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  1. #1
    Community Member Thar's Avatar
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    Default SLAs and supernational abilities...

    NEW: Many spell-like abilities and supernatural abilities now correctly cannot be used in anti-magic fields.

    really... with all the things that don't work in the game you change something that has been working this way for years.... stop the nerfs and fix the problems...
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  2. #2
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    Quote Originally Posted by Thar View Post
    NEW: Many spell-like abilities and supernatural abilities now correctly cannot be used in anti-magic fields.

    really... with all the things that don't work in the game you change something that has been working this way for years.... stop the nerfs and fix the problems...
    What is a Supernational ability? Is that something you receive only when you are a citizen of a country who is a super power?

  3. #3
    Community Member Vellrad's Avatar
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    Quote Originally Posted by jskinner937 View Post
    What is a Supernational ability? Is that something you receive only when you are a citizen of a country who is a super power?
    I think they will start to give everyone special clicky, depending on nationality.
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  4. #4
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    would make it WAI, although true anti magic fields also suppress magic items, similiar to the orbs in AGDQ.

    although, if they plan on fixing this, they should also fix it corrently and add 'Mage's disjunction has a 1% chance per caster level of destroying an antimagic field. If the antimagic field survives the disjunction, no items within it are disjoined' like it does in pnp.

    also, add in mystra as a selectable diety for clerics, so they can get her domain and have a chance of casting in the antimagic field.

  5. #5
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    I might question the priority of deciding to do this, but it does fit D&D rules and lore. To be honest, I was surprised when I first learned that SLAs COULD be used in anti-magic.

    Beholders maybe just got a bit harder for some folks, though.

  6. #6
    Community Member goblean's Avatar
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    Quote Originally Posted by SirValentine View Post
    I might question the priority of deciding to do this, but it does fit D&D rules and lore. To be honest, I was surprised when I first learned that SLAs COULD be used in anti-magic.

    Beholders maybe just got a bit harder for some folks, though.
    Beholder lore doesn't fit with what DDO does with beholder anti-magic to begin with.

  7. #7
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    Hi,

    Let me guess, anti-magic is an ability of key monsters and/or environmental hazards in upcoming content.

    Kinda reminds me of the FOM, poison and disease immunity nerfs that came with MOTU.

    Thanks.

  8. #8
    Community Member Therrias's Avatar
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    Quote Originally Posted by Thar View Post
    NEW: Many spell-like abilities and supernatural abilities now correctly cannot be used in anti-magic fields.

    really... with all the things that don't work in the game you change something that has been working this way for years.... stop the nerfs and fix the problems...
    Anti-magic has always been done incorrectly, so this change makes sense; however, if Turbine intends to fix it, they must also change it from dispelling buffs to suppressing them, and change it so that you cannot be hit by eye-beams or any other spells while you are anti-magic'd.

    That is all.

  9. #9
    Community Member Henky's Avatar
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    Maybe the supernatural abilites are now affected by spell alacrity past life.... and only maybe...

  10. #10
    Community Member redoubt's Avatar
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    Quote Originally Posted by Therrias View Post
    Anti-magic has always been done incorrectly, so this change makes sense; however, if Turbine intends to fix it, they must also change it from dispelling buffs to suppressing them, and change it so that you cannot be hit by eye-beams or any other spells while you are anti-magic'd.

    That is all.
    Yes.

    SLAs, to me, are a big part of what made divines fun for me again. I will admit I was surprised they worked on beholders, but it was a fun thing to do on my druid caster.

  11. #11
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    Quote Originally Posted by Violith View Post
    would make it WAI, although true anti magic fields also suppress magic items, similiar to the orbs in AGDQ.

    although, if they plan on fixing this, they should also fix it corrently and add 'Mage's disjunction has a 1% chance per caster level of destroying an antimagic field. If the antimagic field survives the disjunction, no items within it are disjoined' like it does in pnp.

    also, add in mystra as a selectable diety for clerics, so they can get her domain and have a chance of casting in the antimagic field.
    Should only be allowed for clerics born in the realms since Mystra doesn't exist on Eberron


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  12. #12
    The Hatchery Hoglum's Avatar
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    They should think about fixing it so Beholders can't neg level you too while you are in their anti-magic field. This should go both ways.

    I don't think Beholders in this game even have an anti-magic field. It's more like an effect they cast on you. I'm pretty sure their other magic attacks work while I'm under the anti-magic influence, whether it's a field or an effect.

  13. #13
    Community Member Feralthyrtiaq's Avatar
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    Default Lol yeah this....

    Quote Originally Posted by blerkington View Post
    Hi,

    Let me guess, anti-magic is an ability of key monsters and/or environmental hazards in upcoming content.

    Kinda reminds me of the FOM, poison and disease immunity nerfs that came with MOTU.

    Thanks.
    Um yeah about that....how yah doin Astrican?

  14. #14
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    Quote Originally Posted by Uska View Post
    Should only be allowed for clerics born in the realms since Mystra doesn't exist on Eberron
    True, but for clerics its about who tehy are worshiping, so there should be some way to change their 'domain' if they choose to worship another diety somewhere down the line.

  15. #15
    The Hatchery zwiebelring's Avatar
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    Quote Originally Posted by Thar View Post
    NEW: Many spell-like abilities and supernatural abilities now correctly cannot be used in anti-magic fields.

    really... with all the things that don't work in the game you change something that has been working this way for years.... stop the nerfs and fix the problems...
    This is how it should work all the time based on DnD rules. Getting used to broken stuff does not invalidate changes at all. But I guess it still will take as much time to finally fit in concentration checks for SLAs unlike it is now.

    Compared to other rules, which were broken against our favor this is of course another meh-nerf.
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  16. #16
    2015 DDO Players Council InsanityIsYourFriend's Avatar
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    Beholder's must close the main eye to cast spells at targets within their anti magic field (which cancels the field)
    All magical Equipment and spells cease functioning, but are not dispelled (so they are granted as if you've exited a globe of invulnerability)
    Disjunction dispels an antimagic field
    Extra ordinary abilities [(PAST LIVES) are abilities that are gained through a past life, not gained magically or supernaturally so would continue to work] continue to work while in an anti magic field



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  17. #17
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    Key words: "SPELL LIKE" abilities

    Oh yeah, I almost forgot. DOOOOOOOMMMMMM!
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  18. #18
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Therrias View Post
    Anti-magic has always been done incorrectly, so this change makes sense; however, if Turbine intends to fix it, they must also change it from dispelling buffs to suppressing them, and change it so that you cannot be hit by eye-beams or any other spells while you are anti-magic'd.

    That is all.
    They could make it so their ai targets non field targets, but that is a lot of load on their ai.

  19. #19
    The Hatchery danotmano1998's Avatar
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    Quote Originally Posted by Thar View Post
    NEW: Many spell-like abilities and supernatural abilities now correctly cannot be used in anti-magic fields.
    What ?!?! Argh..

    I don't understand this change.. It just makes beholders more annoying.

    I wonder if this is to pave the way for some future "challenge"..
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  20. #20
    Community Member Atremus's Avatar
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    This change is annoying, but probably needed. It was fun working over beholders as a BF anything and not worrying about health. A bit unbalanced...
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