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  1. #1
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    Default Arti/ranger/monk end game? What would the level split be?

    I ran a arti/ranger/monk on a 4/6/10 spit to get my monk life taken care of, and it was great for leveling, but this was more then a year ago(I think) I actually found my self using a the heavy repeater way more then I thought I would.

    I am thinking of going bladesworn with this same split. Has anyone ran this for EE stuff. It will be a completionist with +5 tome in all stats. I plan on this being my last life, and would like the best self healing archer build I can do. To jump topic a little I would love it to be a party healer with out suffering from lack of ranged dps, but I think this is a pipe dream(I ran 6 ranger/6 monk/8 cleric(again this was great to 20) would this work as a sun elf(just to start at level 15 would be the only reason)

  2. #2
    Community Member Thayion516's Avatar
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    Dec 2010
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    WF/BF Juggernaut. 16art/2monk/2ranger. I love this build. Can do it all.

    Full 2 weapon fighting (with Nightmares), Could use Kopeshes.
    Manyshot
    High Self Healing capacity
    Full Arty Spells (Weapon Enchantments, Protection spells, Tensers, Repair, Tact Detonation, ect..)
    WF Immunities
    Stunning Blow
    Full Trapping skills
    UMD
    High HP/PPR




    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page

    thayion
    Level 28 Lawful Neutral Warforged Male
    (2 Monk \ 2 Ranger \ 16 Artificer \ 8 Epic)
    Hit Points: 428
    Spell Points: 1057
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 16
    Will: 13

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (36 Point) (Level 1) (Level 28)
    Strength 18 29
    Dexterity 15 20
    Constitution 16 21
    Intelligence 14 19
    Wisdom 6 11
    Charisma 6 11

    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +5 Tome of Strength used at level 19
    +5 Tome of Dexterity used at level 19
    +5 Tome of Constitution used at level 19
    +5 Tome of Intelligence used at level 19
    +5 Tome of Wisdom used at level 19
    +5 Tome of Charisma used at level 19

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 28)
    Balance 2 24
    Bluff -2 9
    Concentration 3 14
    Diplomacy -2 9
    Disable Device 6 36
    Haggle -2 9
    Heal -2 9
    Hide 2 12
    Intimidate -2 9
    Jump 6 23
    Listen -2 9
    Move Silently 2 12
    Open Lock 6 37
    Perform n/a n/a
    Repair 6 36
    Search 6 36
    Spellcraft 2 15
    Spot -2 9
    Swim 4 14
    Tumble n/a n/a
    Use Magic Device 2 32

    Level 1 (Artificer)
    Skill: Disable Device (+4)
    Skill: Jump (+2)
    Skill: Open Lock (+4)
    Skill: Repair (+4)
    Skill: Search (+4)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Artificer Construct Mastery
    Feat: (Automatic) Artificer Knowledge: Scrolls
    Feat: (Automatic) Attack
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
    Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inscribe Artificer Scroll
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rapid Reload
    Feat: (Automatic) Revive Iron Defender
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Unleash Iron Defender
    Feat: (Automatic) Warforged Traits


    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Jump (+3)
    Skill: Search (+1)
    Feat: (Monk Bonus) Power Attack
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) The Way of Air
    Feat: (Automatic) The Way of Fire
    Feat: (Automatic) The Way of Earth
    Feat: (Automatic) The Way of Water
    Feat: (Automatic) Unarmed Strike


    Level 3 (Monk)
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip


    Level 4 (Artificer)
    Ability Raise: STR
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Repair (+1)
    Skill: Search (+1)
    Feat: (Automatic) Artificer Craft Mastery
    Feat: (Automatic) Artificer Knowledge: Potions
    Feat: (Automatic) Artificer Rune Arm Use


    Level 5 (Ranger)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Wild Empathy


    Level 6 (Ranger)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Great Cleave
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting


    Level 7 (Artificer)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+2)
    Feat: (Automatic) Artificer Knowledge: Wands


    Level 8 (Artificer)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+3)
    Feat: (Artificer Bonus) Precise Shot
    Feat: (Automatic) Archer's Focus
    Feat: (Automatic) Trapmaking


    Level 9 (Artificer)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Skill: Repair (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Automatic) Artificer Knowledge: Arms and Armor
    Feat: (Automatic) Improved Heroic Durability
    Feat: (Automatic) Retain Essence


    Level 10 (Artificer)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+3)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)


    Level 11 (Artificer)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Artificer Knowledge (ALL)


    Level 12 (Artificer)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
    Feat: (Selected) Manyshot


    Level 13 (Artificer)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)


    Level 14 (Artificer)
    Skill: Balance (+0.5)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)


    Level 15 (Artificer)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting


    Level 16 (Artificer)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Artificer Bonus) Exotic Weapon Proficiency: Bastard Sword


    Level 17 (Artificer)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Skill Mastery


    Level 18 (Artificer)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell


    Level 19 (Artificer)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)


    Level 20 (Artificer)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Search (+1)
    Skill: Spellcraft (+1)
    Skill: Use Magic Device (+1)
    Feat: (Artificer Bonus) Mithral Body


    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    Feat: (Automatic) Epic: Epic Skills


    Level 22 (Epic)


    Level 23 (Epic)


    Level 24 (Epic)
    Feat: (Selected) Stunning Blow


    Level 25 (Epic)


    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed


    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Doubleshot

  3. #3
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    Default 2 more arti/ranger/monk questions

    so 16art/2ranger/2monk >6 ranger/6 monk/8 arti which gives you manyshot/10k stars/endless fusillade

    If going BF, do I have to level all the way to 15 before using the lesser heart of wood +1 to switch out the pali for arti due to loosing all unused xp at time of the heart of wood?

  4. #4
    Community Member kuro_zero's Avatar
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    Feb 2006
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    Default

    Quote Originally Posted by Dragonhiglord View Post
    so 16art/2ranger/2monk >6 ranger/6 monk/8 arti which gives you manyshot/10k stars/endless fusillade

    If going BF, do I have to level all the way to 15 before using the lesser heart of wood +1 to switch out the pali for arti due to loosing all unused xp at time of the heart of wood?
    When talking about end-game EE, reliable self healing makes things much easier. The TWF Juggernaut build is primary melee with manyshot burst DPS option for bosses so not quite what you're looking for.

    A bladeforged monkcher is probably what you're looking for if you want full-time ranged char. 12mnk/6rgr/2pal easiest split and doesn't need a LR heart.
    Officer of Disciples of the Apocalypse on Sarlona
    Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
    Completionist Project: GLaDOS - Life 14 of ??: Bladeforged 'Zeus' - Started 22/02/14

  5. #5
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    Default

    Is that (12m/6ranger/2 paly) better then the 8 arti/6 ranger/6 monk or its just easier due to not having to use a heart +1? Is there a planner that has completionist with iconic? also +5 tomes.

  6. #6
    Community Member Nightmanis's Avatar
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    May 2013
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    Quote Originally Posted by Dragonhiglord View Post
    Is that (12m/6ranger/2 paly) better then the 8 arti/6 ranger/6 monk or its just easier due to not having to use a heart +1? Is there a planner that has completionist with iconic? also +5 tomes.
    As of right now, no. What you can do is level the build through 2 of the classes you want, then just lr the 1 level of paladin into whatever you want, and finish the last 5 levels with whatever you want. It's even easier as a 16/2/2 build.

    I do remember running with an Elf version of that build, who was a full AA alongside whatever other benefits they got. That was, interesting to say the least.

    If you're wanting a full on ranged build, the 12 Monk 6 Ranger 2 Paladin version is always viable and doesn't cost a heart. On the same sphere, 11 Ranger 6 monk 3 Paladin is always nice as well. Same number of feats (exactly), some self healing (this mostly applies to anything other than toaster forged) and all the TWF feats added on in case you want to add some melee flavour to your ranged mastery. Yes there is the option of getting a bit of extra ranged through fullisade, but the benefits are outweighed by the deficits. Even with the +5 tomes it's going to be hard to split your stats among everything you'll need and still come out on top. Dex for feat prereqs, wisdom (38 for 10k minimum here), Intelligence for damage to Xbows, Strength for damage with normal bows, and constitution for the obvious hitpoints.

    If you're going bladetoaster, it's more or less not worth it to worry about Arti. Yes it's a nice synergy, but it's nothing more than what the Warforged got in the first place. If you want to have some fun and aren't opposed to burning that heart, a 12 Rogue 6 Monk 2 Ranger full ranged build would be....interesting.

  7. #7
    Community Member toaftoaf's Avatar
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    i 100% dont think fusillade is worth 22 ap

  8. #8
    Community Member DrWily's Avatar
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    Quote Originally Posted by toaftoaf View Post
    i 100% dont think fusillade is worth 22 ap
    24 ap, you need to take weapon training 4 before you can get fusilade

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