We’ve taken a great deal of feedback related to Divine Crusader, Unyielding Sentinel, and Exalted Angel into consideration, and put together some changes that we hope give more focus to these destinies, as well as improving the Divine Sphere play experience and build options. These changes are planned to go live with a patch after Update 21. This is in addition to some previously previewed changes that are going live with Update 21 in Unyielding Sentinel.
Please let us know what you think about any or all of these changes!
Divine Sphere Changes: Goals
These are the broader goals we've been aiming at.
- Unyielding Sentinel: Tanking, Support, and Healing.
- Exalted Angel: Offensive Casting (primarily light damage & DC casting)
- Divine Crusader: Offensive Melee, some Fire damage
Summaries of changes for each Epic Destiny
Exalted Angel
Add some abilities to aid DC casting, as well as another light damage spell. Melee abilities have moved out along with Renewal.
New:
- Command SLA
- Sun Bolt SLA
- Mass Cure Light Wounds SLA
- Transcendent Magic (Spell DC bonuses)
- Piercing Spellcraft (Spell Penetration Bonus, doesn't stack with Piercing Spellcraft from Magister)
- Shadows Upon You: Target foe becomes cursed with Shadows Upon You, reducing all saving throws by -2/-4/-6. Whenever this foe is damaged by spells or attacks, saving throws are reduced by an additional -1. Stacks up to 10 times.
Changed:
- Divine Wrath no longer requires Ardor to cast. Cooldown and SP cost have been increased.
- Reborn in Light cooldown reduced from 30 minutes to 10 minutes. Counter requirements reduced to 25.
Moved:
- Renewal has been moved from Exalted Angel to Unyielding Sentinel. Requires being in Unyielding Sentinel to self-target.
Unyielding Sentinel
Renewal moves into Unyielding Sentinel, along with new increased threat generation, hit points, spell points, a raise dead option, and mass energy resistance spell.
New:
- Unyielding Sentinel now grants 40 spell points per Destiny level.
- Divine Energy Resistance: "You and nearby allies gain +35 Enhancement bonus to resist Energy for 1 minute per character level. (Includes Acid, Cold, Electric, Fire, and Sonic.)" (Same bonus type as Resist Energy spells.)
- Commanding Presence: +50/100/150% Threat Generation (melee, ranged, magic)
- Strength of Vitality: +10/15/20% Insightful bonus to maximum hit points.
- Resurrection SLA
Moved:
- Bane of Undeath, Confront Any Foe, Endless Turning have been moved from Unyielding Sentinel to Divine Crusader.
- Renewal has been moved from Exalted Angel to Unyielding Sentinel. Requires being in Unyielding Sentinel to self-target.
- Block Energy is now lowered to Tier 2.
Changed:
- Light the Dark:
- Now accepts metamagics: Quicken, Empower Healing
- Benefits 50% more from spellpower.
- Cooldown increased to 12 seconds.
- Hardened: Upgraded to add +5/10/15 AC.
Divine Crusader
Since it's time on Lamannia, Divine Crusader has taken some abilities from Unyielding Sentinel and Exalted Angel. Many proposed abilities have been moved around, altered, or cut.
Moved:
- Bane of Undeath, Confront Any Foe, Endless Turning: Moved from Unyielding Sentinel to Divine Crusader.
- Blessed blades, Smite the Wicked, Strike down: Moved from Exalted Angel to Divine Crusader.
- Strike down: Strike Down now cleaves multiple opponents. It retains the +3[w] bonus damage, and the vorpal effect on undead and evil outsiders, and now deals 500 fire damage on hit. The cooldown has been increased and the spell point cost lowered. (No longer requires counters it previously used in Exalted Angel.)
Some notable changes since last Lamannia:
unyieldingsentinel
- Stand and Be Judged: Now lasts 30 seconds. Increased cost and cooldown.
- Wrath of the Righteous: Activate: Gain 100 stacks of Wrath. Wrath: +1 Spell Power, +1% Damage with all attacks. Wrath decays by 1 stack every 3 seconds. Long cooldown.