practice? a raid should be tough to beat. elite players beating it in one day and taking 1 week for the average player is an easy raid. after a few weeks it becomes the norm with an almost no fail. the way raids are so easily beaten, it will never change challenging even the elite players.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
its because of the way players in this game are. minimal risk for completion and decent rewards. every raid is mostly run on norm/hard, including Shroud. to get players to run raids that actually challenge them, the rewards have to be better. the problem with that is people will complain about failing and that less experienced players aren't able to get better loot like the better skilled players are able to get.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
There has been one screen shot provided so far on EN with 93 deaths. If people think it is too easy they should provide videos/screen shots and show us your character sheet as part of the video so we can if any "bugs" are being used. Then the devs have meaningful information to work with.
Maybe the answer isn't make the raid harder. Maybe the answer is to correct some design mistakes that resulted in a few very overpowered builds and fix some "bugs" that can provide a tremendous advantage to certain builds.
Videos that include showing character sheet, ED, enh, etc. are about the only way to see if it is being completed using techniques that are WAI.
Last edited by slarden; 03-02-2014 at 11:23 AM.
The most OP builds right now don't depend on SP pots.
I ran 6 EE FOT yesterday thanks to raid timers:
1 3-man
1 4-man
1 5-man
2 6-man
1 9-man
Ironically in the order listed above. They were all successes - we did voluntarily restart after 2 people died almost immediately in the 4-man once but it wasn't a wipe and we probably didn't even need to restart. I used 3 SP pots in the first 5 raids and received 4 pots from chests (it is possible someone passed me) - they lasted anywhere from 22-28 minutes each. The last raid had 5 melees, 2 ranged and 2 clerics - no casters. All solid players but new to EE FOT. It took 82 minutes and was somewhat questionable whether it would be a success. I used up my entire 20 charges from my mnemonic trinket and 22 pots. Most of the times when there were deaths there was nothing we can do about it. A few times we technically had time but for one reason or another just couldn't get them in time so dps was light due alot of people on timer. The healing requirements were huge - the melees were taking damage non-stop and nobody could tank the SR without dying. I ended up kiting him around in a small range while the rest of the group worked on truth.
I don't know how many pots the other cleric used but I am guessing about the same. This is a record # of pots used for me, but in this case the fate of the raid was likely in the hand of the 2 healers and we were both willing to make it happen. While I don't like that pots are abused to complete content, the fact is that the cleric is the only character I have that binges occasionally and I probably average getting 4-5 per day and on most days use 0.
So my pot usage was a little for DPS but mostly helping the party. I used about 15 my first EE What goes up. I normally use 0 pots but sometimes use a bunch. Overall I still have over 200 banked which means I am getting more in drops than I use. I have about 50 mediums for more trinkets and none were dup'd. So while I agree with your point on pot usage, I feel I should be able to use what I earned how I see fit. Whether it's 40 in one quest out of 40 or 1 per quest in 40 quests shouldn't make a difference.
I realize this last FOT only succeeded because of pots, but for most of those folks it was their first EE FOT and I wanted to use the pots. So did the other cleric. This was a learning experience I suspect the next EE FOT with that group will go much better. I would rather use 40 pots once so they at least walk away with a tough success rather than having them give up and never do it again. If every time is like this - no way would I continue using that many pots. But this one time - sure - but we'll make sure we plan differently next time. I'll do it with the new raids the first few times also I am sure and then we will get better @ it.
I think the devs did a good job so far to increase difficult by quest mechanics, lots of good new (punishing) stuff in that raid.
Well, mobs HP are still bloated on EE though, lol...
From what we've seen yesterday all the cheese is removed now, too:
- end fight perch spots
- trash 'parking' spots in mirror puzzle rooms
- killing a phylactery through energy barriers without solving the puzzle
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
Peoples opinions of a raids difficulty are meaningless if they have never been in that raid on the difficulty they are commenting on. Which seems to be a lot of the posters in this thread.
I think the raid is perfectly fine on epic elite. Never completed it fully on epic elite, but did about 10 runs (7 norm 3 hard), and those seemed fine as well. Still to be said, it will be beaten on ee day one easy and 2 manned/solo (if you are really dedicated) as well.
Do I think that the raid is hard? Not hard, but varying. Can it be made harder? Sure. Does it need to be made harder? Nope, unless elite is made harder by forcing all puzzles to be completed.
Teth - Ascendance
Old School n00b that used to be pretty good at the game.