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Originally Posted by
letthal
You're right bro ! I've set my mind : 12/4/4 Monk/Rogue/Paladin is the build i seek ! Although there is no such a build on the web(couldn't find it). So could somebody provide me with build for this splash ? I would appreciate that
Okay. Personally, I'm not a huge fan of this split, but here's the best I can do with it. Probably not ideal, but it's an attempt!
I'm assuming just the one past life (monk), meaning you have 34 build points available. I'm also assuming just the 2 tomes you listed (+2 to Dex and +2 to Int, applied at L3 and L7 as they will be on a TR). Various stats/skills would change if you have eaten other tomes. Also assuming, based on your previously posted build, that you want trap skills. Finally, based on the fact that you're TRing your first guy right after hitting 20 and that you don't mention epics, I'm prioritizing performance during the heroic levels rather than at cap.
I went strength-based, rather than dex-based. Otherwise there's a lot less point to the Paladin (since Divine Might now works as a strength boost rather than directly adding to damage, it has no effect on a dex-based guy).
Code:
Character Plan by DDO Character Planner Version 04.20.01
DDO Character Planner Home Page
Staff Build For Letthal
Level 20 Lawful Good Human Male
(4 Paladin \ 12 Monk \ 4 Rogue)
Hit Points: 235
Spell Points: 20
BAB: 16\16\21\26\26
Fortitude: 13
Reflex: 16
Will: 13
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 18 23 25
Dexterity 12 14 14
Constitution 15 15 15
Intelligence 14 16 16
Wisdom 8 8 8
Charisma 8 8 8
Tomes Used
+1 Tome of Dexterity used at level 3
+1 Tome of Intelligence used at level 3
+2 Tome of Dexterity used at level 7
+2 Tome of Intelligence used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 5 8 13
Bluff 3 4 4
Concentration 2 25 28
Diplomacy -1 -1 2
Disable Device 6 26 26
Haggle 2 2 2
Heal -1 -1 -1
Hide 5 6 6
Intimidate -1 -1 -1
Jump 8 11 16
Listen -1 -1 -1
Move Silently 5 6 6
Open Lock 5 12 12
Perform n/a n/a n/a
Repair 2 3 3
Search 6 26 26
Spellcraft 2 3 3
Spot 3 22 22
Swim 4 7 7
Tumble 2 3 8
Use Magic Device 3 22 22
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Haggle (+3)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Cleave
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Power Attack
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+5)
Skill: Spot (+1)
Feat: (Monk Bonus) Two Handed Fighting
Level 3 (Rogue)
Skill: Balance (+1)
Skill: Bluff (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Combat Expertise
Level 4 (Monk)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Monk Bonus) Improved Trip
Level 5 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 6 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Great Cleave
Level 7 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Level 8 (Monk)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1.5)
Feat: (Monk Bonus) Dodge
Level 9 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1.5)
Feat: (Selected) Improved Two Handed Fighting
Level 10 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 11 (Monk)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 12 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Deity) Follower of the Sovereign Host
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Ki Bolt (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Sounding Staff (Rank 1)
Enhancement: Henshin Mystic (Mnk) - All-Consuming Flame (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Way of the Elegant Crane (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Quick Strike (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Fists of Iron (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Strength (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Strength (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Specialization (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Level 13 (Paladin)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Paladin)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Level 15 (Paladin)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Handed Fighting
Level 16 (Monk)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Search (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+1)
Level 17 (Monk)
Skill: Concentration (+1)
Skill: Search (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+1)
Level 18 (Monk)
Skill: Concentration (+1)
Skill: Search (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+1)
Feat: (Selected) Grandmaster of Forms
Enhancement: Henshin Mystic (Mnk) - Incinerating Wave (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Every Light Casts a Shadow (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Fiendslayer I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
Level 19 (Rogue)
Skill: Concentration (+1)
Skill: Disable Device (+4)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+3)
Level 20 (Rogue)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+4)
Skill: Search (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Trip Focus (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Trip Focus (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
I think it's a pretty solid build. It will play very differently from your last monk. It's a nearly-pure DPS build.
The monk levels give you full stances (you'll probably swap mostly between mountain and air for this build), improved evasion, solid saves, staff specialization (better criticals!) and various staff bonuses. Henshin also gives the ability to self-buff fire/force damage on your staff and cast a few "spells" with ki, which may be of some use; I'm not totally convinced. (You'll probably want to slot Combustion on a ring or in a red augment slot on your staff.) You'll get some self-healing from fists of light, but with only 12 monk levels and without the free APs to invest much in healing amp and positive spellpower, they won't be super effective.
Paladin gives you saves and Divine Might to boost your strength (increasing both DPS and trip DCs). CHA is pretty low, and there's no good way to invest more in it, but when properly geared you'll still get some pretty significant benefits here.
Rogue levels give sneak attack damage, trap skills, increased quarterstaff speed and damage through the Acrobat tree, and access to Haste Boost (which can and should be used simultaneously with the Human Damage Boost and Paladin Divine Might). And UMD! At higher levels, you'll be UMDing Heal scrolls to supplement your Fists of Light / Healing Ki.
If you decide to use this, note that it's a pretty "tight" build, meaning that you can't easily move around levels too much. BAB restrictions prevent taking the THF and Cleave/Great Cleave/IC:Bludgeoning feats in much of a different order than I did. You also must reach Monk 12 by level 18 in order to enable taking Grandmaster of Forms with your last feat selection. I also spent a little time getting the skills to work out nicely; maintaining full or nearly full trap skills and UMD with only 4 rogue levels is doable, but you have to be a bit careful.
I'm definitely not a monk expert, so I'm very open to suggested changes.
EDIT: Oh, and a quick note on gear. You should be aware that standard quarterstaves are terrible. 1d6 damage and a crit profile of 20x2. Staff Specialization and the various staff enhancements will help this a lot, but the fact remains that most quarterstaves are ****. It doesn't matter what kind of prefix or suffix they have -- if they have the default quarterstaff damage dice and crit profile, they're not going to be great. Fortunately, there are a few excellent named quarterstaves with different crit profiles. You should use one of these, even if its enchantments seem much worse than a standard lootgen staff. At low levels, there's the Chieftain's Spear (ML4 1d8 + 2, 19-20x2, red slot, nice enchantments). Then in the mid-levels, the Theurgic Stave is king (ML8 1.50[2d4] + 4, 19-20x2, red and purple slot). The Theurgic Stave is actually enough to take you all the way to cap (supplemented by something for undead and constructs), at which point there are some really nice epic staffs. Alternately, the Luminous Truth has decent damage/crit profile and also supplements your Henshin fire damage. Or an Unsuppressed Force Burst Rahl's Might is a nice option from L18 to L20 (ML18, 1d11 + 5, 20x3, Deception, Improved Destruction, Force Burst, breaks slashing/piercing/bludgeoning DR).