Quote Originally Posted by Free2Pay View Post
If it is a foregone conclusion that melee should never overtake arcane in term of dps and survivability, then it should be a courtesy to state so. If one had the early warning that melee is not viable in late game, one would not have wasted time to build a melee toon - whose sole purpose in party seem to be reduced to being just a spectator. There is nothing fun being a melee in DDO right now. Not when mobs are getting CC by ranged when tactical feats are useless. Not when melee dps is reduced by fortification the constant hassle to equip the right weapon to beat DR when arcane has spells to bypass spell resistance. Not when there is no need for a tank in raid when you can't even build a decent tank without godly gears. Not when you respond to the outcry of arcane DC but ignore the AC of melee. Not when arcane has more hitpoints than melee. Not when kiting has no real drawback. Not when melee has no real advantage. Not when reconstruct on arcane warforged is okay but considering nerfing melee BF SLA.

Do you think newcomer's perception of balance is the same as the veteran? Newcomer who tried DDO and perceive the imbalance would not stick around long to understand any late game mechanics. And if they do make it to late game, melee players would be quite shocked when they realise they should either TR to arcane or just leave the game.
Wow, just wow....

I play a lvl 28 human PURE light monk melee, handwraps only, cept the shuriken here and there to pull mobs.

EN/EH/EE doesnt matter to me, and its FUN AS ALL GET OUT. I LOVE PLAYING HIM.

Why all the hate people?

I dont care how powerfull anyone is, im here for entertainment and fun.

Thats a good enough reason for me to play a melee.