Originally Posted by
katz
interesting statements about FR being "Monty Haul"...
neither Ungood nor i have played a FR setting game. our limited knowledge comes from stories, and DDO itself.
first point: how in the world is it that when we arrive in FR, we find the drow besetting this nowhere'sville town... and said town is actually HAVING TROUBLE with the drow... when the equipment is better than what we're bringing over with us from a high magic/ high magical tech type environment. maybe that's an artifact of "FR is Monty Haul", but it still seems odd that if they have such great gear lying around in piles, why are they even having an issue with the drow at all? and why in the world would they think some newb unknowns from a gear-inferior world/dimension/whatever-you-wanna-call-it would have a better chance of driving back the drow than their own champions.
secondly: (as i said, most of our limited knowledge comes from stories, so unfortunately i'm going to use Drizzt and company as an example now... ) take Drizzt. at 16th level he has (according to most sites) Icingdeath, which, given the BEST stats i could find for it online, would in DDO be a +3 keen frost silver/cold iron righteous scimitar of evil outsider bane with bonus effect of 10% fire absorption... and Twinkle, a +2 (or potentially +4, depending which site/ruleset you're going by) keen parrying scimitar. he has "bracers of the blinding strike" worn on his ankles, so basically he's wearing "boots of speed X" or something similar. he has +5 mithril chainmail of moderate fort. at some point Catti-brie gave him her bow, so he has a +3 keen longbow of force and unlimited silver arrows. and of course he had Guenhwyvar (figurine of wondrous power: onyx panther).
decent stuff. yes.
but compare that to a typical 16th level DDO player (including TRs). i run with scimitars and bows on my AA completionist project, so i'll use her as an example. at 16th, i have +6 to every stat, i have heavy fort, i have extra HP from false life and vitality items, i have armor that gives me +30 acid resist, hastes me when i get hit, and casts rage on me when i kill something. and lets me bypass 10% of my opponent's fort...i've got 30% striding and i shoot 10% faster, i've got rings that make me hit harder, and googles that help me find and disable traps, i've got items that make me dodge better, and items that make me concealed and/or incorporeal, i've got rings and necklaces and trinkets that restore my spell points, i've got a stack of bracelets that summon a friend to my side. not only do i have a figurine of wonderous power just like Drizzt's, i also have 2 quarterstaves - one that summons a scorpion or a spider, and one that summons a wolf... and i've got my choice of weapons... +3 2[w] icy burst flaming of smiting, +4 unholy axiomatic slicing bleed, +5 pure good thunderclap (and that's just my good scimitars), i have a +3 flaming burst bow that hits FAR harder than any normal bow (2[1d12]), conceals me, and blinds my opponent, and makes me fearless. i have a +5 bow made of devil-wrought evil steel that hits harder than a normal bow (1.5[w]) and does holy damage, electric damage, and ocasionally hits things with a lightning bolt strong enough to kill me outright if it hit me at that level. i have a +4 holy silver bow that makes undead weaker when i hit them with it and magically makes my arrows blunt so they'll hurt skeletons.
and i'm not gonna even mention the stacks and stacks and stacks of wands, potions, and scrolls i carry all the time.
comparatively speaking, Drizzt would be an ill-equipped gimp. even Jarlaxle with his overabundance of magic items of every kind would barely keep up.