Many of you have had a good glimpse at the Thunderholme weapon-smithing system when the forge was made available on the Lamannia server a few weeks back. I'm posting the details of that system here to ask you kind souls for some targeted feedback. What we're looking for, first & foremost, are the small, critical points that would make the difference for you: what's broken, what's missing, what needs a tweak to get over the line. Full disclosure: I can't make promises about what will get into Update 21 - the time to release is growing short - but we will work hard to get this shiny in the end.
Now, to introduce it properly...
Thunder-Forged Weapons
- Use the Dwarven forge within Thunderholme to craft them
- A fast travel NPC in the Thunderholme public area will take you to the forge (no Astral Shard usage required.)
- Forge a "base" weapon then upgrade 3 times
- There are multiple choices for each tier
- The first tier and some options in the second tier can be crafted with ingredients found in the adventure area, without needing to run the Raids. The Raids drop ingredients for crafting all tiers.
Ingredients
Thunderholme Ingots - Found on the landscape & in large numbers in the raids
Dragon Scales (Red & Dark) - Found in raids, common
Phlogiston (Red & Dark) - Found in raids, uncommon
Commendations of Valor - extra Commendations are found in raid chests
Drop rates of all these items increase with difficulty level (Normal, Hard, Elite).
Tiers now come with clearer inherent benefits:
Baseline Tiers
Tier 0 (Initial Item): +9, 3.5[W], Metalline Damage Types, Orange Augment Slot, ML22 - Unbound
Tier 1: +10, 4.0[W], Epic Bane of Dragons (5d6), ML24 - Bound to Character on Acquire
Tier 2: +11, 4.5[W], Greater Epic Bane of Dragons (upgrade from 5d6 to 8d6), ML26 - Bound to Character on Acquire
Tier 3: +12, 4.5[W], Colorless Augment Slot, ML28 - Bound to Character on Acquire
Tier 1 – Ingots Only
Blinding Fear
On hit: 10% Chance Blind 3 sec (DC 55 Will Save vs. Fear), 5 sec cool down
Touch of Shadows
On Hit 8d6 Negative Energy Damage
Dwarvencraft Potency
Universal Spell power +100
Dwarvencraft Combustion, Nullification, Radiance, Devotion, Glaciation, Resonance, Corrosion, Impulse, Magnetism, Reconstruction
+150 Spellpower to Fire, Negative, Light, Positive, Cold, Sonic, Acid, Force, Electric, Repair/Rust Spell Power. (For 2-handed weapons: +1 Unique bonus to Spell DCs)
Touch of Flames
On Hit: 10d6 Fire Damage
1st Degree Burns
5d6 Fire Damage + Stacking 1% Vulnerability 3 sec, max 20 stacks (triggers once/2 seconds) (stacks with other sources of vulnerability)
Tier 2 - Ingots and Scales
Dragon's Blessing
On friend-targeted spell cast: 5% chance AOE Healing Effect (~100HP) centered on target (AOE is size of Mass Cure spells)
2nd Degree Burns
On Hit: 10% chance to slow 50% (No Save) for 10 sec (non-bosses only)
Dwarvencraft Focus
Universal Spell DCs +2 exceptional (Stacks will other sources) (For 2-handed weapons: +1% Unique bonus to Spell Crit)
Dwarvencraft Spell Penetration
Spell Penetration +7
Paralyzing Fear
On Hit: 10% chance to Paralyze (DC 50 Will Save vs. Fear) for 5 sec
Wrath of Flames
On Hit: 5% Chance AOE 10d20+400 fire damage – DC 50 Reflex Save for half
Wrath of Shadows
On Hit: 5% chance AOE 8d20+220 negative energy damage – DC 50 Fortitude Save for half
Dragon's Edge
Armor-Piercing 35% + On Crit: 8d10+25 Bleeding Damage
Dwarvencraft Abjuration, Conjuration, Enchantment, Evocation, Illusion, Necromancy, Transmutation Focus
+6 Spell DCs in respective Focus area (For 2-handed weapons: +1% Unique bonus to Spell Crit)
Red Augment Slot
Purple Augment Slot
Tier 3 - Ingots, Scales, and Phlogiston
Eternal Scorching Light
On Light / Fire Spell Damage : +50 temp SP 30 seconds (triggers once/45 seconds)
Eternal Chilling Darkness
On Negative / Cold Spell Damage : +50 temp SP 30 seconds (triggers once/45 seconds)
Crippling Flames
On Crit: 10d20+125 Fire Damage + On Vorpal: Negative Level (DC 50 Fortitude Save)
Burning Emptiness
On Vorpal: 5d12+50 / 2sec Fire Damage for 10 seconds + On Crit: 8d20+100 Negative Energy Damage
Mortal Fear
On Hit: 8d8 Force Damage (DC 45 Will negates) + On Vorpal: Phantasmal Killers (DC 45 Will/Fortitude Save vs. Fear)
Dwarvencraft Fire, Void, Radiance, Healing, Ice, Sonic, Acid, Kinetic, Lightning, Repair Lore
Spell Crit +22% in the respective Lore (For 2-handed weapons: +2 Weapon Enhancement Bonus)
Dwarvencraft Lore
Universal Spell Crit +17%
Body Breaker
On Hit: 5% Chance Fortitude Save -5, Sunder Attempt
Leg Breaker
On Hit: 5% Chance Reflex Save -5, Trip Attempt
Mind Breaker
On Hit: 5% Chance Will Save -5, Hold Monster Attempt
Draconic Reinvigoration
On Damage or Spell Damage: 2% Chance regenerate 1 Action Boost, Rallying Cry, Smite Evil, Turn Undead, and Bard Songs (triggers once/100 seconds) + Passive: +1 use/rest to Action Boost, Rallying Cry, Smite Evil, Turn Undead, and Bard Songs
3rd Degree Burns
On Vorpal: 10d12+75 / 2sec Fire Damage for 10 seconds + On Hit: 10% Chance Stuns non-bosses 1 sec (DC 45 Fortitude Save)
Fire Storm
On Clicky: 30d15+450 Fire Breath (3/rest)
Ice Storm
On Clicky: 30d15+450 Ice Breath (3/rest)
Acid Storm
On Clicky: 30d15+450 Acid Breath (3/rest)
Lightning Storm
On Clicky: 30d15+450 Lightning Breath (3/rest)
Craftable items list:
Bastard Sword
Battle Axe
Dagger
Dwarven Waraxe
Morningstar
Handwrap
Hand Axe
Heavy Mace
Heavy Pick
Kama
Khopesh
Kukri
Longsword
Rapier
Sceptre
Scimitar
Shortsword
Sickle
Warhammer
Falchion
Greataxe
Greatsword
Maul
Quarterstaff
Great Crossbow
Repeating Heavy Crossbow
Longbow
Orb (it's an implement, not a weapon, but we're putting it here all the same)