Thanks to the absence of character copy I think that the difficulty of these new raids is set too low. Shortman rolling up in there with U12-geared flavor toons and crushing it on the first try without any prior raid knowledge diminishes the replay value of this raid. Can we up this a bit before the raids hit live? At least on EH and EE? Aside from the fact that there is no challenge, this kind of easy-pz design is not going to sell you more TP, people will just leave the game faster.
In developing an endgame (which should be the goal of this year), we should have raids with STAYING POWER. The main way to do this is by making the raids CHALLENGING and INTERESTING.