Thats what I call an achievement, very cool guys
Thats what I call an achievement, very cool guys
Argonnessen: Hilmir - Purkilius - Jinu - Vignir @ Blood Assassin´s
I'd really like to see how you did that jumping puzzle.
Sounds like you approached it the complicated way
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
Heh well some of us had wings and mario jumping skills so they got up fairly quickly. But a bunch were saying that they kept getting hung up for about half a second in the air whenever they jumped so it was hard to figure out where you actually were/going to land.
Also that small room with the Bone Giant, was amazing. Took us a bit to figure it out and we just barely beat him down, the next wave was about to spawn when he died.
Loot was awful though, re-rolled the chests and we never saw a piece of named loot. That's awful IMO especially for how long and hard this raid is.
Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
It was a fun run.
all in all I like the presentation, design and difficulty.
Nice to see a functional dragon boss that kicks ..
FYI - Spawn Screen is still a worthless spell. it did not work in the raid at all.
This one kept me up past my bedtime... I think I will need to have a closed door "conference call" this morning.. hope the office doesn't hear me snoring....
Should of had some more shrines at various stages.. I can see this being an ongoing potfest for many groups.
Redlight/Greenlight is disproportinately more difficult than the other 2 puzzles.. too many mobs/high hp red nameless mobs.
Loot definitely sucked though.. I triple rolled all the chests and still got boxes of rocks...
we had several people re-rolling chests and no one got anything noteworthy out of any of the chests on Epic Elite.. just junk loot...
No named items, no cool level 30 randoms, no tomes... (even end reward had level 25 items on the list.. for a level 32 raid on EE)..looks like normal runs are the ones to run for named items to drop.
Only saw 0 or 1 Shadow Dragon Phlogiston drop for anyone in the raid. I thought it was supposed to be 0-3 on EE
I only had 1 appear on each re-roll of the main chest (3 re-rolls) ... so either this is bugged for the supposed 0-3 one EE, or it has been changed to only drop a higher chance of 1 on EE.
Last edited by JOTMON; 03-18-2014 at 09:08 AM.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Kitraine ~ Degenerate Matter
Completionist / Epic Completionist - 15 Druid / 4 Favored Soul / 1 Sorcerer
Triple past lives Sorcerer/Wizard/Cleric/Favored Soul/Druid/Morninglord
Other Main Capped Characters
Krestal Sorcerer Azlix Cleric Talonaise Rogue Assassin
So fun running content without knowing whats going on the most difficult setting and completing. Thanks to all for staying up late/early.
Congratulations! Feel my envy--best part was reading the various accounts of the members above about your team experience
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
This time we did it much faster, 111 minutes. Definitely could shave off at least another 30 minutes from that for sure. We got hit by the lag monster twice and almost wiped. We were also running with just 10 people at the start, and opted to wait for our last 2 before we started the end fight.
Yet again not a single piece of named loot dropped. But it is an amazing raid.
Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
That lag was absolutely ridiculous - you immediately freeze, with inches of movement every few seconds. This run was borderline easy otherwise.
Screenshots will be coming up soon -
10 man EE Temple of Deathwyrm, with Red/Green Orb room (this one was brutal on the death count), and about 8 phylactery takedowns, 89 minute completion, no re-entries.
Could get this under an hour easily if phylactery/room situation is better
We have further improved upon our time!
In a 10-man run led by Degenerate Matter with 8 Phylactery Attempts and a forced run through the Red-Green light room we managed to pull of an 89 minute run. Props to everyone from Degenerate Matter, Trolls Lair, Synergia, Firefly and Show Me Your Warface for pulling this off once again, great run all.
Last edited by Grizzt14; 03-18-2014 at 12:08 AM.
Degenerate Matter
Argonnessen
Grizzt
Ivandria
Sazcir
Halania
Tazaras
Karjya
Shintao Monk Henshin Mystic Mechanic Artificer Tempest
Archmage
(Retired)
Air Savant
(Retired)
Nice work! Really good time there.
Care to elaborate what you mean by 'forced' through red-green?
I know we did red-green on our run since we had the 'tower' as an alternative and had not figured that one out at that time.
Now that I know all puzzles - from all the second stage puzzles, red-green is the one I would always avoid.
Tower has absolutely no wipe potential, but takes a bit time (still faster than red-green, I would say).
Gravity room is probably the fastest and nets an extra chest. For a semi static group like you run, gravity is probably really worth learning for the extra chest.
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
did you say chest.... ohhh..... those spikes all of a sudden dont look so scary anymore....
yeah,.. redlight/greenlight is bad .
We got spread out and I kept going back and forth to rez stragglers stuck with mobs, mass heals snagged me some unwanted attention and cost myself a few lives and my sp bar as I tried to power heal through red light/mobs with no melee support.
Unnamed red mobs were pounding out a lot of damage and had high HP, compounded with the change to red light impared my bob and weave strategy.. jumping is not advised...
Last edited by JOTMON; 03-18-2014 at 09:23 AM.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
They never were
Or let's say I find them way less scary than 2 helmed horrors in a red light phase...
The spikes have a unreachable DC from what I can tell (maybe if your reflex is somewhere in the 100s...).
So evasion characters can make a save on a 20 only.
They hit somewhere around 400 on EE, improved evasion is obviously helpful, but everyone with some good selfheals should do OK in there.
With good coordination this room can be done in 2-3 minutes and yes it's the only one that has a chest
On lamma this chest even had named items. Haven't seen any so far on live from it.
Last edited by Eth; 03-18-2014 at 09:38 AM.
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
Interesting, by "forced" I meant Training Tower was barred off for us, it is our puzzle of choice for that set, we get through it quite quickly. Tried Gravity for the first time last night on a EN loot run (Turbine, it's pathetic EN gives the best shot at raid loot. Fix this ASAP.) and it was confusing on our first run through, but I don't think we'll end up using it for now.
Degenerate Matter
Argonnessen
Grizzt
Ivandria
Sazcir
Halania
Tazaras
Karjya
Shintao Monk Henshin Mystic Mechanic Artificer Tempest
Archmage
(Retired)
Air Savant
(Retired)