Hello there guys ! Im seeking for a little help from old and experienced players like you ! So! After 2 lifes as a monk, i've dedided to make a caster, WF sorc to be more specific. It'll be my 1st time as a caster so please show some forbearance about the build im about to show you. Im more than sure that there are a lots of huge mistakes, with Feats, Spells etc. That's why i want you guys to correct me. The main idea is to create a WF cold savant(evocation specialist) with addition to Acid ? that was my 1st quess because there are lots of monsters whose are immune to cold, and acid seems like the element which can hit almost everything. The only problem is that Acid spells are conjuration mostly, that's what concerns me mostly, since in feats i've taken only evocation focus. Maybe Air Savant would be better than Acid since most of the electrical spells are in the evo school. Im not pretty sure if the feats are right and the order of taking them is right too. I've considered changing extend for Conjuration focus maybe ? (conjuration seems to offer quite a lot too, power word kill, acid spells, web, sleet storm, etc.) Im not an expert in a spell choosing either. It would be nice if you guys could correct them too. I know it's a lot to ask, and there is a lot to change, but im looking forward to the ones accepting this challenge !
PS. Ik that Fire Savant is waayyyyyy better, fireball, firewall etc, it's so cool ! And so mainstream that i cant stand watching any fire spells anymore. So dont even try convince me to abandon my sweet cold savant(shattering bodies of my enemies, freezing them to the bones) and take the fire like a real pro sorc. Thank you for your attention!
Code:
Character Plan by DDO Character Planner Version 04.20.02
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Water/Earth Savant
Level 20 Lawful Neutral Warforged Male
(20 Sorcerer)
Hit Points: 242
Spell Points: 1933
BAB: 10\10\15\20
Fortitude: 11
Reflex: 5
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 8 8
Constitution 20 20
Intelligence 12 12
Wisdom 6 6
Charisma 16 24
Tomes Used
+3 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 -1
Bluff 4 7
Concentration 9 28
Diplomacy 4 7
Disable Device n/a n/a
Haggle 4 7
Heal -2 -2
Hide -1 -1
Intimidate 4 7
Jump -1 -1
Listen -2 -2
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spellcraft 5 24
Spot -2 -2
Swim -1 -1
Tumble n/a n/a
Use Magic Device 6 18.5
Level 1 (Sorcerer)
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Spell Focus: Evocation
Spell (1): Niac's Cold Ray
Spell (1): Acid Spray
Level 2 (Sorcerer)
Spell (1): Expeditious Retreat
Level 3 (Sorcerer)
Feat: (Selected) Greater Spell Focus: Evocation
Spell (1): Jump
Level 4 (Sorcerer)
Spell (2): Repair Moderate Damage
Level 5 (Sorcerer)
Level 6 (Sorcerer)
Feat: (Selected) Maximize Spell
Spell (3): Frost Lance
Level 7 (Sorcerer)
Spell (2): Web
Spell (3): Acid Blast
Level 8 (Sorcerer)
Spell (4): Ice Storm
Level 9 (Sorcerer)
Feat: (Selected) Empower Spell
Spell (2): Knock
Spell (3): Haste
Spell (4): Dimension Door
Level 10 (Sorcerer)
Spell (5): Cone of Cold
Level 11 (Sorcerer)
Spell (3): Displacement
Spell (4): Repair Critical Damage
Spell (5): Break Enchantment
Level 12 (Sorcerer)
Feat: (Selected) Heighten Spell
Spell (6): Acid Fog
Level 13 (Sorcerer)
Spell (4): Stoneskin
Spell (5): Niac's Biting Cold
Spell (6): Otiluke's Freezing Sphere
Level 14 (Sorcerer)
Spell (7): Finger of Death
Level 15 (Sorcerer)
Feat: (Selected) Toughness
Spell (5): Cloudkill
Spell (6): True Seeing
Spell (7): Otto's Sphere of Dancing
Level 16 (Sorcerer)
Spell (8): Polar Ray
Level 17 (Sorcerer)
Spell (7): Hold Person, Mass
Spell (8): Black Dragon Bolt
Level 18 (Sorcerer)
Feat: (Selected) Extend Spell
Spell (9): Wail of the Banshee
Level 19 (Sorcerer)
Spell (8): Power Word: Stun
Spell (9): Power Word: Kill
Level 20 (Sorcerer)
Spell (9): Dominate Monster