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  1. #41
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    Quote Originally Posted by Snarglefrump View Post
    I think you misunderstand how vorpal works (alternately I misunderstand what you're trying to say, in which case I apologize). On a roll of 20, monsters with less than 1000 HP die instantly, but that's just the gravy. On a roll of 20, monsters with more HP take 100 damage instead; that's the meat and potatoes. You don't have to wait for the monster to have less than 1000 HP for Vorpal to have a useful eff
    Haha, no, I understand what you're saying; I know how Vorpal works. But its effects only activate on a roll of 20; the other two things are passive and work regardless of what you roll (unless you miss, of course). I'm just not a fan of (relying on..) RNG effects, really. I'm more in to passive effects that I can easily see a difference in, rather than "oh, that just happened. okay, next mob". Don't get me wrong, a passive Vorpal effect is nothing to laugh at considering the wraps I'd be using (Antipode, or something crafted perhaps), I just don't like the RNG involved is all.

    However, I will admit that the Phantasmal Killer effect of the Traraak Wraps happens frequently. I believe I've actually noticed it activating from offhand and/or Doublestrikes, and I've had it, somehow, kill two targets at once, which is neat. And it can be negated by a save.. Vorpal cannot.

    But with the advent of considering dropping CON to about 10 in my next life, I could get both Overwhelming Critical and Vorpal Strikes. If I had to pick between the two, though, I'd choose Overwhelming Critical and make the build work around it.

    But now I'm curious.. as to how the person above is achieving a bit over 900 HP at L28, with GMoF active, with only 9 CON. My L16 Monk has 21 CON currently and wouldn't have anywhere near that with GMoF active, unless there's something I'm missing. I won't be able to stack Yugo pots either, considering my Monk never got to run ToD before I took a long break from the game. So assuming a Health +10 item (19), Earth Stance (23), ship buffs (25), probably exceptional bonuses in there somewhere (<=28).. I'm curious of how such a high number is happening. Unless Yugo pot stacking is exactly how it's happening.. which, if that's the case, makes me a little sad.. to have to rely on those pots to achieve certain thresholds. (This isn't taking in to account things like GFL, Vitality, etc.)
    Last edited by Requimatic; 04-05-2014 at 06:57 PM. Reason: Maths

  2. #42
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    You can still have a decent str and wis, properly planned and geared.

    Standing 36, buffed 52 str, with 50 wis.

    Took:

    Monk PLF
    Vorpal strikes
    Improved martial arts
    Overwhelming critical
    Perfect two weapon fighting
    Tactician
    EPL feat doublestrike

    Love playing him!

    Ps. Oh yeah, dont dump con, thats just silly talk...I sit over 850+... I dont consider that too bad (think my con stands at 38, going from memory)
    Last edited by GMoneyMackDaddy; 04-05-2014 at 07:35 PM.

  3. #43
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by Requimatic View Post
    But now I'm curious.. as to how the person above is achieving a bit over 900 HP at L28, with GMoF active
    I can actually hit 1k in GMOF with 11base con without going overboard on outside buffs:

    Con
    11 base
    5 tome
    10 item
    2 completionist
    3 earth stance
    1 exceptional
    3 insightful


    Reasonable con buffs
    2 guild
    2 rage
    Less reasonable con buffs
    3 primal scream
    2 bard song
    2 yugo
    4 madstone
    2 alchemical
    2 insight


    54 Con

    Hp:
    616 Con
    128 Monk
    20 Fighter
    8 Wiz
    80 Epic levels
    20 Heroic Durability
    30 barb lives
    33 primal lives
    10 GH favor
    20 Tortoise (henshin enhancment)
    15 Conditioning (shintao enhancement)
    15 EK toughness (ek enhancemnt)
    50 false life
    20 vitality
    15 standing with stone (GMOF enhancement)

    1080 Total HP at 28 in gmof, with 11base con. (i'm normally at 900ish, i do carry my madstone boots as the recon SLA works when madstoned)

    Quote Originally Posted by GMoneyMackDaddy View Post
    Ps. Oh yeah, dont dump con, thats just silly talk
    No it's not, see above.
    Last edited by fTdOmen; 04-08-2014 at 06:55 PM.

  4. #44
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    Quote Originally Posted by fTdOmen View Post
    I can actually hit 1k in GMOF with 11base con without going overboard on outside buffs:

    Con
    11 base
    5 tome
    10 item
    2 completionist
    3 earth stance
    1 exceptional
    3 insightful


    Reasonable con buffs
    2 guild
    2 rage
    Less reasonable con buffs
    3 primal scream
    2 bard song
    2 yugo
    4 madstone
    2 alchemical
    2 insight


    54 Con

    Hp:
    616 Con
    128 Monk
    20 Fighter
    8 Wiz
    20 Heroic Durability
    30 barb lives
    33 primal lives
    10 GH favor
    20 Tortoise (henshin enhancment)
    15 Conditioning (shintao enhancement)
    15 EK toughness (ek enhancemnt)
    50 false life
    20 vitality
    15 standing with stone (GMOF enhancement)

    1000 Total HP at 28 in gmof, with 11base con. (i'm normally at 900ish, i do carry my madstone boots as the recon SLA works when madstoned)


    No it's not, see above.
    Sure... if ya wanna go fighter, wiz, monk... with barb past lives and such..

    My monk is pure human, therefore dumping con to 11 was not feasible, but nice layout buds... can be done.

    Edit: can currently switch to sentinel now and think its vigor stance and top 1k hps, but sentinel is meh.
    Last edited by GMoneyMackDaddy; 04-05-2014 at 08:39 PM.

  5. #45
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by GMoneyMackDaddy View Post
    Sure... if ya wanna go fighter, wiz, monk... with barb past lives and such..

    My monk is pure human, therefore dumping con to 11 was not feasible, but nice layout buds... can be done.
    If I were pure it would only reduce my hp by 15 over my current setup.

    The point wasn't to match my hp, it's that dumping con IS feasible.
    I only gave my breakdown because the op asked how I reached it, anyone could hit 750hp in GMOF with dumped con these days, which on a character with improved evasion, earthstance and shadowfade is plenty.

  6. #46
    Ultimate Uber Completionist Dalsheel's Avatar
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    I still enjoy starting with 15 or 16 CON, cause it allows to me skip False Life or Vitality or both on my gear, to make things easier Too many needs on a monk's gear these days.
    Argonnessen - Death N Taxes
    Main: Dalsheel, Paladin - Triple everything
    Alts: Elralia, Wizard - Retired for now // Nesnibtan, Undecided - Currently on the TR-Train

  7. #47
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    Quote Originally Posted by fTdOmen View Post
    I can actually hit 1k in GMOF with 11base con without going overboard on outside buffs:

    Con
    11 base
    5 tome
    10 item
    2 completionist
    3 earth stance
    1 exceptional
    3 insightful


    Reasonable con buffs
    2 guild
    2 rage
    Less reasonable con buffs
    3 primal scream
    2 bard song
    2 yugo
    4 madstone
    2 alchemical
    2 insight


    54 Con

    Hp:
    616 Con
    128 Monk
    20 Fighter
    8 Wiz
    20 Heroic Durability
    30 barb lives
    33 primal lives
    10 GH favor
    20 Tortoise (henshin enhancment)
    15 Conditioning (shintao enhancement)
    15 EK toughness (ek enhancemnt)
    50 false life
    20 vitality
    15 standing with stone (GMOF enhancement)

    1000 Total HP at 28 in gmof, with 11base con. (i'm normally at 900ish, i do carry my madstone boots as the recon SLA works when madstoned)


    No it's not, see above.
    Ah, okay, that makes sense now. I knew there'd be things I wasn't accounting for, like Barb/Primal/etc. past lives, haha. So realistically, with none of that (since this Monk is my first TR at all, and it's only on its second life), I could probably hit around.. 700-800, give or take some, mostly based on probability of me being able to obtain certain equipment, and augments to go with said equipment.

    Thanks for the breakdown on that; like I said, I knew I was missing some things. I didn't even stop to think about things like past lives, heh.

  8. #48
    Community Member relenttless's Avatar
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    Having paid anttention to this thread I just etr'd my human monk for the second time and re-jiggered her as a wis/Str build.

    VAST improvement, she was ok before as a wis/dex build and did fine in ee content but her dps is already ( at level 22) better than it was at 28, and that is just using crappy grave wraps and lvl 16 knuckles. I'm intrigued to see what happens once I get ee adamantine and tier 2 thunder wraps out, even antipode should be good.

    Went for a fairly standard
    16 str +4 tome+ 3 lvl up (only + 5 tome out there was 1500 shards..........)
    16 con +4 tome
    14 dex + 4 tome
    16 wis + 5 tome + 2 lvl up.

    Pwr attack, cleave, great cleave, ,imp crit, imp 2wf, mob, dodge, spring attack, overwhelming crit

    17 aps into human to get max amp,
    41 aps into shintao for capstone,
    Rest into ninja for sa and helpless

    Twists: cocoon, ld tactics, and sense weakness.

    The only thing I really miss at the moment is twisting the ld haste boost, but I'm pretty sure sense weakness is better overall.

    Stun dc is still going to hit mid 70's,
    QP dc will only be mid 50's but thats life, lets face it, it ain't what it once was.

    My only uncertainty is whether to bother with vorpal strikes or to take blinding speed.
    I'm not sure of the usefulNess of vorpal/s in higher level content, while the increased attack speed of bh is very nice and allows her to discard jordangals collar.
    She has ee treads of falling shadow, but am leaning towards blinding speed at the moment.

    Anyway, my thanks to those wise contributors in this thread.
    "IM-PLO-SION: For when you just HAVE to kill every M**********R in the room"-
    (Samuel L Jackson)

    "Some are insane, and the're in charge"
    (GoF)

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  9. #49
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by relenttless View Post
    Pwr attack, cleave, great cleave, ,imp crit, imp 2wf, mob, dodge, spring attack, overwhelming crit
    1 dodge (M: power Attack) (H: Cleave)
    3 Stunning Fist (M: 2wf)
    6 great cleave (M: Deflect Arrows)
    9 Itwf
    12 Icrit bludgeon
    15 Gtwf
    18 Magical Training (yes I'm being serious, it gives you 80sp, and echoes of training is unlimited rejuv cocoons)
    21 OC
    24 Vorpal
    26 Tactics
    27 Blinding Speed
    28 PTWF

  10. #50
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    Quote Originally Posted by relenttless View Post
    Having paid anttention to this thread I just etr'd my human monk for the second time and re-jiggered her as a wis/Str build.

    VAST improvement, she was ok before as a wis/dex build and did fine in ee content but her dps is already ( at level 22) better than it was at 28, and that is just using crappy grave wraps and lvl 16 knuckles. I'm intrigued to see what happens once I get ee adamantine and tier 2 thunder wraps out, even antipode should be good.

    Went for a fairly standard
    16 str +4 tome+ 3 lvl up (only + 5 tome out there was 1500 shards..........)
    16 con +4 tome
    14 dex + 4 tome
    16 wis + 5 tome + 2 lvl up.

    Pwr attack, cleave, great cleave, ,imp crit, imp 2wf, mob, dodge, spring attack, overwhelming crit

    17 aps into human to get max amp,
    41 aps into shintao for capstone,
    Rest into ninja for sa and helpless

    Twists: cocoon, ld tactics, and sense weakness.

    The only thing I really miss at the moment is twisting the ld haste boost, but I'm pretty sure sense weakness is better overall.

    Stun dc is still going to hit mid 70's,
    QP dc will only be mid 50's but thats life, lets face it, it ain't what it once was.

    My only uncertainty is whether to bother with vorpal strikes or to take blinding speed.
    I'm not sure of the usefulNess of vorpal/s in higher level content, while the increased attack speed of bh is very nice and allows her to discard jordangals collar.
    She has ee treads of falling shadow, but am leaning towards blinding speed at the moment.

    Anyway, my thanks to those wise contributors in this thread.
    Another option is to run in LD, and twist in cocoon, a dance of flowers, and sense weakness....

    That way you still had leg tactics, imp power attack, HASTE BOOST (love it!), also Devistating Critical which stacks with OC. Oh and i fogot to mention MASTERS BLITZ... which i think is just lovely.

    I switch ED's off and on between GMoF and LD, and i find i can do more damage in LD, but the SF and QP does drop, compared to running in GMOF.

    Just a suggestion.

    PS. I've been pondering dropping PTWF in favor of blazing speed... just haven't pulled the tirgger yet.
    Last edited by GMoneyMackDaddy; 04-07-2014 at 09:54 AM.

  11. #51
    Community Member relenttless's Avatar
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    Quote Originally Posted by fTdOmen View Post
    1 dodge (M: power Attack) (H: Cleave)
    3 Stunning Fist (M: 2wf)
    6 great cleave (M: Deflect Arrows)
    9 Itwf
    12 Icrit bludgeon
    15 Gtwf
    18 Magical Training (yes I'm being serious, it gives you 80sp, and echoes of training is unlimited rejuv cocoons)
    21 OC
    24 Vorpal
    26 Tactics
    27 Blinding Speed
    28 PTWF
    I know enough to take your suggestions seriously! Interesting idea, very interesting. Does magical training work for pure build with no inherent sp, though? Is it even an option on the list of choices? Can't recall.

    Currently just yellow slotting sp Aug which is no problem, but love the idea of not running out. Definitly worth swapping out spring attack for.

    edit: dammmm just went to see fred and it is possible on a pure...will think about this ....
    Last edited by relenttless; 04-07-2014 at 11:13 AM.
    "IM-PLO-SION: For when you just HAVE to kill every M**********R in the room"-
    (Samuel L Jackson)

    "Some are insane, and the're in charge"
    (GoF)

    Sarlona: Mercilless, Maliciouss, Relenttless. Plus others.....

  12. #52
    Community Member relenttless's Avatar
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    Quote Originally Posted by GMoneyMackDaddy View Post
    Another option is to run in LD, and twist in cocoon, a dance of flowers, and sense weakness....

    That way you still had leg tactics, imp power attack, HASTE BOOST (love it!), also Devistating Critical which stacks with OC. Oh and i fogot to mention MASTERS BLITZ... which i think is just lovely.

    I switch ED's off and on between GMoF and LD, and i find i can do more damage in LD, but the SF and QP does drop, compared to running in GMOF.

    Just a suggestion.

    PS. I've been pondering dropping PTWF in favor of blazing speed... just haven't pulled the tirgger yet.
    Was intending to try out running in both Ld and fotw just to see what its like, rather than gmof _probably try it solo though, :-)

    Edit: tried it out in LD......impressive numbers once blitz kicks in, saw crits of well over 2.5 k, great damage for a monk, particularly at this level and without top end wraps -stun still seemed pretty good, however I can see it might only be of value in certain qsts and when soloing, trying to compete for kills in a party situation might actually be counterproductive if running with another Blitzer, better just stun in gmof and drop ein/drifting lotus, still, its certainly a lot of fun
    Last edited by relenttless; 04-07-2014 at 02:28 PM.
    "IM-PLO-SION: For when you just HAVE to kill every M**********R in the room"-
    (Samuel L Jackson)

    "Some are insane, and the're in charge"
    (GoF)

    Sarlona: Mercilless, Maliciouss, Relenttless. Plus others.....

  13. #53
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by relenttless View Post
    edit: dammmm just went to see fred and it is possible on a pure...will think about this ....
    Yep, it was a good day when the devs made that feat selectable.

    Quote Originally Posted by GMoneyMackDaddy View Post
    PS. I've been pondering dropping PTWF in favor of blazing speed... just haven't pulled the tirgger yet.
    You're comparing an ED feat and an epic feat, they're not interchangeable.

  14. #54
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    Quote Originally Posted by fTdOmen View Post
    Yep, it was a good day when the devs made that feat selectable.



    You're comparing an ED feat and an epic feat, they're not interchangeable.
    Yep, you are right... could drop imp. MA for blinding speed I guess.

  15. #55
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    Quote Originally Posted by GMoneyMackDaddy View Post
    Yep, you are right... could drop imp. MA for blinding speed I guess.
    Feat slots are valuable. I use EE Jorg collar so don't need blinding speed.

  16. #56
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by GMoneyMackDaddy View Post
    Ps. Oh yeah, dont dump con, thats just silly talk...
    Quote Originally Posted by fTdOmen View Post
    No it's not, see above.
    Dumping HP is silly talk. Dumping Con as a starting stat is not silly since there are lots and lots of ways to get more Con in particular and more HP in general.

    More Con is always good. It's important to recognize that lots of other things are good. If you need Str for something specific (Overwhelming Crit and damage in general) or Wis (DC and saving throws) or Dex (17 is absolutely required) some other stat, then it's okay to let Con slide in order to hit that goal. If you have build points available to put into Con, then do so. But don't skimp on something important just for "MOAR CON".

    Dumping Con at character creation is fine if you have a reason to do so (and there are lots of reasons to do so) as long as you make up for it later.
    No one in the world ever gets what they want
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  17. #57
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    Quote Originally Posted by relenttless View Post
    Was intending to try out running in both Ld and fotw just to see what its like, rather than gmof _probably try it solo though, :-)

    Edit: tried it out in LD......impressive numbers once blitz kicks in, saw crits of well over 2.5 k, great damage for a monk, particularly at this level and without top end wraps -stun still seemed pretty good, however I can see it might only be of value in certain qsts and when soloing, trying to compete for kills in a party situation might actually be counterproductive if running with another Blitzer, better just stun in gmof and drop ein/drifting lotus, still, its certainly a lot of fun
    Some silly fun is haste boosting combined with stunning fist in LD and No Mercy from Ninja Spy. Twist in Sense Weakness. Combine with OC and Earth Stance. 50% Stunned + 30% No Mercy + 30% Sense Weakness + 50% from LD means your damage goes up *dramatically*. =D You're right about the usual limitations of running in LD though, generally more fun for soloing or in a group that knows you're Blitzing.
    .

  18. #58
    Community Member Xiadais's Avatar
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    Quote Originally Posted by Requimatic View Post
    Haha, no, I understand what you're saying; I know how Vorpal works. But its effects only activate on a roll of 20; the other two things are passive and work regardless of what you roll (unless you miss, of course). I'm just not a fan of (relying on..) RNG effects, really. I'm more in to passive effects that I can easily see a difference in, rather than "oh, that just happened. okay, next mob". Don't get me wrong, a passive Vorpal effect is nothing to laugh at considering the wraps I'd be using (Antipode, or something crafted perhaps), I just don't like the RNG involved is all.
    <snip>
    Correct me if I'm wrong, but vorpal is an extra "bane" damage, not part of your main number, and is therefore not boosted by damage boost, black dragonscale 5%, blitz, stun +50% +30% +30% +50%, and vulnerability. Plus, improved martial arts works better with Empty Hand Mastery--which makes it 4.5 damage per hit (d8 = 4.5 average), able to be multiplied, and consistent (rather than waiting to roll a 20). Oh, and improved martial arts doesn't require 23 base wisdom ^_^. Zombies still do have DR, though, unfortunately.

  19. #59
    Community Member thegreatneil's Avatar
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    Quote Originally Posted by Xiadais View Post
    Correct me if I'm wrong, but vorpal is an extra "bane" damage, not part of your main number, and is therefore not boosted by damage boost, black dragonscale 5%, blitz, stun +50% +30% +30% +50%, and vulnerability. Plus, improved martial arts works better with Empty Hand Mastery--which makes it 4.5 damage per hit (d8 = 4.5 average), able to be multiplied, and consistent (rather than waiting to roll a 20). Oh, and improved martial arts doesn't require 23 base wisdom ^_^. Zombies still do have DR, though, unfortunately.
    Just wanted to note, vorpal (and manslayer) IS affected by stun.

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    Everyone who is more effective than me is OP, and should be nerfed.
    Everyone who has more stuff than me cheated to get it, and should be punished.
    Everyone who plays differently to me is a bad person, and should be mistreated.

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