Having finished my first completionist, I thought I'd share my general TR Quest list to the general public for possible improvements and suggestions. Also interjected some newbie friendly advice on several quests to assist with those unfamiliar with zerg/rapid completion tactic for that particular quest.
This list is based off of the work of Carpone in this thread. I altered it for solo play and adjusted level ranges after quest ransack penalties were introduced. It is nowhere near as efficient as his, and hovers in the 1500 XP/Min range which I'll take for primarily solo.
Using this format, it typically takes me about 40 hours of in-quest time (timed by XP potions) to cap to 20. Inventory, running to quests, etc. I'd put it at 50 game hours even. Real life time for me is 11 days (helps I can play at work :P ).
This is a (very) rough guide right now, as things are pretty fluid with the Quest XP Ransack. I'll sometimes jump up and run some quests reserved for later levels, or if haven't played in a few days re-run some lower level farm quests. I am planning on building a Monkcher so while I TR to stack several PL to assist in that I plan on refining the list.
The list assumes a Greater Tome of Learning, Elite Streak, and 20% XP Potions. I also use a 2nd account that holds several key farmable open, as well as sharing quests in explorer areas to red-door them (like the desert walkups and Wiz-king).
Run Korthos quests and Collaborator on Elite to build/rebuild up streak. Take level 2 (do a 2nd Collaborator run on Hard if not enough) then continue with list. Don't forget the cheap rez cake by trading in Old Sully's Grog. If you already have an elite streak going, skip this to the end before you TR again for the cheap rez cake.
Level 1:
Stealing the Lost Tome e, 4n, h (Electricity Protection potions help on elite)
Level 2:
Haverdaher e
Information is Key e, 4n, h
Level 3:
Durk's Got a Secret e, 4n, h (Invis to each Kobold Brother for Devious bonus, Fire Protection Pots to run through trap)
Garrison's Missing Pack e (Invis to end)
Butcher's Path e (Cannith Crafted Detect Secret Door trinket useful)
Stealthy Repossession e, 4n, h (Yup, invis. 0 Kills for Ingenious, jump on top of crates to finish out)
Level 4:
Kobold's New Ringleader e, 4h, n (Aggression by killing kobolds before Ogre, shortcut over crates)
Waterworks 1-4 e (with 50 slayers, don't check for rares. Skip inquest optionals)
Waterworks 1-4 h (100 slayers)
Level 5:
Shan-to-kor 1-3 e
Part 2 can invis straight through to key, re-invis and run to the end fight. Fire protection pots help. Careful of wolves trip, and boss hits hard.
Part 3 Detect Secret Doors trinket (clickie not high enough). Ranged weapon to lower bridge. Acid and Fire protection pots, also Jump helps
Tangleroot 5a e, 5n, h (invis, requires opener)
Tangleroot 6a e, 5n, h (invis, requires opener)
Level 6:
House Denith Depths chain 1-4 e
House Kunderak quests (Ever Full Flagon tavern quests except Taming the Flames) 1-4 e
Tomb of the Sanguine Heart e
Tomb of the Crimson Heart e
Tomb of the Immortal Heart e 4n, h
Level 7:
STK 3 4h, n (Requires opener)
Delera's 1 e (Skip beginning levers using jump)
Delera's 2 e, 4n, h (Hireling or pet required for lever. Skip optionals)
Delera's 3 e
Tear of Dhakaan e, 4n, h (Kill only around named bosses. Invis past rest. There are 14 Hobgoblins at the end fight to reach the 100 needed for quest completion)
Level 8:
Bloody Crypt
Redwillow's Ruin e (Invis to each boss/quest item, skirting map edges to avoid scorpions. DDoor helps return to turn them in. Skip Drow Optional)
Greymoon 1-4 e
Co6 1-6 e
Level 9:
Delera's 4 e, 4n, h
Haunted Library e, 4n, h
Level 10:
VoN 1-2 e
Tomb of the Shadow Guard e
Tomb of the Shadow King e
Tomb of the Shadow Knight e, 4h, n (only with trapper)
Level 11: Start banking levels
Von 3-4 e
Shadow Crypt (Requires opener) 5e, h, n
Fathom the Depths e, 4h, n (Invis, DD before pulling lever. Gelatinous Cube optional on normal runs only)
Level 12:
VoN 3 4e h, n
And the Dead Shall Rise e, 4h, n
The Enemy Within e
Purge the Fallen Shrine e, 4h, n
Chamber of Korush 4e, h, n (Invis to end, pick up seal for later Wiz King runs)
Chamber of Ramuth 4e, h, n (As above, keep seal for Wiz King)
Maraud the Mines 4e, h, n (Invis, DD helpful to shed Dungeon Alert)
Offering of Blood e, h (No optionals/side chests)
Level 13:
Wiz King e, 4n, h (All towers/optionals. Previous seals help bypass Djinn annoying whirlwind invulnerable phase)
Diplomatic Impunity e, 2h, n (2nd Account cuts 3 minutes off completion time)
Frame Work e, 4h, n (Invis, kill only Minotaur, Repair +13 item helps lower needed ballista parts)
Eyes of Stone e, 4h, n (2x Scepter of the Fleshweaver)
Assault on Summerfield e
Blockade Buster 5e, h, n (Invis, DD after each ship)
Relic of a Sovereign Past e (Non-combat end optional, skip locked wing and summoners)
Level 14:
Giant Hold Saga 1 Elite
Level 15:
Giant Hold Saga Hard
Giant Hold Saga Elite
Desecrated Temple of Vol e, 4n, h
Ghost of Perdition e, 4n, h
Inferno of the Damned e, h, n
Level 16:
Giant Hold Saga Elite
Missing e, 4h, n
Giant Hold Saga Elite (Level to 17 before taking saga reward)
Level 17:
Rainbow in the Dark e, h
Ritual Sacrifice e
Coalescence Chamber e
Let Sleeping Dust Lie e
To wrap up level 17 you can either do another GH saga, or farm the quests listed in the level 15 and 16 entries on elite if ransack is gone (takes 2 days). Ideally you would do Litany of the Dead e, 4h, n but requires having a completed sigil. I haven't found a decent way to solo Fleshmaker's Lab reliably so unfortunately I can't guarantee a completed sigil on a particular life.
Level 18:
Running with the Devils e, 4h, n (Requires some luck and lots of burst AOE damage. Invis to the levers, and then run to the shrine. Sorc/Wiz ideal, but cleric/FvS with BB, Comet Fall, and Firestorm is doable as well. Includes devil portal optional)
Enter the Kobold e, 4n, h (Firestorm Greaves or Cannith Crafted fire absorbtion item helpful on elite)
I think this leaves you a bit short to cap, so I think I did some IQ quests to cap. Level 15+ isn't quite right - I know I do alot of Giant Hold sagas but exactly what and when is not exactly correct.