Page 1 of 2 12 LastLast
Results 1 to 20 of 21
  1. #1
    Community Member
    Join Date
    Aug 2010
    Posts
    26

    Default BUILD REQUEST: 1st TR quarterstaff dps

    Hello there. I've just hit lvl 20 on my Monkcher ( 12monk/6ranger/2fighter ) and im looking forward to TR into probably monk/rogue ? Im looking for an Quarterstaff really good dps build with possibility to disarm traps. Monk/rogue splash would be best for it ? or is there perhaps any better combination ? Help me out guys ! Thanks !

  2. #2
    Community Member
    Join Date
    Aug 2010
    Posts
    26

    Default

    Cmon guys, a little advice would be nice ^^

  3. #3
    Community Member
    Join Date
    May 2013
    Posts
    248

    Default

    Quote Originally Posted by letthal View Post
    Hello there. I've just hit lvl 20 on my Monkcher ( 12monk/6ranger/2fighter ) and im looking forward to TR into probably monk/rogue ? Im looking for an Quarterstaff really good dps build with possibility to disarm traps. Monk/rogue splash would be best for it ? or is there perhaps any better combination ? Help me out guys ! Thanks !
    Yep, Rogue/Monk splash with some pally for the saves, Prr and divine might:

    https://www.ddo.com/forums/showthrea...=1#post5239928

  4. #4
    Community Member
    Join Date
    Aug 2010
    Posts
    26

    Default

    Quote Originally Posted by elcagador View Post
    Yep, Rogue/Monk splash with some pally for the saves, Prr and divine might:

    https://www.ddo.com/forums/showthrea...=1#post5239928
    Yea i've seen this one already. But to say the truth it seems great with 36 point build and countless past life feats, im not sure if it would work well with 34 point build 1st TR. + i do not posses bladeforged. It would be best if you guys could put my mind straight.

  5. #5
    Community Member
    Join Date
    Jun 2013
    Posts
    153

    Default

    If no Bladeforged/Warforged and fleshie only, I would try something like this "Weekend-Warriors-4-Knight-of-the-Holy-Stick-(pal-14-rog-5)". It is in the Multiclass thread.

  6. #6
    Community Member
    Join Date
    Aug 2010
    Posts
    26

    Default 13 rogue/6monk/1 fighter or pally ?

    Well i've been rather thinking about 13 rogue/6monk/1 fighter or pally as a more viable high dps trap disabling staff user. Could you provied me with any build for this combo ? it is if you dont have better multiclass than this one :P

  7. #7
    Community Member inspiredunease's Avatar
    Join Date
    Jan 2011
    Posts
    246

    Default

    My favorite splits:

    12/4/4 Monk/Rogue/Paladin: Divine might, abundant step, free master of forms feat, great saves.
    13/6/1 Rogue/Monk/Druid: Empower heal, lots of sneak dice, ram's might, shillelagh for levelling up to Sireth, Adept of forms, shadow veil
    10/6/4 Rogue/Monk/Paladin: Kinda a mix of the above two with some advantages and disadvantages of each.

    To be honest though, anything that takes at least 5 rogue or monk levels is fine. They will all do fine DPS and be very survivable. There have been a lot of builds posted recently based on this template, put in a little effort and search for one, or maybe try and put one together yourself rather than expecting to be spoon-fed everything.

  8. #8
    Community Member Miow's Avatar
    Join Date
    Sep 2010
    Posts
    1,676

    Default

    17 drui 2 mk 1 rgu
    15 drui 5 rogue

  9. #9
    Community Member
    Join Date
    Aug 2010
    Posts
    26

    Default

    Quote Originally Posted by inspiredunease View Post
    My favorite splits:

    12/4/4 Monk/Rogue/Paladin: Divine might, abundant step, free master of forms feat, great saves.
    13/6/1 Rogue/Monk/Druid: Empower heal, lots of sneak dice, ram's might, shillelagh for levelling up to Sireth, Adept of forms, shadow veil
    10/6/4 Rogue/Monk/Paladin: Kinda a mix of the above two with some advantages and disadvantages of each.

    To be honest though, anything that takes at least 5 rogue or monk levels is fine. They will all do fine DPS and be very survivable. There have been a lot of builds posted recently based on this template, put in a little effort and search for one, or maybe try and put one together yourself rather than expecting to be spoon-fed everything.
    I would love to, mate. But as i've said it's just my second life and im not pretty sure if the build i would create could be playable. Never played as a rogue. So that's why im trying to get help from experienced guys like you. To not mess up my second life :P

  10. #10
    Community Member
    Join Date
    Aug 2010
    Posts
    26

    Default

    So after suggestion about making my own build. I've tried it. It's supposed to be q-staff user, traper with high dmg. Wizard levels for perma tenser + pale master transforms and negative energy healing. Rogue, obviously as a trapper i need him, though im not sure if the level for rog isnt a bit too high. Im like 100% sure that this build sux, but whatever, tried my best xD Waiting for you guys to correct me.
    PS.
    Im not quite sure which stat should i max for better dps output, STR ? or maybe DEX? thanks to enchancement from acrobat rogue which calculates dex to q-staff dmg instead of str ? + dex gives more saves tho. 14 int for the disabling, 17 str for improved THF.

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (8 Monk \ 6 Rogue \ 6 Wizard) 
    Hit Points: 204
    Spell Points: 410 
    BAB: 13\13\18\23
    Fortitude: 12
    Reflex: 18
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             15                    17
    Dexterity            16                    21
    Constitution         14                    14
    Intelligence         14                    16
    Wisdom               10                    10
    Charisma             10                    10
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    +2 Tome of Intelligence used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     5
    Bluff                 0                     0
    Concentration         6                    27
    Diplomacy             0                     0
    Disable Device        n/a                  26
    Haggle                2                    11.5
    Heal                  2                     2
    Hide                  5                     8
    Intimidate            0                     0
    Jump                  6                    10
    Listen                0                     0
    Move Silently         5                     7
    Open Lock             n/a                  28
    Perform               n/a                   n/a
    Repair                2                     3
    Search                4                    26
    Spellcraft            2                     3
    Spot                  4                    21
    Swim                  2                     3
    Tumble                n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Cleave
    Feat: (Past Life) Past Life: Monk
    Feat: (Monk Bonus) Power Attack
    Feat: (Human Bonus) Two Handed Fighting
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Past Life: Disciple of the Fist
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Wizard)
    Feat: (Selected) Dodge
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    
    
    Level 9 (Wizard)
    Feat: (Selected) Great Cleave
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 10 (Wizard)
    
    
    Level 11 (Monk)
    Feat: (Monk Bonus) Mobility
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Two Handed Fighting
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Master of Forms
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)

  11. #11
    Community Member kuro_zero's Avatar
    Join Date
    Feb 2006
    Posts
    875

    Default

    The whole point of various q-staff builds is to get Staff Specialization Tier5 from either Henshin or Thief Acrobat. You don't have enough caster levels to reliably self-heal in undead form, especially without level 4 spells for Death Aura and Negative Energy Burst. Its supposed to be a q-staff build so why are you taking the monk past-life that increased unarmed damage die and stunning fist?

    There are some excellent level splits posted in this thread, I'm uncertain why you didn't take one you may have liked and reverse engineered it. Its much easier to give advice after seeing a build designed around your playstyle and build goals rather than throwing builds up that may or may not agree with how you play.

    With the key enhancement that make q-staff builds work available in two class tree, at least help with narrowing down the combinations available.
    Officer of Disciples of the Apocalypse on Sarlona
    Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
    Completionist Project: GLaDOS - Life 14 of ??: Bladeforged 'Zeus' - Started 22/02/14

  12. 02-19-2014, 01:39 PM

    Reason
    Wrote it too harshly

  13. #12
    Community Member
    Join Date
    Aug 2010
    Posts
    26

    Default 12/4/4 Monk/Rogue/Paladin Build Request

    You're right bro ! I've set my mind : 12/4/4 Monk/Rogue/Paladin is the build i seek ! Although there is no such a build on the web(couldn't find it). So could somebody provide me with build for this splash ? I would appreciate that

  14. #13
    Community Member Cardtrick's Avatar
    Join Date
    Sep 2009
    Posts
    1,783

    Default

    Quote Originally Posted by letthal View Post
    You're right bro ! I've set my mind : 12/4/4 Monk/Rogue/Paladin is the build i seek ! Although there is no such a build on the web(couldn't find it). So could somebody provide me with build for this splash ? I would appreciate that
    Okay. Personally, I'm not a huge fan of this split, but here's the best I can do with it. Probably not ideal, but it's an attempt!

    I'm assuming just the one past life (monk), meaning you have 34 build points available. I'm also assuming just the 2 tomes you listed (+2 to Dex and +2 to Int, applied at L3 and L7 as they will be on a TR). Various stats/skills would change if you have eaten other tomes. Also assuming, based on your previously posted build, that you want trap skills. Finally, based on the fact that you're TRing your first guy right after hitting 20 and that you don't mention epics, I'm prioritizing performance during the heroic levels rather than at cap.

    I went strength-based, rather than dex-based. Otherwise there's a lot less point to the Paladin (since Divine Might now works as a strength boost rather than directly adding to damage, it has no effect on a dex-based guy).

    Code:
    Character Plan by DDO Character Planner Version 04.20.01
    DDO Character Planner Home Page
    
    Staff Build For Letthal
    Level 20 Lawful Good Human Male
    (4 Paladin \ 12 Monk \ 4 Rogue) 
    Hit Points: 235
    Spell Points: 20 
    BAB: 16\16\21\26\26
    Fortitude: 13
    Reflex: 16
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 23                   25
    Dexterity            12                 14                   14
    Constitution         15                 15                   15
    Intelligence         14                 16                   16
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +1 Tome of Intelligence used at level 3
    +2 Tome of Dexterity used at level 7
    +2 Tome of Intelligence used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               5                  8                   13
    Bluff                 3                  4                    4
    Concentration         2                 25                   28
    Diplomacy            -1                 -1                    2
    Disable Device        6                 26                   26
    Haggle                2                  2                    2
    Heal                 -1                 -1                   -1
    Hide                  5                  6                    6
    Intimidate           -1                 -1                   -1
    Jump                  8                 11                   16
    Listen               -1                 -1                   -1
    Move Silently         5                  6                    6
    Open Lock             5                 12                   12
    Perform              n/a               n/a                   n/a
    Repair                2                  3                    3
    Search                6                 26                   26
    Spellcraft            2                  3                    3
    Spot                  3                 22                   22
    Swim                  4                  7                    7
    Tumble                2                  3                    8
    Use Magic Device      3                 22                   22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+3)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Power Attack
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+5)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Two Handed Fighting
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Combat Expertise
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Improved Trip
    
    
    Level 5 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 6 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Monk Bonus) Dodge
    
    
    Level 9 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Deity) Follower of the Sovereign Host
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Ki Bolt (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Sounding Staff (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - All-Consuming Flame (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Way of the Elegant Crane (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Strength (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Strength (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Specialization (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    
    
    Level 13 (Paladin)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Paladin)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Paladin)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Monk)
    Skill: Concentration (+1)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Monk)
    Skill: Concentration (+1)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Grandmaster of Forms
    Enhancement: Henshin Mystic (Mnk) - Incinerating Wave (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Every Light Casts a Shadow (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Fiendslayer I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
    
    
    Level 19 (Rogue)
    Skill: Concentration (+1)
    Skill: Disable Device (+4)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+3)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+4)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Trip Focus (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Trip Focus (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    I think it's a pretty solid build. It will play very differently from your last monk. It's a nearly-pure DPS build.

    The monk levels give you full stances (you'll probably swap mostly between mountain and air for this build), improved evasion, solid saves, staff specialization (better criticals!) and various staff bonuses. Henshin also gives the ability to self-buff fire/force damage on your staff and cast a few "spells" with ki, which may be of some use; I'm not totally convinced. (You'll probably want to slot Combustion on a ring or in a red augment slot on your staff.) You'll get some self-healing from fists of light, but with only 12 monk levels and without the free APs to invest much in healing amp and positive spellpower, they won't be super effective.

    Paladin gives you saves and Divine Might to boost your strength (increasing both DPS and trip DCs). CHA is pretty low, and there's no good way to invest more in it, but when properly geared you'll still get some pretty significant benefits here.

    Rogue levels give sneak attack damage, trap skills, increased quarterstaff speed and damage through the Acrobat tree, and access to Haste Boost (which can and should be used simultaneously with the Human Damage Boost and Paladin Divine Might). And UMD! At higher levels, you'll be UMDing Heal scrolls to supplement your Fists of Light / Healing Ki.

    If you decide to use this, note that it's a pretty "tight" build, meaning that you can't easily move around levels too much. BAB restrictions prevent taking the THF and Cleave/Great Cleave/IC:Bludgeoning feats in much of a different order than I did. You also must reach Monk 12 by level 18 in order to enable taking Grandmaster of Forms with your last feat selection. I also spent a little time getting the skills to work out nicely; maintaining full or nearly full trap skills and UMD with only 4 rogue levels is doable, but you have to be a bit careful.

    I'm definitely not a monk expert, so I'm very open to suggested changes.

    EDIT: Oh, and a quick note on gear. You should be aware that standard quarterstaves are terrible. 1d6 damage and a crit profile of 20x2. Staff Specialization and the various staff enhancements will help this a lot, but the fact remains that most quarterstaves are ****. It doesn't matter what kind of prefix or suffix they have -- if they have the default quarterstaff damage dice and crit profile, they're not going to be great. Fortunately, there are a few excellent named quarterstaves with different crit profiles. You should use one of these, even if its enchantments seem much worse than a standard lootgen staff. At low levels, there's the Chieftain's Spear (ML4 1d8 + 2, 19-20x2, red slot, nice enchantments). Then in the mid-levels, the Theurgic Stave is king (ML8 1.50[2d4] + 4, 19-20x2, red and purple slot). The Theurgic Stave is actually enough to take you all the way to cap (supplemented by something for undead and constructs), at which point there are some really nice epic staffs. Alternately, the Luminous Truth has decent damage/crit profile and also supplements your Henshin fire damage. Or an Unsuppressed Force Burst Rahl's Might is a nice option from L18 to L20 (ML18, 1d11 + 5, 20x3, Deception, Improved Destruction, Force Burst, breaks slashing/piercing/bludgeoning DR).
    Last edited by Cardtrick; 02-19-2014 at 04:36 PM.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  15. #14
    Community Member
    Join Date
    Aug 2010
    Posts
    26

    Default

    Mate, you're great ! Ur post is answer to all my questions, couldn't get better help than the one you've provided! I owe you a beer, thanks a lot !

  16. #15
    Community Member
    Join Date
    Oct 2010
    Posts
    118

    Default check out this build

    I'm running it right now and enjoying it.

    https://www.ddo.com/forums/showthrea...-Build/page117 - post 2329

    It sounds alot like what you are looking for: quarterstaff fighting, full rogue skills (and then some), good DPS and self-healing.

    That whole thread should have alot of good stuff for you actually. Even if you only read the more recent posts.

  17. #16
    Community Member
    Join Date
    Aug 2010
    Posts
    26

    Default

    Quote Originally Posted by Cardtrick View Post

    Code:
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Combat Expertise
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Improved Trip
    Im just curious about the feats mentioned here, Improved Trip and Combat Expertise. I could even agree with the trip, but combat expertise seems totally useless to me. Could you explain those picks ?

  18. #17
    Community Member Cardtrick's Avatar
    Join Date
    Sep 2009
    Posts
    1,783

    Default

    Quote Originally Posted by wonko_the_sane View Post
    I'm running it right now and enjoying it.

    https://www.ddo.com/forums/showthrea...-Build/page117 - post 2329

    It sounds alot like what you are looking for: quarterstaff fighting, full rogue skills (and then some), good DPS and self-healing.

    That whole thread should have alot of good stuff for you actually. Even if you only read the more recent posts.
    This is the direct link to the build you're referring to.

    I do prefer going with more rogue levels than monk and taking fighter (for feats) rather than paladin. I think going with Paladin for Divine Might is a bit of a trap on builds that aren't already putting points into CHA.

    But that said, I don't really think that build is the right approach. Whirlwind just isn't good enough for the feats it costs. On that build, you entirely give up the entire Two Handed Fighting line. More importantly, you don't have Improved Critical:Bludgeoning, which is absolutely essential. You don't get Grandmaster of Forms. You have Zen Archery, but nothing else to make ranged useful (Manyshot, Point Black Shot, etc.). You also lack any form of CC, with no trip or stunning blow and way too few monk levels for stunning fist. And I'm not sure the self-healing is really any better; it's just different (you have the Halfling Dragonmark for Heal, which is awesome, but no Empower Healing to enhance it, no Fists of Light, and no healing amp).

    The biggest problem with that build is that it's going to be very weak at low levels, and will play extremely slowly. It doesn't take Power Attack, Cleave, and Great Cleave until levels 15-17! (I want those 3 feats as early as possible when leveling a melee build, so that I can quickly take down the large groups of weak enemies we get in the low-level quests.) It's also dex-based, which is especially painful at low levels. It's much harder to boost dex to respectable levels than it is for strength. I would guess that around level 8 or 10, that build will be doing at best 65% of the DPS that the build I posted will against a single target. Against a larger group (3 or 4 enemies), without the THF, Cleave, and Great Cleave feats . . . maybe 50% of the DPS. The gap will definitely close some in the higher levels, and your build's better Dodge and Reflex Saves may help survivability, but I don't think it's enough.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  19. #18
    Community Member Cardtrick's Avatar
    Join Date
    Sep 2009
    Posts
    1,783

    Default

    Quote Originally Posted by letthal View Post
    Im just curious about the feats mentioned here, Improved Trip and Combat Expertise. I could even agree with the trip, but combat expertise seems totally useless to me. Could you explain those picks ?
    They're definitely optional, and they come in a pair. (Combat Expertise is a prerequisite for Improved Trip.)

    At higher levels, it's pretty important to have some form of Crowd Control, especially if you solo much. Since this is a Strength build, and you're using a weapon, you can't use a monk's Stunning Fist. Stunning Blow is an option, but it's a bit harder to get a usable DC without fighter levels. Improved Trip is a good option on a high-strength build (max STR, all levels into STR, enhancements for STR, and Divine Might adds CHA bonus to STR). It's boosted further by the fact that the Rogue Thief Acrobat enhancement tree has the option to get up to +3 DCs to all trip attempts.

    One thing to note: Improved Trip is one of the options available with a Monk bonus feat. There are relatively few feats on the Monk bonus feat list for which you satisfy the prerequisites by the time you're taking the 2nd monk level. Mobility would be one option, for another boost to Dodge %.

    The other thing to bear in mind is that, because of the way the class split works out, BAB is fairly low in the first few levels. In an ideal world, I would have taken Great Cleave with the Level 3 or Level 4 feat, instead of Combat Expertise and Improved Trip -- but unfortunately, BAB is still too low at that point to satisfy the requirements.

    The first version I tried to put together used the Dragonmark of Passage and Mobility in place of those two feats. But I couldn't justify the APs to boost the dragonmark to the point where you get Dimension Door, and ultimately I decided you'd be better off having some way to CC enemies. One option would be to take Sap at Level 3; the effect isn't as useful as a trip, since the cooldown is longer and the daze breaks as soon as you hit the affected enemy, but there's no save and it doesn't require Combat Expertise. Then you could take Mobility with the monk bonus feat at L4 for a bit more dodge chance (or Toughness, I guess, but I really don't like Toughness since the enhancements overhaul).

    EDIT: Also, I mentioned that this build was intended for the Heroic levels, since that's what I thought you wanted. If you're going into Epics with this, you'd definitely want to swap out those feats in exchange for Empower Healing. Empower Healing is useless for this build up through Level 20. But once you hit epics and can twist in Rejuvenation Cocoon, Empower Healing becomes excellent; the option to take that feat is definitely one of the nice things about the 4 paladin levels.
    Last edited by Cardtrick; 02-19-2014 at 06:01 PM.
    Quote Originally Posted by Wizard_Zero View Post
    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  20. #19
    Community Member
    Join Date
    Aug 2010
    Posts
    26

    Default

    Indeed im just aiming for the heroics. Anyway u've cleared my mind enough to stay with those feats.

  21. #20
    Community Member kuro_zero's Avatar
    Join Date
    Feb 2006
    Posts
    875

    Default

    Quote Originally Posted by Cardtrick View Post
    Code:
    Character Plan by DDO Character Planner Version 04.20.01
    DDO Character Planner Home Page
    
    Staff Build For Letthal
    Level 20 Lawful Good Human Male
    (4 Paladin \ 12 Monk \ 4 Rogue) 
    Hit Points: 235
    Spell Points: 20 
    BAB: 16\16\21\26\26
    Fortitude: 13
    Reflex: 16
    Will: 13
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 23                   25
    Dexterity            12                 14                   14
    Constitution         15                 15                   15
    Intelligence         14                 16                   16
    Wisdom                8                  8                    8
    Charisma              8                  8                    8
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +1 Tome of Intelligence used at level 3
    +2 Tome of Dexterity used at level 7
    +2 Tome of Intelligence used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               5                  8                   13
    Bluff                 3                  4                    4
    Concentration         2                 25                   28
    Diplomacy            -1                 -1                    2
    Disable Device        6                 26                   26
    Haggle                2                  2                    2
    Heal                 -1                 -1                   -1
    Hide                  5                  6                    6
    Intimidate           -1                 -1                   -1
    Jump                  8                 11                   16
    Listen               -1                 -1                   -1
    Move Silently         5                  6                    6
    Open Lock             5                 12                   12
    Perform              n/a               n/a                   n/a
    Repair                2                  3                    3
    Search                6                 26                   26
    Spellcraft            2                  3                    3
    Spot                  3                 22                   22
    Swim                  4                  7                    7
    Tumble                2                  3                    8
    Use Magic Device      3                 22                   22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+3)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Power Attack
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+5)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Two Handed Fighting
    
    
    Level 3 (Rogue)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Combat Expertise
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Improved Trip
    
    
    Level 5 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 6 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Monk Bonus) Dodge
    
    
    Level 9 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Monk)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Deity) Follower of the Sovereign Host
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Ki Bolt (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Sounding Staff (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - All-Consuming Flame (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Way of the Elegant Crane (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Strength (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Strength (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Specialization (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
    Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    
    
    Level 13 (Paladin)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Paladin)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Paladin)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Monk)
    Skill: Concentration (+1)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Monk)
    Skill: Concentration (+1)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Grandmaster of Forms
    Enhancement: Henshin Mystic (Mnk) - Incinerating Wave (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 2)
    Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Every Light Casts a Shadow (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Fiendslayer I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
    
    
    Level 19 (Rogue)
    Skill: Concentration (+1)
    Skill: Disable Device (+4)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+3)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+4)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Trip Focus (Rank 1)
    Enhancement: Thief-Acrobat (Rog) - Trip Focus (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    I'd rejigger starting stats a bit. Bring 18 STR down to 16 and put the 6 build points into CHA. With divine might this nets you +1 STR and +3 to saves, and +3 uses of turns to power DM.

    Rest of the build looks solid, although personally not a big fan of THF line with q-staff and dislike the CE pre-req for improved trip but can't really see feats to replace them with.
    Officer of Disciples of the Apocalypse on Sarlona
    Himawari Life 3 - 1 FvS | Svipul Life 3 - 1 FvS | Chikaze Life 2 - 2 PAL / 2 MNK / 4 FVS
    Completionist Project: GLaDOS - Life 14 of ??: Bladeforged 'Zeus' - Started 22/02/14

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload