Hello there guys ! Im seeking for a little help from old and experienced players like you ! So! After 2 lifes as a monk, i've dedided to make a caster, WF sorc to be more specific. It'll be my 1st time as a caster so please show some forbearance about the build im about to show you. Im more than sure that there are a lots of huge mistakes, with Feats, Spells etc. That's why i want you guys to correct me. The main idea is to create a WF cold savant(evocation specialist) with addition to Acid ? that was my 1st quess because there are lots of monsters whose are immune to cold, and acid seems like the element which can hit almost everything. The only problem is that Acid spells are conjuration mostly, that's what concerns me mostly, since in feats i've taken only evocation focus. Maybe Air Savant would be better than Acid since most of the electrical spells are in the evo school. Im not pretty sure if the feats are right and the order of taking them is right too. I've considered changing extend for Conjuration focus maybe ? (conjuration seems to offer quite a lot too, power word kill, acid spells, web, sleet storm, etc.) Im not an expert in a spell choosing either. It would be nice if you guys could correct them too. I know it's a lot to ask, and there is a lot to change, but im looking forward to the ones accepting this challenge !
PS. Ik that Fire Savant is waayyyyyy better, fireball, firewall etc, it's so cool ! And so mainstream that i cant stand watching any fire spells anymore. So dont even try convince me to abandon my sweet cold savant(shattering bodies of my enemies, freezing them to the bones) and take the fire like a real pro sorc. Thank you for your attention!
Code:Character Plan by DDO Character Planner Version 04.20.02 DDO Character Planner Home Page Water/Earth Savant Level 20 Lawful Neutral Warforged Male (20 Sorcerer) Hit Points: 242 Spell Points: 1933 BAB: 10\10\15\20 Fortitude: 11 Reflex: 5 Will: 10 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 8 8 Dexterity 8 8 Constitution 20 20 Intelligence 12 12 Wisdom 6 6 Charisma 16 24 Tomes Used +3 Tome of Charisma used at level 1 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance -1 -1 Bluff 4 7 Concentration 9 28 Diplomacy 4 7 Disable Device n/a n/a Haggle 4 7 Heal -2 -2 Hide -1 -1 Intimidate 4 7 Jump -1 -1 Listen -2 -2 Move Silently -1 -1 Open Lock n/a n/a Perform n/a n/a Repair 1 1 Search 1 1 Spellcraft 5 24 Spot -2 -2 Swim -1 -1 Tumble n/a n/a Use Magic Device 6 18.5 Level 1 (Sorcerer) Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Monk Feat: (Selected) Spell Focus: Evocation Spell (1): Niac's Cold Ray Spell (1): Acid Spray Level 2 (Sorcerer) Spell (1): Expeditious Retreat Level 3 (Sorcerer) Feat: (Selected) Greater Spell Focus: Evocation Spell (1): Jump Level 4 (Sorcerer) Spell (2): Repair Moderate Damage Level 5 (Sorcerer) Level 6 (Sorcerer) Feat: (Selected) Maximize Spell Spell (3): Frost Lance Level 7 (Sorcerer) Spell (2): Web Spell (3): Acid Blast Level 8 (Sorcerer) Spell (4): Ice Storm Level 9 (Sorcerer) Feat: (Selected) Empower Spell Spell (2): Knock Spell (3): Haste Spell (4): Dimension Door Level 10 (Sorcerer) Spell (5): Cone of Cold Level 11 (Sorcerer) Spell (3): Displacement Spell (4): Repair Critical Damage Spell (5): Break Enchantment Level 12 (Sorcerer) Feat: (Selected) Heighten Spell Spell (6): Acid Fog Level 13 (Sorcerer) Spell (4): Stoneskin Spell (5): Niac's Biting Cold Spell (6): Otiluke's Freezing Sphere Level 14 (Sorcerer) Spell (7): Finger of Death Level 15 (Sorcerer) Feat: (Selected) Toughness Spell (5): Cloudkill Spell (6): True Seeing Spell (7): Otto's Sphere of Dancing Level 16 (Sorcerer) Spell (8): Polar Ray Level 17 (Sorcerer) Spell (7): Hold Person, Mass Spell (8): Black Dragon Bolt Level 18 (Sorcerer) Feat: (Selected) Extend Spell Spell (9): Wail of the Banshee Level 19 (Sorcerer) Spell (8): Power Word: Stun Spell (9): Power Word: Kill Level 20 (Sorcerer) Spell (9): Dominate Monster