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  1. #1
    Community Member hockeyrama's Avatar
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    Default extreme dragon dmage

    I was running the raid and was kiting one of the dragons and all of a sudden was hit for over 1100 slashing damage on EN. The issue is the dragon was a very long way away. I had a 75 no fail on a one save for reflex so it is a melee hit. It was near the end of the raid. It appears that he gets a lot tougher as the raid goes on. Just curious if anyone noticed this and has figured out how to avoid it given I was a long way away, 25% incorporeal, 30 dodge, 20% blur (was about to renew displace clickie). Just wonder if anyone else seen something like this. I do not have a lot of prr, or any dr so that is part of the issue. I had been hit by him earlier and he did nowhere near that amount of damage. This has now happened to me twice. Both times near the end of the raid. The first time was hit for just over 1k and the second 11oo. They where the only times I died and it said slashing. The one time he was near me, I was kiting trash and the guy tanking dragon died and I was attacked from behind by the dragon. Any input would be appreciated.

  2. #2
    Community Member Spekdah_NZ's Avatar
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    Out of interest what is your fortification?

  3. #3

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    Pretty sure it is supposed to be like that. At the last stage of the raid they get supercharged and do these lethal amounts of physical damage, even on non EE.

    At this stage your goal should be to avoid both the dragons and get the artifact down.
    Watch your surroundings and stay out of their way.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
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  4. #4
    Community Member Loromir's Avatar
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    It's probably due to the Adrenaline proc the mobs get from Colors or Rainbow. +400% damage.
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  5. #5
    Community Member Miow's Avatar
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    Yep adrenaline ftw imo. Dragon says thank you.

  6. #6
    Developer Steelstar's Avatar
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    Quote Originally Posted by Eth View Post
    Pretty sure it is supposed to be like that. At the last stage of the raid they get supercharged and do these lethal amounts of physical damage, even on non EE.
    This is accurate. A full description of the effect is visible if you examine the Dragon (or Dragons) with said buff during those phases.

  7. #7
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    (Combat): Nevalarich critically hit you for a total of 2,412 points of slash damage after 10 were blocked by Lawful damage reduction.

    that was in the middle of the raid not even the end, happened in an EH run.
    - Sorul - Sakami - Adenai - Witmix - Oyashi - Lefie/Refie

  8. #8
    Developer Steelstar's Avatar
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    Quote Originally Posted by Forul View Post
    (Combat): Nevalarich critically hit you for a total of 2,412 points of slash damage after 10 were blocked by Lawful damage reduction.

    that was in the middle of the raid not even the end, happened in an EH run.
    Once the Dragons start talking about drawing on the artifact's power (about the middle of the Raid), they start getting buffed by it. It's only one Dragon at a time at first, though later in the fight both ?Dragons get a more powerful version of it.

  9. #9
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Steelstar View Post
    This is accurate. A full description of the effect is visible if you examine the Dragon (or Dragons) with said buff during those phases.
    I am dissapointed in this mechanic Steelstar. Yet another raid where the bosses can not be tanked the whole raid. You actually want players to kite the bosses? That is the intent in this raid? So ranged players are essential for this raid like everything else in DDO. Steelstar this is very dissapointing.
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  10. #10

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    Quote Originally Posted by maddmatt70 View Post
    I am dissapointed in this mechanic Steelstar. Yet another raid where the bosses can not be tanked the whole raid. You actually want players to kite the bosses? That is the intent in this raid? So ranged players are essential for this raid like everything else in DDO. Steelstar this is very dissapointing.
    Why do you want to tank the dragons in that phase? You can't damage them anyway. So you don't need a ranged toon to do it either. Whoever has aggro keeps them away from the rest of the group.
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  11. #11
    Community Member merridyan's Avatar
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    Quote Originally Posted by hockeyrama View Post
    20% blur (was about to renew displace clickie).
    I haven't done this raid, do the dragons not have true seeing? Most (if not all) raid bosses do.

  12. #12
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    Quote Originally Posted by maddmatt70 View Post
    I am dissapointed in this mechanic Steelstar. Yet another raid where the bosses can not be tanked the whole raid. You actually want players to kite the bosses? That is the intent in this raid? So ranged players are essential for this raid like everything else in DDO. Steelstar this is very dissapointing.
    This. RIP ddo tanks.

    Anyone knows what the yellow taget marks on the ground are suposed to do?
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  13. #13
    Community Member Vengeance777's Avatar
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    Before you can damage the artifact you can click on it and it brings up a message allowing you to interact with it if you are a rogue or artificer. You get a timer on your buff bar for 30 seconds and can't move or be damaged during the time or you have to restart. Everytime I or anyone in my party do it though the timer gets to 3 secs and vanishes even if we are never hit and stay absolutely still.

    Is this working currently?

    My party thought it might alter the buffs, weaken the buffs, or make the dragons damageable while near but nothing seems to happen.

    I've done it several times now on both an artificer and rogue and have yet to see it reach past 3 seconds or do anything noticeable to the artifact or the dragons.

    Quote Originally Posted by PrimalConcreteSledge View Post
    This. RIP ddo tanks.

    Anyone knows what the yellow taget marks on the ground are suposed to do?
    It a warning, Its where a fireball is going to land when the dragon flies up into the air. Its not that great a warning though, it seems to hit faster than you can get out of the circle when it appears. Unless your already moving when it appears on top of you, you will most likely be hit by it.
    Last edited by Vengeance777; 03-17-2014 at 11:47 AM.
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  14. #14
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    Quote Originally Posted by merridyan View Post
    I haven't done this raid, do the dragons not have true seeing? Most (if not all) raid bosses do.
    Yes they have TS. Think all dragons in the game have it.
    NESALOMLJIVI, Thelanis

  15. #15
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    Quote Originally Posted by Eth View Post
    Why do you want to tank the dragons in that phase? You can't damage them anyway. So you don't need a ranged toon to do it either. Whoever has aggro keeps them away from the rest of the group.
    They do similar hits before the artifact can be damaged.

    Also from what i have seen, dragons can be damaged during all phases as long as their hp pool is about the same. If one drops too low compared to another then they get the invulnerability buff.
    NESALOMLJIVI, Thelanis

  16. #16
    Community Member Thar's Avatar
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    Quote Originally Posted by Steelstar View Post
    Once the Dragons start talking about drawing on the artifact's power (about the middle of the Raid), they start getting buffed by it. It's only one Dragon at a time at first, though later in the fight both ?Dragons get a more powerful version of it.
    So you see it as fair/fun to give the mob a way to one shot players (even character whose sole useful purpose in the game is to take damage from raid bosses) with no way to block it?
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  17. #17
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    Quote Originally Posted by Vengeance777 View Post
    It a warning, Its where a fireball is going to land when the dragon flies up into the air. Its not that great a warning though, it seems to hit faster than you can get out of the circle when it appears. Unless your already moving when it appears on top of you, you will most likely be hit by it.
    Thx for the info. I thought that might be a way to avoid that insane dmg on a meele but i guess that would be to easy...
    NESALOMLJIVI, Thelanis

  18. #18
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Eth View Post
    Why do you want to tank the dragons in that phase? You can't damage them anyway. So you don't need a ranged toon to do it either. Whoever has aggro keeps them away from the rest of the group.
    I do not understand your post at all because you have to damage the dragons all the way down - it is just there are some times you can not damage the dragons. What the dev is saying is that the last half of the fight and the last 25% of the fight in particular you can not melee the dragons without taking a lot of damage, but we know that you have to damage the dragons so what that means is ranged dps is the only solution. Which is the solution in too much of DDO now.
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  19. #19
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    I am dissapointed in this mechanic Steelstar. Yet another raid where the bosses can not be tanked the whole raid. You actually want players to kite the bosses? That is the intent in this raid? So ranged players are essential for this raid like everything else in DDO. Steelstar this is very dissapointing.
    I don't think every raid should be tank-and-spank.

    If you are getting the dragon to 5% too soon he will go magma. There is no reason to do that Once the crystal is down you can take down the dragon fast whether @ 10% or 5% so there is no reason to make it hard on the party by over-dps'ing the dragon when the crystal isn't down. Stop DPS on the dragon @ 10-15% and focus on trash and the dragon won't go magma.
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  20. #20
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by PrimalConcreteSledge View Post
    This. RIP ddo tanks.
    2012 called, it wants its meme back

    Just play a monkcher.

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