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Singular
This is a high dps human artie build. The main strengths of this build are its versatility with spells, rune arm, and crossbow damage. This build can produce massive burst damage and high sustainable damage. It relies upon a combination of good enhancement, feat and item choices. I solo EE content on this build without issue.
If you're looking for warforged/bladeforged, check out Cthruego's Dubbell o'seven build. It's quite good.
Abilities:
(I have +5 and 4 tomes – I understand that most won’t, so substitute your numbers where ‘tome’ is listed)
STR: 12 (8 base + 3 tome + 1 Exceptional) = 12 STR
DEX: 22 (16 base + 5 tome + 1 exceptional) = 22
CON: 38 (16 base + 5 Tome + 8 Item + 1 Exceptional + 3 Insight + 5 ED) = 38 CON (+14)
INT: 49 (18 base + 7 level ups + 5 tome + 5 Enhancements + 2 capstone + 8 Item + 1 Exceptional + 3 Insight +) = 49 INT (+19)
WIS: 19 (8 base + 4 Tome + 6 item +1 exceptional) = 19 WIS
CHA: 12 (8 Base + 3 Tome + 1 Exceptional = 12 CHA
Comments - you need 21 Dex through a combination of base and tomes to reach Combat Archery. Get it any way you can. Also, yes, writing this makes me realize I should get some augments for Dex, Str and Cha.
HP
Base = 200
Con bon= 364
Feat = 158
Enchanted = 43
Total: 765
(I am not using a GS item, and I could get a better false life item and con item)
Skills:
Max out these: Concentration, spell power, disable device, open lock, search and UMD. Consider Perform and Diplomacy if you’re going Shiradi, Heal if you want to boost devotion spell power, balance to get up faster, spot for spot checks ?, and tumble if you want to go faster than people with feather fall (I don’t use ff on this toon, except as a gear swap).
Feats:
Maximize
Empower
Quicken
Spell focus: Evocation
Greater Spell focus: Evocation
Mental Toughness
Point Blank Shot
Rapid Shot
Precise Shot
Improved Critical: Ranged
Improved Precise Shot
Insightful Reflexes
Epic:
Combat Archery
Epic Spell Power: Force
Epic Spell Focus: Evocation
Ruin
Doubleshot
Enhancements:
Arcanotechnician (Art) - Arcanotechnician (Rank 1)
Arcanotechnician (Art) – Palliative Admixture
Arcanotechnician (Art) – Thaumaturgical Battery
Arcanotechnician (Art) – Lightning Bolt
Arcanotechnician (Art) – Critical Admixture
Arcanotechnician (Art) - Energy of Creation (Rank 1)
Arcanotechnician (Art) - Uncaring Master (Rank 1)
Arcanotechnician (Art) - Spell Critical (Rank 1)
Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 1)
Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 2)
Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 3)
Arcanotechnician (Art) - Spell Critical (Rank 1)
Arcanotechnician (Art) – Efficient Maximize (Rank 3)
Arcanotechnician (Art) – Efficient Empower (Rank 3)
Arcanotechnician (Art) - Spell Critical (Rank 1)
Arcanotechnician (Art) - Intelligence (Rank 1)
Arcanotechnician (Art) - Spell Critical (Rank 1)
Arcanotechnician (Art) - Intelligence (Rank 1)
Battle Engineer (Art) - Battle Engineer (Rank 1)
Battle Engineer (Art) - Infused Weapons (Rank 1)
Battle Engineer (Art) - Infused Armor (Rank 1)
Battle Engineer (Art) - Infused Weapons (Rank 1)
Battle Engineer (Art) - Infused Armor (Rank 1)
Battle Engineer (Art) - Master Engineer (Rank 1)
Battle Engineer (Art) - Crossbow Training (Rank 1)
Battle Engineer (Art) - Thermal Venting (Rank 1)
Battle Engineer (Art) - Thermal Venting (Rank 2)
Battle Engineer (Art) - Thermal Venting (Rank 3)
Battle Engineer (Art) - Crossbow Training (Rank 1)
Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1)
Battle Engineer (Art) - Thaumaturgical Conduits (Rank 2)
Battle Engineer (Art) - Thaumaturgical Conduits (Rank 3)
Battle Engineer (Art) - Crossbow Training (Rank 1)
Battle Engineer (Art) - Extra Action Boost (Rank 1)
Battle Engineer (Art) - Extra Action Boost (Rank 2)
Battle Engineer (Art) - Extra Action Boost (Rank 3)
Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Battle Engineer (Art) - Intelligence (Rank 1)
Battle Engineer (Art) - Crossbow Training (Rank 1)
Battle Engineer (Art) - Endless Fusilade (Rank 1)
Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Battle Engineer (Art) - Intelligence (Rank 1)
Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Battle Engineer (Art) - Tactical Mobility (Rank 1)
Human – Damage Boost (+20% for 30 seconds)
Human – Human Adaptability (+1 Int)
Enhancement comments:
I like human b/c the racial damage boost can be used at the same time as the artie boosts. So I always click damage boost and then endless fullisade, thereby producing greater burst damage. Other than looking better, this is the only place where humans outpace warforged/bladeforged – in the racial damage boosts. In many other ways the toasters are better – they have + 0.5 dice to their weapon and easy button self healing (which means they don’t need the devotion items I’ve slotted below, or cocoon as a twist).
Spells: (listing chosen ones only)
Ablative armor, Enchant weapon, Resist energy, Conjure bolts, Grease
Protection from energy, Lucky cape, Toughen construct, Reinforce construct
Adamantium Weapons, Insightful Damage, Stoneskin, Curative Admixture: Cure Serious Wounds
Protection from elements, Lightning motes, Armor of speed, Thundering armor, CA: Remove poison
Planar weapons, Silver weapons, Prismatic Strike, Radiant Forcefield
Deadly weapons, Tactical detonation, Blade barrier, Globe of invulnerability
Items:
Head: Helm o/t Black Dragon (Con +8); Diamond of Int +8, Sapphire of PP +14
Alternative Head: Helm o/t Blue Dragon (Int +8)
Armor: Flawless Black Dragon scale w/+2 Good luck slotted
. Alternative: Flawless Blue Dragon w/+2 Good luck slotted
Goggles: +9 Deadly, +10 Resistance
Neck: epic Sages Locket
Cloak: Jeweled Cloak; Sapphire of False Life 35, +2 insightful Int
. Alternative Cloak: Adamantine Cloak of the Wolf
Trinket: Planar Focus: Prowess (Con +3)
. Alternative Trinket: Planner Focus: Erudition (Int +3)
. Alternative Trinket: Pale Lavender Ioun Stone
. Alternative Trinket: Epic Spyglass (for true seeing)
Belt: Fort +115, Dodge 8%, Green Augment slot (Topaz of Greater Evocation)
Gloves: Gauntlets of Immortality (Insightful Con +2, Deathblock)
Bracers: epic Guardian’s Bracer’s (20% force lore)
Boots: Spiked Boots – diamond of vitality, sapphire of natural armor +7
. Alternative Boots: GS spell points +6 cha skills (I use these for buffing sp)
. Alternative Boots: Halcyon Boots (rarely worn)
Ring: Epic Ring of the Stalker – Globe of True Imperial Blood, Topaz of Striding 30%
Ring: Consuming Darkness – Immunity to Fear
. Alternative Ring: Ring of Lies
Equipment Comments:
I have a bit of redundancy built into my augments b/c I’m often switching items around during combat to maximize my dps output – and survivability. If my Jeweled Cloak runs out of absorb, for example, I need to swap my trinkets around and don’t want to lose too much Con bonus – so I have a +2 insightful Con slotted into my gloves.
Yes, I would like full int - +11, +3 insightful, etc. If I could find a +11 int, +10 resistance goggles or ring, I’d change my gear around.
I switch between black/blue and prowess/erudition depending on whether I want higher xbow or spell damage and spell absorption (acid or lightning). Right now I’m leaning toward black and prowess b/c buffing the xbow produces nice numbers.
I don’t have a doubleshot item in, nor many etrs on this toon. Doubleshot would obviously be nice, but it’s not a huge boost to a repeating crossbow – it is much better on a regular crossbow. I am one day going to build a great crossbow just to see, but atm there’s no point.
Disabling, open locks and search: get the Cannith equipment for the +5 exceptional and match that to +20 stuff. I use:
Tinkerer’s Goggles and Gloves (+5 exceptional to open lock and disable, respectively)
Wolfinson’s Monocular Enhancer (+5 exceptional to search)
With:
EE Bracers of Twisting Shade (+20 disable)
Epic Treasure Hunter’s Spyglass (+20 search)
Some generic +17 open lock gloves that I need to change for a +20 one
Weapon:
Needle. Slotted: +138 kinetic spell power (this, combined with the above 20% lore, greatly increases my rune arm and spell dps).
Archaic device
Weapon comments:
If you run in Fury of the Wild, Needle dramatically out produces every other Xbow in the game – until now. The newest raid weapons will be able to put out slightly greater dps than Needle if you upgrade them via the dps abilities (if you use it as a spell focus item or whatever, it won’t). Because it only has a crit profile of X2, these weapons will decrease the damage output power added by Fury – that’s good, imo, b/c it will allow Shiradi and other kinds of arties to be more viable. And we still have Needle if we want to see those 2500 numbers on our baddies.
To max Needle, you need the best Deadly, Seeker and Exceptional Seeker you can get. When wearing Consuming Darkness and my Cloak, I approach that – I need to find a +10 Deadly and an EE Consuming Darkness ring (that would provide +3 extra damage – if I could, additionally, max my Int, that would be +2 more, for a total of +5. W/Needle and Adrenaline, that’s +72 damage).
Swapping
I have alchemical (fire-earth-fire and ice-ice-ice) and GS (+++ and a Lit II; basically Heroic Xbows now) but they are about ½ to¼ the dps output of Needle in Fury. For a while now, I’ve just not bothered to swap from Needle – and actually built up a second Needle that I slotted w/the Mabar augment. It’s ok on trash, but I find boosting my force spell power better dps output than relying on energy drain since the nerf.
(lots of people mistakenly think the alchemical xbows compete with Needle. They do ok in Shiradi b/c they add CC abilities and aoe damage. As it stands, only Needle in Fury has good enough dps output for EE content. Yes, you can do Shiradi and use alchemicals, but you’re going to be an EH build or a CC support class – both totally fine roles and very useful if you run with the same friends. Anyways, if you’re a non-Fury build the new Xbows will make you smile).
In terms of rune arms, I have all the GH EE ones. I use them situationally – when force is healing stuff in the new content. Here is where the acid builds of old will shine – until the helm horror heals from acid for a few seconds…
ED: Fury of the Wild
It’s pretty self explanatory. Take everything that boosts your damage and up your Con. I took Primal Scream, Boulder Toss, Gird Against Demons, Fury Eternal and Unbridled Fury, plus 5 Con.
It might be worth dumping Gird and a couple con for Sense weakness – that would increase dps against trash, especially if you have someone CCing them or build your Thunderholme xbow with CC. Tac/det only knocks them prone, so sense weakness won’t help here.
Twists:
Precise Evocation, Evocation Specialist and Rejuvenation Cocoon.
Tac/det and Primatic strike produce nice CC – they make EH content easy and EE content slightly calmer. You want your spell DCs as high as you can put them for these reasons. Additionally, boosting your evocation DC increases your spell, rune arm and ruin dps.
Alternatives: Energy Sheathe for FOT, Stay Good for DR reduction (if you care about DR reduction). You could consider something for increasing saves or dodge to increase survivability.
Tactics:
Use Boulder Toss whenever you can or to finish off nearby opponents. Ruin is like BT, but it’s mana expensive – however, when overrun by mobs, both of these can often kill mobs outright, reducing the pressure on you. They are also fantastic for finishing off prepped mobs/crystals, whatever you need to be dead on demand (as many of the raids require us to kill 2 or more things concurrently).
With the above spell DCs and kinetic spell power and impulse lore, my BT and Ruin hit for 3-9k damage (BT was more before the enhancement pass, not sure what happened). I can usually rely upon 6k. Archaic device hits for about 1200-1800, basically free damage. So the synergy works very well here. Lately, despite what everyone says, when I’m soloing EE content I’ll also kite mobs through BB. I usually kite by walking backwards and keeping up my rate of fire, BTing, tac/deting and so on. When fighting mobs with massive hp pools, I save ruin to make sure my spell pool doesn’t disappear on me. If they have less hp – like 30k or so – I use it to wear them down quickly.
When you BT, Ruin, fire the rune arm, and then adrenaline shot, you’re producing something like 16-22k damage in about 4 seconds. I also like to rune arm, Damage boost + EF (use adrenaline during the ET), BT, Ruin, rune arm for massive damage (30-35k or so). When Furyshot is prepped, your dps goes up – but the trade off is that I don’t tend to use BT or Ruin at these times. You will steal agro from the best hate tanks – and you have to know how to manage it via cocoon, displacement clickies and radiant forcefield and emergency heal scrolls.
Your comments are welcome - I'll reply as I can. You're welcome to make suggestions on how to boost dps within the parameters of force and human.