Chaeos of Argonessen, Human Rogue/Fighter
Please re-break AC differently.
Here ya go man....https://www.youtube.com/user/JudasIscariot1313
Last edited by Sam1313; 04-09-2014 at 10:30 PM.
that link takes us to your youtube page, not to a specific video. If you have an actual video demonstrating what you're saying, we'd need the actual link to the video. We're not really expected to guess, are we?
Originally Posted by Towrn
Hey, autoattack in Shiradi doesn't really give you much heh.
Get Deadly 10 on gear, Switch to Fury, twist Pin. Get Overwhelming critical if you don't have it already.
Turn autoattack off. Pin the mob, hit human Damage Boost, Manyshot, hit Adrenaline + Slayer Arrow.
Roll 19 or 20 crit.
Profit.
Monkcher is 2 W and 1 crit multi on 19/20 ahead, that's all. .
Responding to the original post:
I took the survey, which had good questions. Don't know if the sample will be representative or not.
My opinion is find the simplest solution, which I think is to buff the weak spots in certain types of builds in the epic content. The main weak spot I see is the armor based defenses for melees (like AC and PRR). Bump them up a bit somehow. Do minimal or no nerfs.
Regarding possible nerfs, I think the slayer arrows, many shot and fury effects for ranged builds generally (let's call them big shots for quick reference) should not be nerfed just because some players express jealousy at not matching the damage on their toon. However, I think you should review whether extreme bursts of damage that big shots are putting out are spoiling too many boss fights. Fix AC and PRR effectively and I could see rangers on par with monkchers (unless the monkcher starts punching the ranger in the face, of course).
Personally:
I think it is very cool that players have a way to make a viable ranged-only toon now, which is a fine role playing option that has been difficult to pull off in the past. Let's not lose that.
Please consider the environment before printing this post
~ Archangels ~Grimmlock (Heroic Completionist Life 17); Saulot (Life 5); Leviathian (Life 9); Flogging Molly; Mithriss; TheBoondock Saynts; Bushmils; Humblebeard; Guinnesss.Tiocfaidh ár lá
~ Archangels ~Grimmlock (Heroic Completionist Life 17); Saulot (Life 5); Leviathian (Life 9); Flogging Molly; Mithriss; TheBoondock Saynts; Bushmils; Humblebeard; Guinnesss.Tiocfaidh ár lá
Given how incredibly powerful Master's Blitz already is, I suspect that any fix to this behavior is going to be coupled with a nerf to the rest of it that you most likely will not be thrilled by. This might be a "be quiet and hope they never look at it" sort of situation.
Again,
Give monks their stances back, boost the capstones for those DEDICATED, to focus on staying a pure build.
Maybe un nerf bards while you are at it.
Oh and while you are fixing character balance, fix mob balance as well.
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
I really don't understand posts of asking for pure builds to be as powerfull as multiclasses. Let's get one thing straight: multi classing does NOT automatically give you a better toon. In fact a badly planned multiclass character can be significantly WEAKER than pure. It is hard to balance pure builds to be as good as a build that takes the BEST traits of other classes and mashes them together.
Those asking for nerfs to multiclass characters are just jealous that they don't know how to plan and build a character as well, or are upset that their role playing build is not as strong as a build based around actually game mechanics and not just some flavor or backstory.
That being said the only FAIR way to level the field is to buff pure builds rather than nerf multiclasses. The solution lies in capstones. Capstones now are good, but not great. +2 to a stat is HARDlY a reason to stay pure, while +6 to a stat is better. I think doubling the power of capstones across the board (and no clicky capstones, no one wants that garbage) will make pure builds seem MUCH more attractive and make it much harder to justify splashing.
For example:
Rogue assassin: +4 sneak attack dice and a measly 2 int (which is a measly +1 to assassinate DC)
Becomes
+8 sneak attack dice and 6 int. NOW I will seriously consider not getting a few fighter/paladin/monk/ranger levels.
Making DDO a better game 1 post at a time!
Triple EVERYTHING Completionist= Heroic 42/42, Iconic 12/12, Epic 36/36
Well there is 5 videos on that youtube page that has been uploaded you could have clicked on either one of them to see damage.
But since we live in a age where people need their hands held here you go.
https://www.youtube.com/watch?v=8B7X...layer_embedded Also note to read the chat so you know whats going to happen. Auto Attack I never ever use. As demonstrated He's a human pure build AA Ranger using a stock pinion with a str of 42 using the bow str feat. His damage is anywhere from 78 pts of dmg to 259 pts of dmg. OCCASIONALLY if he's freaking lucky he can get in the 300 to low 400's but this is still no where near the damage that the Monk Archers are doing.
Last edited by Sam1313; 04-10-2014 at 12:26 PM.
You have to be careful if you buff the capstones too much. You raise the powercreep by the capstone amount, shutting out other builds in the process. You make pure builds better at the expense of multiclass which is just the same problem we have now, but reversed.
Instead of just plain making them more powerful, I'd add more utility to capstones. For the assassin one, I'd keep the +4 sneak dice and +2 int but then also give an extra 10 AP when you take the capstone. This gives a pure build more AP to play with so it's potentially more powerful but as you only have one class, your options are limited anyway. Perhaps the 10 AP can go to filling out a racial tree that otherwise would be difficult to allocate points to on a toon with 3 classes. In the future there can be abilities added for 4, 6 or even 10 AP that would be way overcosted for a multiclass build (they could take them at great cost), but would be perfect to spend your capstone AP on.
Of course it doesn't have to be an AP bonus. My point is that adding utility can be a great way to add incentive to the capstones without just raising the power level again.
Last edited by redspecter23; 04-10-2014 at 12:21 PM.
Kaarloe - Degenerate Matter - Argonnessen
Cannith: Hazrael--Nyal--Thalax
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