You're changing tack a little now. You're now talking about a sustainable DPS build - not top DPS. That's a different recepticle of
piscine lifeforms IMO. If you're now talking about sustainable DPS then I'm more inclined to agree with you. However, who is to
say this is not WAI. This is what the majority of the waaaa waaaa brigade continually fail to appreciate; Shiradi works because
it's efficient, doesn't need high DC and has much less reliance on caster level (meaning you can easily splash 4 FVS/2 Mon on your
Sorc build). It also has far less steep gear requirements (due to DC) and is thus accessible to a broader swathe of the player
base. A first life DI is going to suck in EE but he might have a chance if Shiradi. In other words it's effective without being too
costly.
Right, so are you someone who thinks this should be a 'grouping' game only?2. Self healing.
Problem: Healers mostly redundant outside of raids, favors soloism, introduces imbalances between those who can heal very well and those who can't.
Solution: Re think self healing.
I see you don't have a 'thing' for FVS/Cleric etc. - they can self heal really well - if fleshy. I think fleshy self
healing should be nerf'ed - it's just too powerful. See how that works?
From the rest of your 'points' it seems like your someone who strongly favours pure classed
roles within a balanced party. You seem to have a real issue with multiclassing and soloing.
In fact, it's a diatribe into making the game more rigid and removing the ability to effectively
multiclass - if there's no benefit, people wouldn't do it.
The *only* thing this game has going for it over the games that it's competing with is that
is has the most flexible character creation and enhancement system going. It seems to
me that removing that and reverting the game to a state where forced grouping is required to
get anything done would just result in the lights being switched off sooner.
Let's buff 'weak' ED and class abilities - choice is good.