I have been trying to figure out what sort of PDK build I want and decided a Melee Winter Wolf might be fun. I have never played a druid anything before and very limited exposure to monks. Problem I am having is weighing in on what is more beneficial to this build. After reading the forums I saw a number of ideas but nothing that really fit the bill. I started playing around with the character planner and came up with this first draft but really need some advice on getting synergy between the monk and druid aspects of the build.
Things I want in the build.= PDK- Past Life Druid- Do not want to mess around with using a stone to swap out the first lvl fighter. The tomes listed are what are currently on the character and none are really critical to the build other then the +3 Dex and +4 Str. Both of which you can probably swap things around with lvl ups to get the 23 needed for OC and the 17 for ITWF
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My biggest quandary is how important are M and GM of forms for feats as opposed to say natural fighting.. Was trying to fit in up to GM of forms but just couldn't do it. I can sacrifice one of the epic feats say the perma haste for Master but just didn't see how I could squeeze in the GM anywhere without getting rid of natural fighting or ITWF etc. Other questions are defense. I have shored up a few areas but as you can see there are some serious gaps. reflex save being foremost. I still need to work on the enhancement tree so anything that you can suggest is more then welcome. With 3 barb and 2 fighter past lives my strategy in the past is rather simple.. if its dead it don't hit back. SP are mainly for buffs so dc's are low. Not looking to solo EE content by any means but EH should be easy enough.
So without further commentary hear is my drunkin mutt
Code:Character Plan by DDO Character Planner Version 04.20.02 DDO Character Planner Home Page PDK Mutt Level 28 Lawful Neutral Purple Dragon Knight Male (2 Fighter \ 6 Monk \ 12 Druid \ 8 Epic) Hit Points: 456 Spell Points: 1459 BAB: 15\15\20\25\25 Fortitude: 20 Reflex: 12 Will: 19 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (36 Point) (Level 1) (Level 28) (Level 28) Strength 17 23 23 Dexterity 14 17 17 Constitution 13 18 18 Intelligence 10 13 13 Wisdom 16 23 23 Charisma 8 10 10 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +4 Tome of Strength used at level 15 +4 Tome of Constitution used at level 15 +5 Tome of Constitution used at level 19 Level 1 (Fighter) Feat: (Fighter Bonus) Cleave Feat: (Human Bonus) Dodge Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Fighter Feat: (Selected) Power Attack Level 2 (Druid) Level 3 (Druid) Feat: (Selected) Empower Healing Spell Feat: (Druid Wild Shape) Wild Shape: Wolf Level 4 (Druid) Ability Raise: STR Level 5 (Druid) Level 6 (Druid) Feat: (Selected) Quicken Spell Feat: (Druid Wild Shape) Wild Shape: Bear Level 7 (Druid) Level 8 (Druid) Ability Raise: WIS Level 9 (Druid) Feat: (Selected) Great Cleave Feat: (Druid Wild Shape) Wild Shape: Winter Wolf Level 10 (Druid) Feat: (Monk Bonus) Stunning Fist Level 11 (Druid) Feat: (Monk Bonus) Two Weapon Fighting Level 12 (Druid) Ability Raise: STR Feat: (Selected) Natural Fighting Feat: (Monk Path) Path of Harmonious Balance: Fists of Light Feat: (Druid Wild Shape) Wild Shape: Dire Bear Level 13 (Monk) Feat: (Monk Bonus) Deflect Arrows Level 14 (Monk) Feat: (Monk Bonus) Toughness Level 15 (Monk) Feat: (Selected) Natural Fighting Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 16 (Monk) Ability Raise: WIS Level 17 (Monk) Level 18 (Monk) Feat: (Monk Bonus) Mobility Feat: (Selected) Natural Fighting Level 19 (Fighter) Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons Level 20 (Druid) Ability Raise: WIS Level 21 (Epic) Feat: (Selected) Epic: Overwhelming Critical Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: WIS Feat: (Selected) Improved Two Weapon Fighting Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting Level 27 (Epic) Feat: (Selected) Epic: Blinding Speed Level 28 (Epic) Ability Raise: WIS Feat: (Epic Destiny) Epic Destiny: Elusive Target