
Originally Posted by
kuro_zero
Dammit I wasn't going to bother but I need to correct the misinformation you put out.
First: 1e, 4h, n works out like this:
1e - Full bonuses, BB, 50% gtr tome
1st hard - First time bonus
2nd Hard - 100% XP NO RANSACK NO BONUSES
3rd Hard - -20% Ransack
4th Hard - -40% Ransack
1n - first time bonus
Second: you still have a ransack penalty after 1day after running a -40% ransack run
I even explained it above, and no its not because it counts normal as a ransack repetition. Using /ransack you will see your ransack is -60% after the 4th hard run, because, if you run it again on hard you will have -60% XP penalty. 1 day credits you 50% so you are still at a -10% ransack, but gain +20% daily bonus.
3h hard brings you to 20% ransack on the run, 40% on /ransack so next day (+50%) you get no penalty. Seriously you're telling me I don't understand the ransack mechanic?
Third:, yes following this guide playing 4-5 hours a day I out level quests to not bother returning to re-farm. Exception include necro4 quests @17 which I stated can be refarmed to take you over the lvl17 hump (after 2 days).
Seriously, with your ~2100 XP/min (w/o XP pot no less) you bother keeping farm quests available to run the next day?
Fourth: Yes I farm the same quest upto 40% ransack (not 60%) because I'm already there. Ship buffs are running so it easier to squeeze another run in than taking the time to run to another quest and have ship buffs run out in the middle of another elite run.
But you're so uber Elite takes you the same amount of time as normal, so hey go for it.
Last: As solo it generally is less time efficient to search/disable traps as the 15% XP bonus is 15% of base. You're not running an XP pot so you don't even get the multiplicative bonus for doing so. When BB, streak, and gtr tome providing a huge 250% base XP bonus, an additional 15% is waste of time. Quests where taking time to do traps is worthwhile is an exception rather than the rule when solo. If in a group where others can move towards the objective while someone takes care of the traps it becomes worthwhile because you still finish in approximately the same time.
P.S. No where did I state this was the "most efficient" way to level, solo or otherwise. (All I did is objectively compare it to Carpone's guide and stated I was happy with a solo rate of 1500 XP/min compared to his party rate of 3,000 XP/min