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  1. #1
    Community Member SilverHeals's Avatar
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    Default New Class

    Now that more and more people are getting completionist and are settling down, I think turbine should bring in a new class. Also 13 is a prime number, so we should get 2 for a nice clean multiple of 5

    I have no particular preference of what it should be but I'm looking for some new fun things to learn.

    Thread is open to everyone to suggest what new class pair you'd like to see or a made up class perhaps.

    IE: Warlord and Warlock

  2. #2
    2015 DDO Players Council Seikojin's Avatar
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    If they were going to add a class, or two, I think it would have to be psionic based. The problem being that the game is based on a set number of base classes, then you do all your customizing with prestige classes. And in DDO, they do that through enhancements. I would rather see more enhancement trees that are unlocked by having X/Y or X/Y/Z class combinations than new whole classes.

  3. #3
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    Personally, I'd want to see more races. Bring on the gnomes, kobolds, whatever people want. I don't know why people want to play kobolds, but I have no problem with it. We have a wide variety of classes, but more limited racial options.
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    My vote would be for a shaman class, with PRE's differing between spirit shaman and dragon shaman (melee/gish, melee healing) Make it a pet class.

    Not sure what the last class would be.

  5. #5
    Community Member SilverHeals's Avatar
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    That's a cool idea, maybe get a pseudo dragon as a "familiar" of sorts

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    Quote Originally Posted by SilverHeals View Post
    That's a cool idea, maybe get a pseudo dragon as a "familiar" of sorts
    I was thinking each tree would have a mutually exclusive pet-transformation at t1. Dragon shaman would make there pet into a more-dragonish creature, while spirit shaman would make the pet a spirit.

    Something like this:
    Dragon pet: your pet takes on the characteristics of your dragon heritage, changes skin, and gains the following: a breath attack that deals 1d6 fire/acid/cold/electric damage/level, gains 5DR/-, and +20 PRR

    Spirit Pet: Your pet has followed you to the spirit realm and has been altered by his journey. takes on a slightly incorporeal skin, gain 25% incorporeality, and projects an aura that heals you and near by allies for 1/level every 10 second.


    Hm... I might have to think more on a shaman class now

  7. #7
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    Quote Originally Posted by ArcaneArcher52689 View Post
    My vote would be for a shaman class, with PRE's differing between spirit shaman and dragon shaman (melee/gish, melee healing) Make it a pet class.

    Not sure what the last class would be.
    No more pet classes please!!!


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  8. #8
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by ArcaneArcher52689 View Post
    My vote would be for a shaman class, with PRE's differing between spirit shaman and dragon shaman (melee/gish, melee healing) Make it a pet class.
    That would require them to buff summoning so it's actually worthwhile to have pets in epics. Good luck with getting them to do that...
    Quote Originally Posted by ferd View Post
    heck with this, why not fix what we have first.
    Because you can't sell bug fixes in the DDO Store.
    Quote Originally Posted by Qhualor View Post
    A lot of people were skeptical about druids and shape shifting when they first were announced.
    And almost two years later, bear form is still terrible while wolf form is only worthwhile due to bugs which we know aren't WAI. Not exactly confidence inspiring.

    Anyway, my vote would probably be for warlocks, since they're sufficiently distinct from other casters not to feel like a retread. [Whereas other classes such as Swashbucklers could be addressed thru extra PrEs.] I'm not sure how you'd balance them, though. In PnP, warlocks have weaker spells than other casters, but they can spam them willy-nilly whereas most casters are limited by spells per day. But in DDO, between the SLAs, Echoes of Power, SP regen gear, SP pots, etc., all casters have virtually unlimited spellcasting already, rendering the warlocks' primary advantage moot.
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  9. #9
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    I feel Shaman would be a fairly logical choice. Either as a standalone class or a druid Pre. Alot of the spells already exist in some form or fashion, pet system already implemented, spirit guide animals are basically already implemented. Its just a matter of bringing it all together into a nice package and fill in the gaps (wishful thinking, I know).

    Either way, another healer/debuffer/pet class would be kind of nice.

    Psion would be nice too at the very least for something different...then again after seeing the implementation of the druid animal forms...

    What is up with that bear form anyway? I cant help but wonder why it has such a terrible hesitation and why animal form damage doesn't scale.
    Last edited by Noctrice; 06-05-2014 at 11:23 AM.

  10. #10
    Community Member Fhauvial's Avatar
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    Quote Originally Posted by Seikojin View Post
    If they were going to add a class, or two, I think it would have to be psionic based. The problem being that the game is based on a set number of base classes, then you do all your customizing with prestige classes. And in DDO, they do that through enhancements. I would rather see more enhancement trees that are unlocked by having X/Y or X/Y/Z class combinations than new whole classes.
    Please no Psions. I fully support the addition of new classes/races, but I don't see Turbine getting that one right.
    (Combat): ********** was healed by you for 5,033 points.

  11. #11
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    heck with this, why not fix what we have first.

  12. #12
    Community Member Lanhelin's Avatar
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    Quote Originally Posted by ferd View Post
    heck with this, why not fix what we have first.
    Because variety bluffs over bugs. New class? Sure, would be great. But it'd be great too to add more PrE's or Enhancement trees. Assuming that 3 of them is some kind of standard (not thinking of Sorc), there is plenty left to introduce within the upcoming next 24 months without implementing a new class. Arti, Bard, Druid, FvS, Fighter, Pala - they all should get a third PrE first.

  13. #13
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    Quote Originally Posted by ferd View Post
    heck with this, why not fix what we have first.
    This!


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  14. #14
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Fhauvial View Post
    Please no Psions. I fully support the addition of new classes/races, but I don't see Turbine getting that one right.
    I don't see why they couldn't make it work. A lot of people were skeptical about druids and shape shifting when they first were announced. I don't know how long they actually worked on it, but people had been asking for druids for years.
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  15. #15
    Community Member Fhauvial's Avatar
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    Quote Originally Posted by Qhualor View Post
    I don't see why they couldn't make it work. A lot of people were skeptical about druids and shape shifting when they first were announced. I don't know how long they actually worked on it, but people had been asking for druids for years.
    In 3.5e, a sufficiently motivated munchkin playing a Psion could easily become a DM's worst nightmare. That's my concern, not that they couldn't work psionic abilities into the game, but that they can balance them carefully enough. No offense to Turbine, but that's going to be extremely tough without creating something that barely resembles it's PnP counterpart.
    Last edited by Fhauvial; 03-07-2014 at 09:44 PM.
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  16. #16
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    Quote Originally Posted by Seikojin View Post
    If they were going to add a class, or two, I think it would have to be psionic based. The problem being that the game is based on a set number of base classes, then you do all your customizing with prestige classes. And in DDO, they do that through enhancements. I would rather see more enhancement trees that are unlocked by having X/Y or X/Y/Z class combinations than new whole classes.
    I don't really like D&D psionics.
    It's mostly "magic but with points".
    DDO magic already uses spell points, so I don't see what psionics would add.

    Geoff.

  17. #17
    Community Member Lanhelin's Avatar
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    Quote Originally Posted by GeoffWatson View Post
    I don't really like D&D psionics.
    It's mostly "magic but with points".
    DDO magic already uses spell points, so I don't see what psionics would add.

    Geoff.
    Psionics would be great if there was a special "psionic influenced behavior" by mobs. Something unexpected, uncommon and unbelievable. Psionics alone won't be that great I guess, because we already have charming builds, it must be something exceptional that occurs only when Psionics are in party. Like completing the dungeon without fight, because the boss surrenders (under psionic influence). A "Turn into NPC to talk to" ability or something like that would be great. Only then the Psionic would be kinda interesting I guess.

  18. #18
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    Default new classes

    i would actually like to see them add warlock and the old Cavalier classes. these are both well balanced and add a different mage class and an additional melee. as for kobolds, theDDO doesn't do them correctly in game, i've been playing d&D since it was only pencil and paper and kobolds are rank cowards , only attacking when odds are 10 to 1 or so, and running when the odds drop. they only fight to the death when cornered. i would like to see more behavior accuracy with all the npc's.

  19. #19
    2014 DDO Players Council
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    Quote Originally Posted by SilverHeals View Post
    Now that more and more people are getting completionist and are settling down, I think turbine should bring in a new class...
    ....to screw those people over.

    We finally have every core class except the psionics ones, and psionics itself is a huge enough feature to justify a major game expansion (far more so than Shadowfail). This year's new features are already mapped out. So maybe at the end of 2015, a full-blown now-introducing-psionics expansion (WITHOUT a level-cap increase), including the relevant classes.

    But I sure don't want to see some screwball splat class thrown in just because.

  20. #20
    Community Member Feralthyrtiaq's Avatar
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    Default Psionics yes sign me up

    There are already a lot of psionic abilities used throughout DDO via Beholders/Illithids/Dreaming Dark denizens...

    Could also herald a Wis based race...

    The kit to build Enh and ED trees is in place for apparently any kinda class setup...

    The end result is the same....either you dead or mob dead. Whether you get there by spell, sword or mind doesn't matter. So the arguments about "It's just another SP type caster" are moot. If I were to use the same train of thought I would say my pure monk uses the Ki points to cast spells with his fists (which sometimes kinda is the case) but it's really more like fisticuffs because melee ya know....

    However, people do tend to make opinions based on preferences...

    As a DM I actively encouraged the use of Psionics in my created and purchased campaign materials...from 1st ED through 3.5 ED..

    So I am a big fan psionic class, corresponding Wis based psionic favored class race....

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