Quote Originally Posted by Choopak View Post
Hey man, was bored so ran some tests on character builder... the ranger version is pretty weak compare to the others... here's what i tested:
arti16 as a base 1) rog2/ fig2 rogue is fun for evasion but beyond that... a few skills, some bonus on trap's skills, a little sneak attack, overall nothing fancy... fig2 add 2 feats, haste boost and extra boost.
arti16 as a base 2) ran2/ rog2, same stuff as before for rogue, ran2... aside for free rapid shot, and cheap 1AP enhan in 2 trees... nada!
arti16 as a base 3) ran2/ monk2, now monk2... sad to say but... **** they're good! evasion, stances (water is tasty), 2 feats, dodge bonus, good saves, and cheap useful enhancements in all trees...
arti16 as a base 4) fig2/ monk2, i decide... why not test it... result is = ouch! all the good stuff from monk + 2 other feats, boosts, and even synergy with monk and arti (weapon wise)

My no.4 project had me thinking more... will have to do a full version (with skills, spell and all) but i believe they can rock.
I went PDK for the instant level 15... and same goodies as human, also took more enhan in human: pick up skill boost for traps, surge for +2 INT each time i boost (with EF, haste, damage, and skill boost, it's like perma +2 INT)
finely, i grab healing amp with left over AP... here's the build from builder, not fully done but will give you a better idea...

Code:
Character Plan by DDO Character Planner Version 04.20.01
DDO Character Planner Home Page

Arti project 
Level 20 Lawful Good Purple Dragon Knight Male
(2 Fighter \ 2 Monk \ 16 Artificer) 
Hit Points: 274
Spell Points: 1015 
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 18
Will: 13

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength              8                    10
Dexterity            16                    19
Constitution         16                    19
Intelligence         18                    30
Wisdom                8                    10
Charisma              8                    10


Level 1 (Fighter)
Feat: (Selected) Magical Training
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Fighter Bonus) Point Blank Shot
Feat: (Human Bonus) Precise Shot


Level 2 (Monk)
Feat: (Monk Bonus) Toughness


Level 3 (Artificer)
Feat: (Selected) Insightful Reflexes


Level 4 (Artificer)


Level 5 (Artificer)


Level 6 (Artificer)
Feat: (Selected) Adept of Forms
Feat: (Artificer Bonus) Empower Spell


Level 7 (Artificer)


Level 8 (Artificer)


Level 9 (Artificer)
Feat: (Selected) Mental Toughness


Level 10 (Artificer)
Feat: (Artificer Bonus) Maximize Spell


Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons


Level 12 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Precision


Level 13 (Artificer)


Level 14 (Artificer)


Level 15 (Artificer)
Feat: (Selected) Improved Precise Shot


Level 16 (Artificer)
Feat: (Artificer Bonus) Rapid Shot


Level 17 (Artificer)


Level 18 (Artificer)
Feat: (Selected) Spell Focus: Evocation


Level 19 (Artificer)


Level 20 (Artificer)
Feat: (Artificer Bonus) Quicken Spell
Enhancement: Purple Dragon Knight - Human Versatility: Damage Boost (Rank 1)
Enhancement: Purple Dragon Knight - Human Adaptability: Intelligence (Rank 1)
Enhancement: Purple Dragon Knight - Human Versatility: Skill Boost (Rank 1)
Enhancement: Purple Dragon Knight - Action Surge: Intelligence (Rank 1)
Enhancement: Purple Dragon Knight - Action Surge: Intelligence (Rank 2)
Enhancement: Kensei (Ftr) - Kensei Focus: Crossbows (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 1)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 2)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 2)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Endless Fusilade (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Tactical Mobility (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
Enhancement: Arcanotechnician (Art) - Palliative Admixture (Rank 1)
Enhancement: Arcanotechnician (Art) - Thaumaturgical Battery (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Bolt (Rank 1)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 1)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 1)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 2)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 3)
Enhancement: Arcanotechnician (Art) - Efficient Empower (Rank 1)
Enhancement: Arcanotechnician (Art) - Efficient Empower (Rank 2)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Efficient Quicken (Rank 1)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Comments are welcome, we all want better artis!
Wow, thanks for testing those out. Yeah, I kind of thought Ranger wouldn't help much. I think it would great if you were going to build something that would go from manishot to EF and back.

RE: your build above. Just a couple of questions: you're only lvl 16, but putting an awfully lot into spell damage. Will you be able to do a lot of damage w/only 16 lvls of artie? I guess most of the top out at pretty low levels, so you'll still be boosting your damage as much as a pure artie. But, I'm wondering if you're going to use the spells for CC, then maybe it would be worth focusing on DCs rather than damage output, since you should be able to squeeze a bit more damage out of the rune arm.

If you're building to fit in evasion, it might be worth splashing only 2 monk - that will give you slightly better damage with your rune arm and a couple more spells. Tac/det doesn't have a max level, and prismatic strike caps at 20, so those are the only two you'd be doing less damage on.

However, if you're building to max xbow dps, you might consider dropping mental toughness, max, emp and toughness (toughness isn't really that necessary) to take cleave, great cleave, both for overwhelming critical, and greater spell focus: evocation. That would greatly buff your xbow damage and increase your rune arm damage (b/c less mobs would save against it) and increase your CC. This would also be a good reason to keep fighter 2

Just my 2 cents though.