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  1. #21
    Community Member Singular's Avatar
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    Quote Originally Posted by Choopak View Post
    Hey man, was bored so ran some tests on character builder... the ranger version is pretty weak compare to the others... here's what i tested:
    arti16 as a base 1) rog2/ fig2 rogue is fun for evasion but beyond that... a few skills, some bonus on trap's skills, a little sneak attack, overall nothing fancy... fig2 add 2 feats, haste boost and extra boost.
    arti16 as a base 2) ran2/ rog2, same stuff as before for rogue, ran2... aside for free rapid shot, and cheap 1AP enhan in 2 trees... nada!
    arti16 as a base 3) ran2/ monk2, now monk2... sad to say but... **** they're good! evasion, stances (water is tasty), 2 feats, dodge bonus, good saves, and cheap useful enhancements in all trees...
    arti16 as a base 4) fig2/ monk2, i decide... why not test it... result is = ouch! all the good stuff from monk + 2 other feats, boosts, and even synergy with monk and arti (weapon wise)

    My no.4 project had me thinking more... will have to do a full version (with skills, spell and all) but i believe they can rock.
    I went PDK for the instant level 15... and same goodies as human, also took more enhan in human: pick up skill boost for traps, surge for +2 INT each time i boost (with EF, haste, damage, and skill boost, it's like perma +2 INT)
    finely, i grab healing amp with left over AP... here's the build from builder, not fully done but will give you a better idea...

    Code:
    Character Plan by DDO Character Planner Version 04.20.01
    DDO Character Planner Home Page
    
    Arti project 
    Level 20 Lawful Good Purple Dragon Knight Male
    (2 Fighter \ 2 Monk \ 16 Artificer) 
    Hit Points: 274
    Spell Points: 1015 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 18
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity            16                    19
    Constitution         16                    19
    Intelligence         18                    30
    Wisdom                8                    10
    Charisma              8                    10
    
    
    Level 1 (Fighter)
    Feat: (Selected) Magical Training
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Rogue
    Feat: (Fighter Bonus) Point Blank Shot
    Feat: (Human Bonus) Precise Shot
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Artificer)
    Feat: (Selected) Insightful Reflexes
    
    
    Level 4 (Artificer)
    
    
    Level 5 (Artificer)
    
    
    Level 6 (Artificer)
    Feat: (Selected) Adept of Forms
    Feat: (Artificer Bonus) Empower Spell
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Artificer)
    
    
    Level 9 (Artificer)
    Feat: (Selected) Mental Toughness
    
    
    Level 10 (Artificer)
    Feat: (Artificer Bonus) Maximize Spell
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    
    
    Level 12 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Precision
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    
    
    Level 15 (Artificer)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Artificer)
    Feat: (Artificer Bonus) Rapid Shot
    
    
    Level 17 (Artificer)
    
    
    Level 18 (Artificer)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 19 (Artificer)
    
    
    Level 20 (Artificer)
    Feat: (Artificer Bonus) Quicken Spell
    Enhancement: Purple Dragon Knight - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Purple Dragon Knight - Human Adaptability: Intelligence (Rank 1)
    Enhancement: Purple Dragon Knight - Human Versatility: Skill Boost (Rank 1)
    Enhancement: Purple Dragon Knight - Action Surge: Intelligence (Rank 1)
    Enhancement: Purple Dragon Knight - Action Surge: Intelligence (Rank 2)
    Enhancement: Kensei (Ftr) - Kensei Focus: Crossbows (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
    Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
    Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
    Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Field Engineer (Rank 1)
    Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 1)
    Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 2)
    Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 3)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1)
    Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 2)
    Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 3)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
    Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
    Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
    Enhancement: Battle Engineer (Art) - Endless Fusilade (Rank 1)
    Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
    Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
    Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
    Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
    Enhancement: Battle Engineer (Art) - Tactical Mobility (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
    Enhancement: Arcanotechnician (Art) - Palliative Admixture (Rank 1)
    Enhancement: Arcanotechnician (Art) - Thaumaturgical Battery (Rank 1)
    Enhancement: Arcanotechnician (Art) - Lightning Bolt (Rank 1)
    Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 1)
    Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
    Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 1)
    Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 2)
    Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 3)
    Enhancement: Arcanotechnician (Art) - Efficient Empower (Rank 1)
    Enhancement: Arcanotechnician (Art) - Efficient Empower (Rank 2)
    Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
    Enhancement: Arcanotechnician (Art) - Efficient Quicken (Rank 1)
    Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
    Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
    Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
    Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
    Comments are welcome, we all want better artis!
    Wow, thanks for testing those out. Yeah, I kind of thought Ranger wouldn't help much. I think it would great if you were going to build something that would go from manishot to EF and back.

    RE: your build above. Just a couple of questions: you're only lvl 16, but putting an awfully lot into spell damage. Will you be able to do a lot of damage w/only 16 lvls of artie? I guess most of the top out at pretty low levels, so you'll still be boosting your damage as much as a pure artie. But, I'm wondering if you're going to use the spells for CC, then maybe it would be worth focusing on DCs rather than damage output, since you should be able to squeeze a bit more damage out of the rune arm.

    If you're building to fit in evasion, it might be worth splashing only 2 monk - that will give you slightly better damage with your rune arm and a couple more spells. Tac/det doesn't have a max level, and prismatic strike caps at 20, so those are the only two you'd be doing less damage on.

    However, if you're building to max xbow dps, you might consider dropping mental toughness, max, emp and toughness (toughness isn't really that necessary) to take cleave, great cleave, both for overwhelming critical, and greater spell focus: evocation. That would greatly buff your xbow damage and increase your rune arm damage (b/c less mobs would save against it) and increase your CC. This would also be a good reason to keep fighter 2

    Just my 2 cents though.

  2. #22
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    Quote Originally Posted by Singular View Post
    Wow, thanks for testing those out. Yeah, I kind of thought Ranger wouldn't help much. I think it would great if you were going to build something that would go from manishot to EF and back.

    RE: your build above. Just a couple of questions: you're only lvl 16, but putting an awfully lot into spell damage. Will you be able to do a lot of damage w/only 16 lvls of artie? I guess most of the top out at pretty low levels, so you'll still be boosting your damage as much as a pure artie. But, I'm wondering if you're going to use the spells for CC, then maybe it would be worth focusing on DCs rather than damage output, since you should be able to squeeze a bit more damage out of the rune arm.

    If you're building to fit in evasion, it might be worth splashing only 2 monk - that will give you slightly better damage with your rune arm and a couple more spells. Tac/det doesn't have a max level, and prismatic strike caps at 20, so those are the only two you'd be doing less damage on.

    However, if you're building to max xbow dps, you might consider dropping mental toughness, max, emp and toughness (toughness isn't really that necessary) to take cleave, great cleave, both for overwhelming critical, and greater spell focus: evocation. That would greatly buff your xbow damage and increase your rune arm damage (b/c less mobs would save against it) and increase your CC. This would also be a good reason to keep fighter 2

    Just my 2 cents though.
    All good pointers Singular, i put a lot in spells power/ damage cause it's part of being an artificer, if i wanted to be a repeater master, i'll use a rog10/ran6/arti4 build and be a repeater monkcher I don't know how much damage an arti16 can do, was hoping someone here would give feedback from experience... I'm mostly interested in damage, CC is good at lower levels, but lose it efficiency at epic, while DPS is DPS.

    Taking cleave and great cleave would require me to boost up my STR by a lot! If i do that, might as well go Juggernaut and melee.

    Monk2 is not only for evasion (it is the main reason) but for defense also. Monk give a nice dodge bonus, stances, and better saves. splashing only 2 levels is an option, and there surely 1 or 10 builds on the forums on that topic.

    Thanks man, will run more tests, read more posts, and update my findings...

  3. #23
    Community Member Singular's Avatar
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    Quote Originally Posted by Choopak View Post
    All good pointers Singular, i put a lot in spells power/ damage cause it's part of being an artificer, if i wanted to be a repeater master, i'll use a rog10/ran6/arti4 build and be a repeater monkcher I don't know how much damage an arti16 can do, was hoping someone here would give feedback from experience... I'm mostly interested in damage, CC is good at lower levels, but lose it efficiency at epic, while DPS is DPS.

    Taking cleave and great cleave would require me to boost up my STR by a lot! If i do that, might as well go Juggernaut and melee.

    Monk2 is not only for evasion (it is the main reason) but for defense also. Monk give a nice dodge bonus, stances, and better saves. splashing only 2 levels is an option, and there surely 1 or 10 builds on the forums on that topic.

    Thanks man, will run more tests, read more posts, and update my findings...
    Hey, no problem. I decided that when they nerf BT I'm going to follow the advice I gave above and respec around the xbow for one etr life, just to see how much dps I can do. It won't be soon, since I'm keeping my mains at cap farming Thunderholme, but I'll let you know how it works out.

  4. #24
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    Quote Originally Posted by Singular View Post
    Hey, no problem. I decided that when they nerf BT I'm going to follow the advice I gave above and respec around the xbow for one etr life, just to see how much dps I can do. It won't be soon, since I'm keeping my mains at cap farming Thunderholme, but I'll let you know how it works out.
    Come man hurry up!! TR already :0)

    Read, yet, another post on arti dam vs spells vs runearms... Came to a sad conclusion: arti = bard! Bard use to be good, spec warchanter, now they're a support class... Nothing wrong with that but...
    Artificer have it a little better, but, like bard, they are now force to chose: spells damage, spell DC, runarms or DPS (either melee or range) After follwing your discussion with Cthru and the others, it just hit me: arti have to focus on an aspect to excel. They can still be "generalist" and perform decently, but to be good, aka end game viable, they have to specialize.

    Oki boring stuff out, now what??? Remember i said BF was not an option cause they cost to much in AP to be effective... Well it's true IF you try to do it all. But if you specialize, like in x-bow damage... you'll have the AP.
    So let's assume an arti16/monk2/fig2... forget about the bonus feats and all the rest... think damage...
    With this split, you have 6th level arti spells, your damage will be lower for a couple of them (already explain earlier) BUT your DC are the same.
    If you focus only on DC for CC, no need to boost your spell damge, as much, freeing AP.
    Fun thing about BF, self reconstruct, so even with only 2 6th level spelss, you'll stil lhave the best self healing of the game, period! For spells i'll grab: deadly and T/D.
    Power of the forge, require 15 AP in BF tree... it's worth it! go a bit more and grab +2 racial seeker and weapon attchment.
    Invest in BE, go as deep as usual, it's the runearm/ x-bow tree.
    Pick up fighter's haste boost, extra boost and other damage oriented enhancements.
    Use your extra feats on school focus - evocation, GSF - evotion and other "magic stuff" add on.

    Overall you get a pump up bad ass looking BF, with good x-bow runearm damage and good CC ability (while retaining trap skills and buff) losing only spells damage from a few spells...
    Worth considering, what you think?

  5. #25
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    Quote Originally Posted by Singular View Post
    Hey, no problem. I decided that when they nerf BT I'm going to follow the advice I gave above and respec around the xbow for one etr life, just to see how much dps I can do. It won't be soon, since I'm keeping my mains at cap farming Thunderholme, but I'll let you know how it works out.
    Hey man... bored again, so... been hoping fron your thread to Cthru's thread and i'm still not deicded...
    You and i seems to be on the same page according to the way of boosting damage: via x-bow damage...
    But i have a question: do you believe pure is still the way? or multiclassing is necessary?
    Even if the tests shows some good ameliorations, the cost are not fully known, and i fear that without propoer actual gaming experience, play time!, we won't know for sure.
    Your build and Cthru's one are 2 pure builds, very succesful, and comparable (feats, spells and enhancements)

    Calling to every arti out there, if you are, been multi class, is it worth it? or staying pure is still the best way to be?

  6. #26
    Community Member Singular's Avatar
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    Quote Originally Posted by Choopak View Post
    Come man hurry up!! TR already :0)


    Uhm...I apologize. I just sort of lost my interest and very likely won't be spending the time doing so. I made the mistake of trying ESO. Every so often, I run each of my mains through the double dragon raid, but that's kind of all I'm giving to this game now.

    Read, yet, another post on arti dam vs spells vs runearms... Came to a sad conclusion: arti = bard! Bard use to be good, spec warchanter, now they're a support class... Nothing wrong with that but...
    Artificer have it a little better, but, like bard, they are now force to chose: spells damage, spell DC, runarms or DPS (either melee or range) After follwing your discussion with Cthru and the others, it just hit me: arti have to focus on an aspect to excel. They can still be "generalist" and perform decently, but to be good, aka end game viable, they have to specialize.
    I think you're right.

    Oki boring stuff out, now what??? Remember i said BF was not an option cause they cost to much in AP to be effective... Well it's true IF you try to do it all. But if you specialize, like in x-bow damage... you'll have the AP.
    So let's assume an arti16/monk2/fig2... forget about the bonus feats and all the rest... think damage...
    With this split, you have 6th level arti spells, your damage will be lower for a couple of them (already explain earlier) BUT your DC are the same.
    If you focus only on DC for CC, no need to boost your spell damge, as much, freeing AP.
    Fun thing about BF, self reconstruct, so even with only 2 6th level spelss, you'll stil lhave the best self healing of the game, period! For spells i'll grab: deadly and T/D.
    Power of the forge, require 15 AP in BF tree... it's worth it! go a bit more and grab +2 racial seeker and weapon attchment.
    Invest in BE, go as deep as usual, it's the runearm/ x-bow tree.
    Pick up fighter's haste boost, extra boost and other damage oriented enhancements.
    Use your extra feats on school focus - evocation, GSF - evotion and other "magic stuff" add on.

    Overall you get a pump up bad ass looking BF, with good x-bow runearm damage and good CC ability (while retaining trap skills and buff) losing only spells damage from a few spells...
    Worth considering, what you think?
    Probably the nicest bit about wf and bf is that they don't have to take cocoon. So you have an extra fate slot open for dps, saves or what have you. I suspect that alone makes wf/bf more viable in EE.

    Quote Originally Posted by Choopak View Post
    Hey man... bored again, so... been hoping fron your thread to Cthru's thread and i'm still not deicded...
    You and i seems to be on the same page according to the way of boosting damage: via x-bow damage...
    But i have a question: do you believe pure is still the way? or multiclassing is necessary?
    Even if the tests shows some good ameliorations, the cost are not fully known, and i fear that without propoer actual gaming experience, play time!, we won't know for sure.
    Your build and Cthru's one are 2 pure builds, very succesful, and comparable (feats, spells and enhancements)

    Calling to every arti out there, if you are, been multi class, is it worth it? or staying pure is still the best way to be?
    If I was going to invest as much time as I used to in this game, and I'm not, then I'd try the multiclass xbow path that you've outlined (except, never toaster!) but w/overwhelming critical and a focus on sneak attack damage via the ring of lies or golden circlet.

    However, for myself, I prefer the pures. I like finding item/enhancement and feat combos that make EE builds. Plus, the generalists can ... do it all

    To figure out which is better, you're going to have to take into consideration how much dps you can do on an xbow build versus a generalist build. That entails matching all the bonuses you can squeeze into xbow + limited rune arm + aoe ED ability vrs xbow+rune arm+higher damaging aoe ED ability.

  7. #27
    Community Member Singular's Avatar
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    Default Updated the build

    I updated the build for U38 - on the first page.

    And added an EQ selection that I think works best for x-bow arties.

  8. #28
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    Default The EQ breakdown

    Head: Legendary Executioner's Helm
    Necklace: L. Rose Quartz Sigil Stone
    Quiver: Epic Dynastic Quiver (want to change to Epic Purifying Quiver for the blunt ammunition to take advantage of Legendary Dreadnaught's Pulverizer)

    Set bonus: Silent Avenger
    Armor: L. Mist Laden Vestment
    Cloak: L. Shadowhail Cloak
    Belt: L. Braided Cutcord

    Set bonus: Adherent of the Mists
    Goggles: L. Garstone's Lenses
    Ring 1: L. Ring of Nightfall
    Ring 2: L. Keylock Ring
    Boots: L. Shadow's Footsteps
    Trinket: Bell of Warding (I'd like to change it to Echo of Ravenkind)

    Set bonus: Renegade Mastermaker
    Bracers: L. Construct Champion's Bands
    Rune Arm: L. Quarantine
    X-bow: L. Stormreach Guardian's Crossbow

    For extra disabling:

    Tinkerer’s Goggles and Gloves (+5 exceptional to open lock and disable, respectively)
    Wolfinson’s Monocular Enhancer (+5 exceptional to search)

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