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  1. #1
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    Default Silver Flame Potions

    One of my biggest pet peeves is running on my melees with a full bag of Silver Flame Potions due to the fact that they only come in max stacks of 10. I realize it may not be an easy fix like adding a "0" to the end of a line of code so that it says let stack size equal 100 rather than 10, but it should not be too much harder than that. Can we get this fixed please?

    This would also help alleviate some of the inventory problems many melee have

    Saal

    Not even going to mention VComms in this post as there are 100 other posts about the low drop rates on those.
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  2. #2
    Community Member die's Avatar
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    Really is that the biggest problem with those. -10 too stats lol str on a melee is a big thing. let alone you need too have at lest 9 in every stat with a +2 tome so don't become helpless. So I have silver flame favor on all my toons because lets face it -10 and running away is better than being dead. and you run slower . I wish they would just get rid of the whole penalty all together. Make us get more favor what ever ill do it.
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  3. #3
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    I usually don't mind the -10 to stats, it's a religious thing I guess...you take the good with the bad. I.E. You get healed, but weakened for 1/2 a minute

    Saal
    "Fools said I, you do not know. Silence like a cancer grows, hear my words that I might teach you, take my hand that I might reach you, but my words like silent raindrops fell...."-Paul Simon "Day after day, we caught no breath or motion. As idle as a painted ship upon a painted ocean."--Coleridge

  4. #4
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    The -10 to stats has to stay otherwise the pots become too OP. They are very powerful as it is, mine heal me for 500hp each and save many wipes while solo'ing.

    The slowing us down thing is a difficult one, I personally feel the -10 to stats is enough of a penalty, but the slow down thing is only a minor inconvenience and I can live with that.


    As for the opening suggestion of making them stack to more than 10, please please PLEASE implement this! I have 5 bags and 4 of them are completely full with potions, gear swaps and other important stuff I need in almost every instance, carrying 100 pots is causing me to miss out on a large percentage of loot (occasionally).

  5. #5
    Community Member Qhualor's Avatar
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    Quote Originally Posted by NinjaNeed View Post
    The -10 to stats has to stay otherwise the pots become too OP. They are very powerful as it is, mine heal me for 500hp each and save many wipes while solo'ing.

    The slowing us down thing is a difficult one, I personally feel the -10 to stats is enough of a penalty, but the slow down thing is only a minor inconvenience and I can live with that.


    As for the opening suggestion of making them stack to more than 10, please please PLEASE implement this! I have 5 bags and 4 of them are completely full with potions, gear swaps and other important stuff I need in almost every instance, carrying 100 pots is causing me to miss out on a large percentage of loot (occasionally).
    SF pots are the only source of any healing that has a penalty and ironically it is supposed to be something for no umd melees. there are no cure or heal spells that penalize classes for using them and the ones that have access to them are able to be self sufficient much easier than a melee. they also have an sp bar that can be unlimited and be refilled with sp pots that can stack a lot more than 10, use refillable sp clickies and have EoP. typically these types of classes also have umd and access to many different spell defenses and offenses while melees rely on clickies or build for it. the penalties on the SF pots needs to be removed when its not common for barbs and fighters to solo tough content, be seen in the achievements section on the forums and a lot of them have big difficulties in self sufficient groups unlike all the other classes.
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  6. #6
    Community Member pHo3nix's Avatar
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    Quote Originally Posted by Qhualor View Post
    SF pots are the only source of any healing that has a penalty and ironically it is supposed to be something for no umd melees. there are no cure or heal spells that penalize classes for using them and the ones that have access to them are able to be self sufficient much easier than a melee. they also have an sp bar that can be unlimited and be refilled with sp pots that can stack a lot more than 10, use refillable sp clickies and have EoP. typically these types of classes also have umd and access to many different spell defenses and offenses while melees rely on clickies or build for it. the penalties on the SF pots needs to be removed when its not common for barbs and fighters to solo tough content, be seen in the achievements section on the forums and a lot of them have big difficulties in self sufficient groups unlike all the other classes.
    So that everyone is going to use SF pots for healing (except maybe wf casters)? Cause with no penalities there's no reason to not use them and waste sp on heals, except on emergency. Penalities are ok, SF pots would be way OP otherwise, but yeah, they should stack to 100 like all other potions, it's really annoying to waste so many inventory slots.
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