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Thread: new race idea

  1. #1
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    Default new race idea

    I think that there should be a new race added, me and a few friends think it would be awesome to add a raksasha as a playable race.

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    Community Member fmalfeas's Avatar
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    Quote Originally Posted by daisuke1221 View Post
    I think that there should be a new race added, me and a few friends think it would be awesome to add a raksasha as a playable race.
    Rakshasa? Seriously?!

    http://www.d20srd.org/srd/monsters/rakshasa.htm

    Note the level adjustment...+/7/.

    Consider that Drow are a +2 by base rules, but DDO's drow are nerfed. They have no innate SLAs, and no 120' Darkvision. And they still get the reduced points to spend. Now what state do you think Rakshasa would be in?

    For those who don't want to follow the link, here's the relavant block of text.

    Rakshasas As Characters

    Rakshasa characters possess the following racial traits.

    +2 Strength, +4 Dexterity, +6 Constitution, +2 Intelligence, +2 Wisdom, +6 Charisma.
    Medium size.
    A rakshasa’s base land speed is 40 feet.
    Darkvision out to 60 feet.
    Racial Hit Dice: A rakshasa begins with seven levels of outsider, which provide 7d8 Hit Dice, a base attack bonus of +7, and base saving throw bonuses of Fort +5, Ref +5, and Will +5.
    Racial Skills: A rakshasa’s outsider levels give it skill points equal to 10 × (8 + Int modifier). Its class skills are Bluff, Disguise, Listen, Move Silently, Perform, Sense Motive, and Spot. A rakshasa has a +4 racial bonus on Bluff and Disguise checks, and it can gain further bonuses by using change shape (+10 on Disguise checks) and detect thoughts (+4 on Bluff and Disguise checks).
    Racial Feats: A rakshasa’s outsider levels give it three feats.
    +9 natural armor bonus.
    Natural Weapons: Bite (1d6) and 2 claws (1d4).
    Detect Thoughts (Su): The save DC is 12 + the character’s Cha modifier.
    Spells: A rakshasa character casts spells as a 7th-level sorcerer. If the character takes additional levels of sorcerer, these levels stack with the rakshasa’s base spellcasting ability for spells known, spells per day, and other effects dependent on caster level. A rakshasa character likewise uses the sum of its racial spellcasting levels and class levels to determine the abilities of its familiar.
    Special Qualities (see above): Change shape, damage reduction 15/good and piercing, spell resistance equal to 27 + class levels.
    Automatic Languages: Common, Infernal. Bonus Languages: Sylvan, Undercommon.
    Favored Class: Sorcerer.
    Level adjustment +7.

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    Community Member Bosco's Avatar
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    Quote Originally Posted by fmalfeas View Post
    Rakshasa? Seriously?!

    http://www.d20srd.org/srd/monsters/rakshasa.htm

    Note the level adjustment...+/7/.

    Consider that Drow are a +2 by base rules, but DDO's drow are nerfed. They have no innate SLAs, and no 120' Darkvision. And they still get the reduced points to spend. Now what state do you think Rakshasa would be in?

    For those who don't want to follow the link, here's the relavant block of text.
    Only way I could see this work is a race that starts out at level 7 Sorc and 2, 4 and 6 point builds.

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    Community Member lyrecono's Avatar
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    hahahahahahahahahahahahahaha

    nice trolling XD

    no way in the nine nether realms will this happen

    Edit, we're still waiting for gnomes (a core race), Turbine even removed their mention by changing their in game mail logo, a unicorn, to a (mail)letter. you know, because of newbies. Yust like ghostbanes.
    Shifter were expected after they introduced. they are an important part of Eberron
    Turbine wanted to introduce more Iconics, including a bard and a dwarven battle rager.
    At least these races are "somewhat ballanced".

    To be honnest, picking a race that most likely would be killed on sight sounds like a bad idea. in Eberron they are tied to the cult of dust and although i don't know what most are up to in the "should have stayed forgotten realms" but since they're lawfull evil, i bet it's no good. I bet they use shapeshifting to cosplay as lawyers.

    Also: Turbine decided years ago that evil alignment is a big no no
    Last edited by lyrecono; 03-06-2014 at 06:08 AM.

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    Community Member fmalfeas's Avatar
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    In the Realms, they're less likely to work for some dark god or demon. Doesn't change their overall behavior though. They like to masquerade as people using their shapeshifting abilities, infiltrate and undermine, kidnap, murder...

    Oh, and they'll also do obnoxious stuff like get a whole colony of themselves together, change their appearance to look like country bumpkins running an inn, and eat all the adventurers who stop in to rest. They're bad news, very, very bad news.

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    If you want to play a Kitty, check out Elder Scrolls...
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    Community Member enochiancub's Avatar
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    Just once I'd like to see a race suggestion that isn't something so completely off the wall, out of theme or maybe even just reasonable. No more Rakshasa or Assimar/Tieflings.

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    Uber Completionist Azriel_Angelus's Avatar
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    The Aasimar at least were kinda close to drow, albeit much better because they don't have a penalty stat, but they have two good ones (+2 Wisdom, +2 Charisma), and a drow has 3 good ones and 1 bad one (+2 Int, +2 Cha, +2 Dex, -2 Con) but the Rakshasa would be a nightmare good in all stats and really good in several (+2 Strength, +4 Dexterity, +6 Constitution, +2 Intelligence, +2 Wisdom, +6 Charisma.) I myself would love to see the Aasimar as they aren't ridiculously overpowered in 3.5 rules especially if they implemented them like drow, that being said i believe gnomes were in line first though, but are another 10 base con class which there are already 2 (albeit this is the only 10 base con that doesn't have a penalty to cha, which would be nice)
    Last edited by zachxr100; 03-06-2014 at 11:49 AM.
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    Community Member avepepix's Avatar
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    Quote Originally Posted by enochiancub View Post
    Just once I'd like to see a race suggestion that isn't something so completely off the wall, out of theme or maybe even just reasonable. No more Rakshasa or Assimar/Tieflings.
    The tieflings are balanced.

    Tiefling characters possess the following racial traits.
    +2 Dexterity, +2 Intelligence, –2 Charisma.
    Medium size.
    A tiefling’s base land speed is 30 feet.
    Darkvision out to 60 feet.
    Racial Skills: Tieflings have a +2 racial bonus on Bluff and Hide checks.
    Racial Feats: A tiefling gains feats according to its class levels.
    Special Attacks (see above): Darkness.
    Special Qualities (see above): Resistance to cold 5, electricity 5, and fire 5.
    Automatic Languages: Common, Infernal. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc.
    Favored Class: Rogue.
    Level adjustment +1.

    And they never get his special attacks, like the drow dont have the globe of darkness

  11. #11

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    Quote Originally Posted by enochiancub View Post
    Just once I'd like to see a race suggestion that isn't something so completely off the wall, out of theme or maybe even just reasonable. No more Rakshasa or Assimar/Tieflings.

    Aasimar and Tieflings are not off the wall and they are completely in genre. I would call them part of the extended base race options for PnP. Both as a player-race are only a +1 ECL...which is actually less powerful than Drow. They have their faults and their strengths and if you wanted to start matching races with classes they would very easily add into the game.

    Aasimars are geared for divines and their favored class is actually Paladin (but with the natural bonuses to CHA and WIS cleric and FVS works nicely as well)

    Tieflings are your rogues...just flat out fun rogues (which is also their favored class)

    If you really want to get into off the wall races... I would love to introduce you to Pixies! +4 ECL, mass charisma, tiny with wings and geared to be the ultimate ADHD Shiradi.

    And let's discuss Psionic classes....oh yeah...the SLAs they come out with will make you cry.

    Oh there's more...lots more options to discuss that are truly off the wall (as any PnP player will tell you).

  12. #12
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by enochiancub View Post
    Just once I'd like to see a race suggestion that isn't something so completely off the wall, out of theme or maybe even just reasonable. No more Rakshasa or Assimar/Tieflings.
    What's off the wall about tieflings? Already run into plenty of them in Phiarlan Carnival, Amrath, etc., so it's not like they're a new race for DDO. I'm sure it'd be easier to tweak the existing models for player use than create a new humanoid race. And they're only an ECL +1 race compared to drow's ECL +2, so they're hardly OP.

    As for Aasimar, we've already got Eladrin; I confess I don't know what are the lore nuances, but aren't they both good outsiders descended from celestials?
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    Community Member fmalfeas's Avatar
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    Aasimar are humans with a /tiny/ bit of Good outsider (Celestial) blood. Eladrin are Celestials themselves. Chaotic Good outsiders...the very embodiment of Chaotic Good, really. Just like how Devils are the embodiment of Lawful Evil.

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    Community Member diasho2's Avatar
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    yep tiefling = great great grand was orthon/bearded devil, more likely a higher level devil or demon since they have more control and are more likely to see a human female as a toy to mess with either to destroy her life or to further his plans where lower levels demons and devils would generally simply kill unless otherwise ordered. These unions are often a result of sacrifice or deals initially but because children have children the tainted legacy lasts more or less forever. However the closer to the sire the more likely the offspring is to have attitudes and additional powers IE SLA's. Because of the way first generation tieflings, the ones with additional powers from their deamon or devil sires are generally created for specific reasons they are not viable for PC, but would make great bosses. Most common tieflings are far from their sire and have only a small remaining mark of the taint of Shavrath making them no more good or evil than any other man or woman.

    Aasmir he was an eladrin or something similar. These unions would be slightly more common as celestial beings while aloof do interact on a more friendly basis with the relms of men it is still frowned upon. Like tieflings the closer to the sire and the more powerful the sire the more attributes or abilities an aasmir would have, but generally early generations are closely watched, think Olympic gods watching their demi god kids but never really watched their grand kids.

    Both races would be fun and would add flavor to the game. It would add new possibilities for players, quests and enemies.

    Psionics mentioned earlier in this thread would be cool too but I don't see that happening. I hoped when I saw some ideas IQ had in it when I started years ago but they never did anything with it. It would be nice to have mind flayers that had real mind flayer abilities, or maybe not shudders memories of a very sick DM. I would be a massive amount of code to mark psionic spells and buffs so they could not be removed now that they took out sla's as inate abilities.

    I would love to see these ideas put in but would like to see the loot system, crafting, and a few annoying but frequent bugs fixed first. *cough*ladders *cough*

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    Community Member Astbury's Avatar
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    Red face

    Hi see this threat quit interesting, i have some races to suggest to the list. As we see the drow elf comes from the forgotten realms, the shadar’kai and the warforged comes from the dragon magazine of the official site. So here comes my suggest based on the books and magazines.
    Races:
    Genasi
    Goliath (maybe as the barbarian iconic).
    Gnome (can be a cool iconic wizard).
    Tiefling of course, cronoscope have tieflings.
    Shifter Razorclaw, it’s possible.
    And my final option, DEVA.
    Maybe the Dragonborn but I don’t think dragonborns will be in this game.
    Class:
    The Avenger.
    Warden.
    Swordmage it’s possible but the sorcerer and the wizard now have the Eldritch Knight enhancement.

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    some kind of cat race maybe but not the one you want. It has to large a level adjustment.


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    Quote Originally Posted by Grosbeak07 View Post
    If you want to play a Kitty, check out Elder Scrolls...
    I think the hello kitty game would be a better choice than that lump.


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    Quote Originally Posted by Astbury View Post
    Hi see this threat quit interesting, i have some races to suggest to the list. As we see the drow elf comes from the forgotten realms, the shadar’kai and the warforged comes from the dragon magazine of the official site. So here comes my suggest based on the books and magazines.
    Races:
    Genasi
    Goliath (maybe as the barbarian iconic).
    Gnome (can be a cool iconic wizard).
    Tiefling of course, cronoscope have tieflings.
    Shifter Razorclaw, it’s possible.
    And my final option, DEVA.
    Maybe the Dragonborn but I don’t think dragonborns will be in this game.
    Class:
    The Avenger.
    Warden.
    Swordmage it’s possible but the sorcerer and the wizard now have the Eldritch Knight enhancement.
    Actually drow were from Greyhawk first as far as dnd is concerned so is Lloth


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    Community Member Candela90's Avatar
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    Id prefer something else - but with WISDOM bonus - I finally want some race with wisdom bonus and not looking awfull. Something for cleric/fvs .
    I like Aasimar but I guess they're more charisma than wisdom.

  20. #20
    Build Constructionist unbongwah's Avatar
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    Aasimar are an ECL +1 race: +2 WIS +2 CHA. Which makes them good for any divine caster, sorcs, and bards.

    Gray orcs are another ECL +1 race: +2 STR +2 WIS -2 INT -2 CHA. Good for battleclerics or battledruids, esp. if they get HO bonuses to 2H dmg.
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