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  1. #1
    The Hatchery DethTrip's Avatar
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    Default Drd9/Mnk9/Ftr2

    This build is a TWF melee build that combines the unarmed aspects of monk and druid winter wolf form. What you get is very good dps, good defense and good self healing. Below is the original build followed by the updated build. The updated build has adjustments that I've made to fine tune the build, which includes higher wisdom for a better stunning fist and blinding speed since the primary form will be grandmaster earth. If you can slot melee alacrity 15% (kicking myself for selling my EE jorgs collar), then you can swap blinding speed with a third natural fighting. This is my plan once I get one again. I have play tested this build to 27 and it is quite capable of soloing EE quests. Have been really enjoying it.

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 28 Lawful Neutral Human Male
    (2 Fighter \ 9 Monk \ 9 Druid \ 8 Epic) 
    Hit Points: 419
    Spell Points: 550 
    BAB: 14\14\19\24
    Fortitude: 20
    Reflex: 16
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             16                    31
    Dexterity            14                    18
    Constitution         16                    20
    Intelligence          8                    12
    Wisdom               16                    23
    Charisma              8                    12
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Strength used at level 14
    +4 Tome of Dexterity used at level 14
    +4 Tome of Constitution used at level 14
    +4 Tome of Intelligence used at level 14
    +4 Tome of Wisdom used at level 14
    +4 Tome of Charisma used at level 14
    +5 Tome of Strength used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               2                    34
    Bluff                -1                     9
    Concentration         7                    39
    Diplomacy            -1                     9
    Disable Device       n/a                    n/a
    Haggle               -1                     9
    Heal                  7                    37
    Hide                  2                    12
    Intimidate           -1                     9
    Jump                  4                    25
    Listen                3                    14
    Move Silently         2                    12
    Open Lock             n/a                  n/a
    Perform              n/a                    n/a
    Repair               -1                     9
    Search               -1                     9
    Spellcraft           -1                     9
    Spot                  7                    37
    Swim                  3                    22
    Tumble                3                    19
    Use Magic Device     n/a                    n/a
    
    Level 1 (Druid)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Jump (+1)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Feat: (Selected) Cleave
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Human Bonus) Power Attack
    
    
    Level 2 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 3 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Druid)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    
    
    Level 5 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 6 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    
    
    Level 8 (Druid)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 9 (Druid)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Selected) Natural Fighting
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Selected) Natural Fighting
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    
    
    Level 15 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Master of Forms
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 17 (Fighter)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 18 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+3)
    Feat: (Selected) Grandmaster of Forms
    
    
    Level 19 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Natural Fighting
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Guardian Angel
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Human - Human Versatility: Saves Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Athletic (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Athletic (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Athletic (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Flight (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Flight (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Flight (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Fight (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Fight (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Fight (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Improved Dodge (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Improved Dodge (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Improved Dodge (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior Strength (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Essence of the Shrike (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Essence of the Shrike (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior Strength (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Natural Adept (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 1)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 2)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Focus: Martial Arts (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Updated Build:

    Put three heroic level ups and two epic level ups into wisdom instead of strength. Took two wisdom enhancements instead of str from nature's warrior. Changed from sentinel destiny to divine crusader and took all the wisdom enhancements for a total of +13 wisdom and a loss of 7 strength over the original build. Stunning fist will be a 66 with my toon and the build below. Also took blinding speed instead of a third natural fighting till I get a 15% melee alacrity item again.

    Code:
    Character Plan by DDO Character Planner Version 04.20.02
    DDO Character Planner Home Page
    
    Level 28 Lawful Neutral Human Male
    (2 Fighter \ 9 Monk \ 9 Druid \ 8 Epic) 
    Hit Points: 419
    Spell Points: 586 
    BAB: 14\14\19\24
    Fortitude: 20
    Reflex: 16
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             16                    24
    Dexterity            14                    18
    Constitution         16                    20
    Intelligence          8                    12
    Wisdom               16                    30
    Charisma              8                    12
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Strength used at level 14
    +4 Tome of Dexterity used at level 14
    +4 Tome of Constitution used at level 14
    +4 Tome of Intelligence used at level 14
    +4 Tome of Wisdom used at level 14
    +4 Tome of Charisma used at level 14
    +5 Tome of Strength used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               2                    34
    Bluff                -1                     9
    Concentration         7                    39
    Diplomacy            -1                     9
    Disable Device       n/a                    n/a
    Haggle               -1                     9
    Heal                  7                    41
    Hide                  2                    12
    Intimidate           -1                     9
    Jump                  4                    22
    Listen                3                    18
    Move Silently         2                    12
    Open Lock             n/a                  n/a
    Perform              n/a                    n/a
    Repair               -1                     9
    Search               -1                     9
    Spellcraft           -1                     9
    Spot                  7                    41
    Swim                  3                    19
    Tumble                3                    19
    Use Magic Device     n/a                    n/a
    
    Level 1 (Druid)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Jump (+1)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Feat: (Selected) Cleave
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Human Bonus) Power Attack
    
    
    Level 2 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    
    
    Level 3 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Druid)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    
    
    Level 5 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    
    
    Level 6 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Druid)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Skill: Swim (+1)
    
    
    Level 8 (Druid)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    
    
    Level 9 (Druid)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Selected) Natural Fighting
    
    
    Level 10 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 11 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Selected) Natural Fighting
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 13 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    
    
    Level 15 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Master of Forms
    
    
    Level 16 (Fighter)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 17 (Fighter)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 18 (Monk)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+3)
    Feat: (Selected) Grandmaster of Forms
    
    
    Level 19 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spot (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: WIS
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: WIS
    Feat: (Epic Destiny) Epic Destiny: Guardian Angel
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Human - Human Versatility: Saves Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Extra Wild Empathy (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Athletic (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Athletic (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Athletic (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Flight (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Flight (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Flight (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Vengeful Hunter (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Action Boost: Double Strike (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Fight (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Fight (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Fight (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Fatal Harrier (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior Wisdom (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Essence of the Shrike (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Essence of the Shrike (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Nature's Warrior Wisdom (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 1)
    Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 2)
    Enhancement: Nature's Warrior (Drd) - Alpha Strike (Rank 3)
    Enhancement: Nature's Warrior (Drd) - Natural Adept (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Subtlety (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 1)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 2)
    Enhancement: Ninja Spy (Mnk) - No Mercy (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Focus: Martial Arts (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Last edited by DethTrip; 08-01-2014 at 02:32 PM.
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  2. #2
    Community Member Zakan's Avatar
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    I don't believe that the TWF feats work while in wolf form (could be wrong?), which is why most builds max the heck out of doublestrike instead. I would recommend taking natural fighting three times in heroic and move grandmaster of forms to epic tier, as it gives some benefits, but not too major ones over master of forms. As to those feats that you have free by the removal of the TWF feats, you can take deflect arrows or toughness at the monk level, and take IC: bludgeon at one of your fighter levels. Or, if you are willing to mess with the leveling order (or even wait for Great Cleave) you can get All of the forms, natural fighting, dodge, deflect arrows, power attack, empower healing, stunning fist, and cleave attacks at heroic tier.

    Normal feats (8): power attack, cleave, empower healing, natural fighting x3, master of forms, grandmaster of forms
    Monk feats (3): dodge, stunning fist, deflect arrows
    Fighter feats (2): great cleave, IC: bludgeon

    It should all work out, but perhaps I'm missing something in the level up order. Just some suggestions. Nice build overall.

    Edit: I've worked out that I was wrong, level requirements prevent you from getting all of these feats at heroic. My advice would be to grab a fighter level at either level 10 (right after druid levels) or 12 (right after evasion). This will net you a haste boost and an extra feat earlier on in the game. If you take great cleave here, you have an extra normal feat slot to slot with whatever you wish. I would still recommend taking grandmaster of forms at either 21 or 24 instead of during heroic tier and move natural fighting down there.
    Last edited by Zakan; 02-08-2014 at 09:28 AM.

  3. #3
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    I have a 9/9/2 Unarmed WW build that's similar, but taking the Natural Fighting feats instead of TWF from back when TWF didn't work. It's on my work laptop so I'll post additional comments when I can find it.

    What I remember is that I was having a hard time getting Stunning Fist to land reliably in harder EHs, but I'm still a bit away from gearing. I went Warforged (before BF was an option) for the Tactics, Improved Power Attack and Weapon Attachment. The nice thing is in wolf form you're not considered a construct anymore so you take healing normally, as a fleshie. I'm about to pick up the toon again now that my tank is leveled and debating on trying to work in Trip somehow. Your build will definitely do more damage with Nat Fighting and TWF. My only fear is if/when they change TWF to not work again.
    THELANIS - Proud member of C.L.A.W.
    Scunc - Unarmed DPS // Halfbarrel - Healer
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  4. #4
    The Hatchery serthcore's Avatar
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    Quote Originally Posted by Zakan View Post
    I don't believe that the TWF feats work while in wolf form (could be wrong?).
    They do, I'm playing one atm with twf and natural fighting feats, i see mostly 3 hits per attack. BUT devs said that this isn't WAI and they are looking into it, they may fix it or leave it, so i would only build for twf if i know i have a way to respec it in case its fixed.
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  5. #5
    Community Member Zakan's Avatar
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    Well if the TWF feats are working then disregard pretty much my entire previous post. My only recommendation now is an earlier fighter level for an earier extra feat and a haste boost.

  6. #6
    The Hatchery DethTrip's Avatar
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    Thanks for the replies guys. The character I am considering for this build is a monk with 3 monk past lives and I'm working on his third martial ETR atm. The main reason I wanted grandmaster earlier is for grandmaster air, which is what I am initially planning on running him in. Between the 9% from the epic past life feat, 18% from natural fighting, 10% GM air, 5% perfect tewf, 6% gear and maybe even twist in 3% from ED, the double strike should be insane. That's a total of 51% double strike unless I left something out. This is what has me considering this build. Defense would definitely take a hit and in EE content, that might hurt some but I have good gear on this toon and should have a good stunning fist. Plus the healing will be much better than my pure monk. I hate swapping to scrolls and they only hit for 278hps. Cocoon with all the positive energy spellpower this build will have should heal for quite a bit.
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  7. #7
    The Hatchery DethTrip's Avatar
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    TRed into this awhile back and just took 17 this morning. Absolutely loving the build. The DPS is insane. I am just mowing through enemies in elite content. Have seen crits in the 600s. I just hit flight, damage boost, and double strike boost, run into a mob pulling them all to me, then stun, alpha strike, great cleave, cleave and they are usually all dead. Those I missed are finished off with bating bite or take down. Bosses do not last long at all. Defense is very good with 20% dodge (30% with the boost going), shadow veil, 70 self buffed AC, self cast death ward and good saves. Self healing is also very good. Sitting close to 30% double strike atm. With +6 stunners have around a 34DC stunning fist which is working well in at level elite quests. All in all a great build so far. Can't wait to see what it does in epic levels.
    If you're having fun, then you're doing it right.

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