This ^
And this ^
I take advantage of good exploits. I have no problem admitting it. This is not one of them. I will be wasting none of my time making extra accounts so that I can have a shot at a +3 tome or stack of potions. If someone wants to make a hundred accounts so that they can get more access to items that aren't remotely game-breaking, more power(?) to them.
It's intended as a trading card game. Making them BTC undermines the whole concept. Also, see above.
Last edited by FlaviusMaximus; 03-01-2014 at 12:48 PM.
Although to offer a counterpoint, not all rewards are currently known. It's entirely possible that there could end up being items on the list that are well worth creating extra accounts for.
I'm getting tired of making you look stupid, Flavius. Why don't you think before you post?
Nothing good? Whuck?
Bells of opening, +3 skill tomes, jeweler's toolkits, keys of destiny, rods of teleport, huge collectible bag...plus whatever other unknown combinations are out there. Almost none of the rarest combinations are known.
No, a +3 tome is not the greatest thing ever, but it's certainly nice for an alt or if you've got a +3 -> +4 upgrade for a stat that you've never found the +3 for. Upgrade tomes are a lot more common than straight tomes.
Kobold sentient jewel still hate you.
Yes, I've come around to the possibility that the exploit could be a legit exploit. In my opinion, we don't really know yet. The condescending recognition of those able to see both sides of an argument would make the most sense coming from those also able to do so in the same thread. Heaven forbid we actually see progress in thinking as simply agreeing with a one sided argument that we hold dear.
I don't consider any of these things worth creating extra accounts for.
This part is intriguing, however...
Glad to know you cheat in video games, good for you. Now Turbine knows too. People that cheat at video games are the reason why we cannot have good things. So when this is changed at least we know who to thank.
Since you both didn't read what I posted, I said REWARDS not the Cards themselves.
As we all know, logging in and out can be an adventure in DDO.
Sometimes, you can't login, as some are experiencing the last couple of days.
Sometimes, you are in but if you logout, you can't get back in.
A few things on the known list are interesting to me, tomes and the huge collectables bag. The rest of it I consider as inventory cloggers.
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Some things that first got labeled "cheating" ended up in game as WAI with a price tag on it. Semantic difference = paid to do it = not against the rules.
Difference on impact on game play: None. Its the same action regardless if paid to do it.
What is the reason we cannot have good things again?
I'm as anti exploit (because it causes "unfun but necessary" design choices and changes that make the game poorer for everyone) as there is. For example 100% sure that the current horribly simple ingredient bag design is due to the extra potential for exploits, that they don't care about with collectibles bags. But having said that I have multiple accounts and will certainly log them in and collect extra cards. At least until the rarest rewards are known. I'll also take advantage of this to trade rare cards for things I need but that are hard to get. Don't tell me people wont be giving TP codes or boxes for the Pet cards, you know they will, the Pokemon collectors in this game (and every other MMO to be sure) are big spenders.
Frankly if this concept wasn't met with "Um are we okay with a percentage of the players making a hundred new accounts to get extra cards"? As like the first thing out of someone's mouth at the design meeting, then Turbine is in worse shape than even DDOparentsbasement.com types like to portray them. I'm pretty sure they know a contingent of people will do this, and I'm pretty sure that much like Multi-boxers, and favor farmers, they have chosen to not give a s*** due to the insignificant metrics involved.
If they DID give a s*** I'm sure this mechanic would be limited by premium status, which would eliminate all but the most dedicated multi account abuse. Until they do that, or otherwise declare multiple accounts a punishable exploit: I'm logging my small army of "small guild bonus" stand ins for extra cards. Now I wont go so far as to make 42 new f2p accounts, as that's just silly, if I cared that much I would just buy the perks outright.
They should just make it like last year's b-day, 1 card per character, this way the folks who have maxed out characters per account have at least paid with tp the extra slots. Besides, id rather have the battle boxes again, a game in a game isnt my cup of tea. just my 2 cp.
I have exactly one free to play mule account, and i don't plan on making any others for this event. Unlike some others in this thread, i'm actually pretty excited about some of the rewards, except for the obvious booby prizes like the gems or hams of course.
I am curious to see what kinds of prices people will be asking for some of these cards. In my case, i have the advantage that things like the collectible bag and the pets are actually the least interesting to me. I personally would take the 20 major sp pots over either.
There are multiple games within this game, even games within quests/raids and I welcome this addition.
I would also welcome 1 card per character per day, this would increase my cards without to much fuss while representing the amount of cash I've spend on this game.
Hmn, maybe I can set up a cross server trade somehow if that's within the rules?
I have three accounts, I've spent money on all of them (not much on the third, but the black friday special was good enough to buy just in case).
I think they should do something similar to the ice games. Most cards for VIP, less for premium, least for f2p. Maybe even add an extra category for recent premium (spent money recently) vs older premium (spent money long ago).
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