As the title says. I don't have much, but I imagine others do, so I'll start with a few of my own.

Turbine should never:


  • Base raid drop rates with the addition of Raid Timer Bypasses.
  • Try to make grinding things too complicated. Seriously, think simple!
  • Make items with a save DC on it that doesn't scale up well.
  • Go back to the old ways of some things (Death XP penalties, requiring a group for just about everything, hidden recipe crafting BS, exc.)
  • Throw away or ignore data that might be useful (I.E.: Why we don't like the present end-game, why some items are or are not effective at various levels, exc.)
  • Try to make a single raid contain EVERYTHING in a particular category for every class combination. If you try to please everyone, you'll please noone.
  • Sell high-end raid items, various other special items (Including the collapsed portable hole, which sadly has already happened) and collectables for astral shards.