Hello there guys ! Im seeking for a little help from old and experienced players like you ! So! After 2 lifes as a monk, i've dedided to make a caster, WF sorc to be more specific. It'll be my 1st time as a caster so please show some forbearance about the build im about to show you. Im more than sure that there are a lots of huge mistakes, with Feats, Spells etc. That's why i want you guys to correct me. The main idea is to create a WF cold savant(evocation specialist) with addition to Acid ? that was my 1st quess because there are lots of monsters whose are immune to cold, and acid seems like the element which can hit almost everything. The only problem is that Acid spells are conjuration mostly, that's what concerns me mostly, since in feats i've taken only evocation focus. Maybe Air Savant would be better than Acid since most of the electrical spells are in the evo school. Im not pretty sure if the feats are right and the order of taking them is right too. I've considered changing extend for Conjuration focus maybe ? (conjuration seems to offer quite a lot too, power word kill, acid spells, web, sleet storm, etc.) Im not an expert in a spell choosing either. It would be nice if you guys could correct them too. I know it's a lot to ask, and there is a lot to change, but im looking forward to the ones accepting this challenge !

PS. Ik that Fire Savant is waayyyyyy better, fireball, firewall etc, it's so cool ! And so mainstream that i cant stand watching any fire spells anymore. So dont even try convince me to abandon my sweet cold savant(shattering bodies of my enemies, freezing them to the bones) and take the fire like a real pro sorc. Thank you for your attention!

Code:
Character Plan by DDO Character Planner Version 04.20.02
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Water/Earth Savant
Level 20 Lawful Neutral Warforged Male
(20 Sorcerer) 
Hit Points: 242
Spell Points: 1933 
BAB: 10\10\15\20
Fortitude: 11
Reflex: 5
Will: 10

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength              8                     8
Dexterity             8                     8
Constitution         20                    20
Intelligence         12                    12
Wisdom                6                     6
Charisma             16                    24

Tomes Used
+3 Tome of Charisma used at level 1

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance              -1                    -1
Bluff                 4                     7
Concentration         9                    28
Diplomacy             4                     7
Disable Device        n/a                   n/a
Haggle                4                     7
Heal                 -2                    -2
Hide                 -1                    -1
Intimidate            4                     7
Jump                 -1                    -1
Listen               -2                    -2
Move Silently        -1                    -1
Open Lock            n/a                   n/a
Perform               n/a                   n/a
Repair                1                     1
Search                1                     1
Spellcraft            5                    24
Spot                 -2                    -2
Swim                 -1                    -1
Tumble               n/a                   n/a
Use Magic Device      6                    18.5

Level 1 (Sorcerer)
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Spell Focus: Evocation
Spell (1): Niac's Cold Ray
Spell (1): Acid Spray


Level 2 (Sorcerer)
Spell (1): Expeditious Retreat


Level 3 (Sorcerer)
Feat: (Selected) Greater Spell Focus: Evocation
Spell (1): Jump


Level 4 (Sorcerer)
Spell (2): Repair Moderate Damage


Level 5 (Sorcerer)


Level 6 (Sorcerer)
Feat: (Selected) Maximize Spell
Spell (3): Frost Lance


Level 7 (Sorcerer)
Spell (2): Web
Spell (3): Acid Blast


Level 8 (Sorcerer)
Spell (4): Ice Storm


Level 9 (Sorcerer)
Feat: (Selected) Empower Spell
Spell (2): Knock
Spell (3): Haste
Spell (4): Dimension Door


Level 10 (Sorcerer)
Spell (5): Cone of Cold


Level 11 (Sorcerer)
Spell (3): Displacement
Spell (4): Repair Critical Damage
Spell (5): Break Enchantment


Level 12 (Sorcerer)
Feat: (Selected) Heighten Spell
Spell (6): Acid Fog


Level 13 (Sorcerer)
Spell (4): Stoneskin
Spell (5): Niac's Biting Cold
Spell (6): Otiluke's Freezing Sphere


Level 14 (Sorcerer)
Spell (7): Finger of Death


Level 15 (Sorcerer)
Feat: (Selected) Toughness
Spell (5): Cloudkill
Spell (6): True Seeing
Spell (7): Otto's Sphere of Dancing


Level 16 (Sorcerer)
Spell (8): Polar Ray


Level 17 (Sorcerer)
Spell (7): Hold Person, Mass
Spell (8): Black Dragon Bolt


Level 18 (Sorcerer)
Feat: (Selected) Extend Spell
Spell (9): Wail of the Banshee


Level 19 (Sorcerer)
Spell (8): Power Word: Stun
Spell (9): Power Word: Kill


Level 20 (Sorcerer)
Spell (9): Dominate Monster