- Build: The DeBuffer: Maximizes EE Team Boss DPS & AoE Healer (1st life grind-friendly variant)
Note: Would greatly appreciate any feedback on making the below a better & more viable EE Party member for Raid Bosses & tough Red-Named fights.
Overall goal: To be valuable to the DPS in an EE Raid/Dungeon by increasing their damage and AoE healing them while surviving in the middle of the DPS team;
Goals in order of priority:
- - First life EE Party viable (not solo); Does not need to grind things like Green Steel Displacement clickies to survive;
- - Minimal grinding & tomes (more can make it better but not required);
- - Highly survivable (nogrind 50% conceal, 25% incorp, 5% miss, Evasion, high dodge, saves, strong heals);
- - Able to TWF hit well to apply multiple weapon debuffs and maximize Ameliorating Strike (AS) procs;
- - Able to apply the rest of the +100%/50% damage debuffs well;
- - Mana free AoE Heals every 15 seconds from TWF dual-procing Ameliorating Strikes (AS) (based upon character levels and not divine levels);
- - Mana free AoE Heals from TWF dual Wyrm-wrought 'Dragon's Blessing: On Friend-Targeted Spell Cast: 5% chance of AOE Healing Effect centered on target (AOE is size of Mass Cure spells).'
- - Mana efficient AoE Heals from SLA Mass Cure Moderate Wounds;
- - Mana efficient AoE Heals & damage every 20 seconds from Divine Wrath (also based upon character levels and not divine levels);
- - Self or spot healing via full Heal if/as needed;
- - Do personal DPS after achieving all of the above for the team;
DeBuffs Summary: On Raid Bosses & EE Red-Names where there is a designated tank (or known DPSer with highest agro) the build should be able to give THE ENTIRE RAID/party via debuffs:
- -upto +20 % damage boost to everyone (including casters) regardless of source/type by keeping Boss Vulnerable;
- -upto +30 % damage boost to nearby melee regardless of source/type by also Consecrating the ground while the boss is Vulnerable;
- -upto +45% boost to all ranged physical damage for the raid on the boss by keeping boss Vulnerable (20%) & Rebuked (25%);
- -upto +60% boost to all self-sufficient melee physical damage for the raid on the boss by keeping boss Vulnerable & Rebuked & Consecrating the ground while keeping them from having to stop DPS to heal themselves;
- -upto +95% damage boost to all light & alignment based damage (Divine Punishment, etc) with boss Vulnerable, Rebuked, & Condemned (50%)…
- -upto +110% damage boost for all TWF melee properly wielding dual Celestia with boss Vulnerable, Rebuked, & Condemned while on Consecrated ground keeping them from having to stop DPS to heal themselves;
- - upto -12 saves on the Boss from 'Shadows upon you' curse;
- -upto 100% Poison Vulnerability from Sting of the Ninja (need verification that each of the full 20 stacks indeed give 5% each);
- -upto -73% Fortification reduction on the Boss via Condemnation (-50%), Destruction (-15%), and Ninja Eagle Claw (-8%) Note: need to test/verify if these all indeed stack;
- -upto -23 AC on the Boss via Destruction (-15) & Elemental Ki: Eagle Claw (-8) Note: need to test/verify these stack;
- -upto -10% Boss damage to the party via Elemental Ki: Knock on the sky;
- -Healing Shield DeBuff on Boss from Monk 'Fists of Light';
Notes: This was originally a non-centered TWF Evasion build using Scimitars but with the help of feedback in the thread we realized Scimitars aren't necessarily required to maintain the de-buffs and hurt maintaining the monk debuffs & stances so now the build is a TWF Evasion build Centered with Longswords (with Racial/Diety bonuses). It will still be helpful to briefly switch to TWF Frostbite Blades at the start boss fights at levels 17-25 to quickly apply the maximum 20 stacks of Vulnerable but then your Smites should keep the boss at maximum Vulnerability and you should quickly switch to other weapons and become centered again for increased survivability and to max out the other debuffs. At level 25 one can now craft
Wyrm-wrought weapons so one or more Longswords could be helpful to get all the debuffs and a Longbow could supplement in ranged scenarios after level 25. Now the build gets +7/+7 with Longswords and they are considered Spellcasting Implements; The build currently has Adept of Forms and you could look to swap one or two more other feats for Master & even Grandmaster of Forms stances if desired. The build could also be centered with ShortSwords with to free up 2 feats to swap around but would not get the +7/+7 nor Spellcasting Implement bonuses so you would want to move those AP around;
Tomes Required: only modest +1 Strength by level 23 for Overwhelming Critical at level 24; Others helpful but not required; Int Tome helps with skills and Dex Tome helps with TWF requirements freeing more points for Con &/or Cha (& maybe Str if also 34/36 point build);
Race: Elf for Displacement with racial weapons bonuses as extra/filler; Can TR into another race after grinding GS Displacement clickies for a second life (planning a Drow varient with Shortswords for a second life);
1st Life 32 Point Stats: Str 16, Dex 17, Con 13, Cha 14, Int 8, Wis 8 (all level-ups in Strength);
Skills: UMD 11, Heal 11, Balance 5, Tumble 1 (with no tomes); If more points max Heal & maybe Spell Power, &/or Balance, &/or Concentration;
EDIT: Later add reasonable tomes (+2Dex@7, +1Int@3, +3Int@11) yields the following with a LR until you can get really good tomes for at least Str/Con>Cha (not needed but all help):
-------Str 16+1t, Dex 15+2t, Con 14, Cha 14, Int 9+3t, Wis 8 (all level-ups in Strength);
-------UMD 11, Heal 23, Balance 18, Tumble 1, Jump 1 (dump)
-------
Note: this requires a slightly different leveling order of:mffppmffmffmffmfffmf ;
Level Split:
- - Favored Soul 12: Condemnation, Archon, full Heal spell, AS, spell points, saves, & Divine Might;
- - Monk 6 for 25% Incorporeal, debuffs, misc, and stances if desired;
- - Paladin 2 for saves;
Core Enhancements AP Breakdown (details in planner below):
- 23 in FvS-12 AoV for Crown of Retribution & Summon Archon;
- 22 in FvSoC-4 WarPriest for AS & +1 to be able to cast Blur on the Raid (the perma-Blur not necessary with Displacement);
- 12 in Elf for Displacement (50% concealment) & racial weapons bonuses;
- 11 in Monk-6 Ninja Spy for Shadow Veil (25% incorp)+debuff;
- 7 in Monk-1 Shintao for Deft Strikes+debuff;
- 4 remaining as needed; I used to add another debuff to test (second Elemental Ki Strike) and miscellaneous;
EDIT: Note that the feats have changed from my Initial Post... Based on great feedback in this thread I swapped Dodge for WFS & swapped Extend for WSS and am considering swapping Quicken for 'Master of Forms' after I grind out my fate points but not 100% sure on that yet...
Feats (in order of priority NOT necessarily in order taken):
- -Dragonmark for Elf Displacement, etc.
- -Empowered Healing
- -TWF (monk1)
- -iTWF
- -gTWF
- -Weapon Focus: Slashing (prereq for WSS);
- -Whirling Steel Strike (monk6);
- -Power Attack (monk2)
- -Cleave
- -Great Cleave
- -Improved Critical Slashing
- -Overwhelming Critical
- -ED: Perfect Two Weapon Fighting
- -ED: Elusive Target
- -Quicken (for emergency Heal or Cure spells); --> Note already have 3 uninterruptible heals (Renewal SLA, AS, Divine Wrath) when in ED:EA so could maybe be Master of Forms after you grind out all of your fate points;
Projected End Game Gear (first pass):
- -Armor: Flawless Black Dragonscale Robe (haste guard/armor pierce20/relentless fury/acid res40/blue slotted: PRR +14/SET: doublestrike3)
- -Goggles: deadly10 of resistance10
- -Helm: EN Helm of the Black Dragon (str3i/yellow slotted con2i/colorless slotted globe/SET: doublestrike3)
- -Neck: EE Stolen Necklace w/ Insightful +2 Charisma Slotted, Charisma +10
- -Trinket: Shamanic Fetish (120 Devotion/120 Radiance Green slotted: draconic soul gem)
- -Cloak: Adamantine Cloak of the Wolf (exc seeker5/dodge8/attack4/diversion20)
- -Belt: GS HP Min2 mep/mee/mee (45HP/con skills6/heavy fort/protection5)
- -Ring swap: EE Consuming Darkness (seeker12/combat mastery5/green slotted wis8)
- -Gloves: EE Backstabber's Gloves (bluff20/sneak attack5/exc sneak attack3/improved deception/yellow slotted cha2i)
- -Boots: EE Goatskin Boots w/ con8, Yellow Slot:dex2i, Green Slot: vitality
- -Ring: Ogre Power +10 Belt of False life 45
- -Bracers: Skirmisher's Bracers: Dexterity +9 and Doublestrike +8%
-Weapon Set 1 to start boss fights (levels 17-25): various slotted dual Frostbite Blades to max Vulnerability quickly (slot DR breaking if needed otherwise slot
Deconstructor at 26 if you don't upgrade these). Can switch to other weapons after getting the boss to maximum Vulnerability in ~17 seconds & after applying max Destruction;
-Weapon Set 2 to start boss fights (levels 25+): various slotted dual T1+
Wyrm-wrought weapons with '1st Degree Burns' upgrade to max Vulnerability quickly (slot DR breaking if needed otherwise slot
Deconstructor at ML:26). Can switch to other weapons after getting the boss to maximum Vulnerability in ~17 seconds & after applying max Destruction;
-Ranged option (levels 25+): various slotted T1+
Wyrm-wrought Longbows with '1st Degree Burns' upgrade to keep Vulnerability & Destruction maxed (slot DR breaking if needed otherwise slot
Deconstructor) when Bosses go out of melee Range. Switch back to other weapons after boss gets back into melee range;
-Weapon Set options: Crafted/Lootgen Longswords with Destruction, shattermantle, etc & metals/red-slots to break DR;
-Weapon Set for DPS (initial 20+): TWF Oathblade x2;
-Weapon Set for DPS (23+): TWF Tinah x2;
-Weapon Set for DPS (22,25,28+): TWF
Wyrm-wrought with higher DPS upgrade options after debuffs are maxed; Hope to try various and report back with thoughts/results.
Note: After all Debuffs are initially maxed could likely wield one Destruction/Vulnerable Longsword with one DPS Longsword keep all debuffs maximized for the RAID while increasing personal DPS; If Tinah's are upgraded to Tier1 and you don't need the red slots for DR breaking consider slotting 138 devotion/138 radiance on weapons sets and replacing the shaman Trinket above with
Planar Focus: Prowess for +3iCon & stacking +4/+4 hit/damage & stacking 15PRR. If you can't find a good place to slot a Draconic soul gem elsewhere you should be able to rely on ship buffs and self cast resistances instead...
Epic Destiny: Exalted Angel:
Note: Note for heavy Undead/Evil-Outsider content swap 5 EDP in the below ED:EA tree to pick up the Judgement,Lay-to-Rest,Judge-the-many line:
- 2: Avenging Light SLA (not required with Archon and spells but nice);
- 3: Healing Power;
- 3: Radiant Power (not necessarily required & some could be swapped);
- 3: Endless Faith (not necessarily required & some could be swapped);
- 3: Renewal (HoT);
- 1: Purity of Essence (could put more here);
- 1: Blood and Radiance (could put more here but some charges are used fast);
- 2:
*Excoriate (3% no-save Stun from light spells assuming no longer affects party);
- 2: Rebuke Foe (upto +25% Physical & Light damage debuff to target);
- 2: Divine Wrath (AoE Heal and light damage based upon character level);
- 2: Reborn in the Light or Strike Down (based upon testing);
*Note: Excoriate may be bugged and affecting both players and mobs... Unclear on the forums if this stuns fellow players or not... In raids where I had it on I had some people make remarks about stuns they didn't recognize but I was unable to verify via the logs for sure in the chaos of a live raid so for now I have taken it out of my enhancements to be safe (from memory I think I maxed Purity of Essence instead)...
- Twist1: Crusade (T4): You and your allies gain a 10% Sacred bonus to damage while standing on consecrated ground. This is a 4 second buff that activates every 4 seconds when standing on consecrated ground;
- Twist2: Sacred Ground (T3): Passive Bonus: While standing on consecrated ground you and your allies are healed every 3 seconds for 1 point of positive energy per character level. This is affected by your positive spell power.
- Twist3: Consecration (T2): Active Ability: The ground you are standing on is consecrated. Evil creatures standing on consecrated ground are burned every 3 seconds, gaining a stack of purification and taking 1d6 for each level you have. Half damage is fire, half is good-aligned. Both are affected by fire spell power. Cooldown: [25/20/15] seconds) Activation Cost: [50/40/30] Spell Points. Bug: There are 2 cooldown times indicated. This is the correct and tested one.
Character Planner (note: Levels taken in order to max skills. May want to change order for faster/easier leveling):
EDIT: THIS IS OUT OF DATE AS I SWAPPED 2 FEATS (see notes above). Will try to update and repost ASAP...
Code:
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page
The DeBuffer: Maximizing EE Boss DPS & AoE Heals (1st life grind-friendly)
Level 28 Lawful Good Elf Female
(2 Paladin \ 6 Monk \ 12 Favored Soul \ 8 Epic)
Hit Points: 312
Spell Points: 1783
BAB: 15\15\20\25\25
Fortitude: 20
Reflex: 19
Will: 15
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 28) (Level 28)
Strength 16 24 24
Dexterity 17 17 17
Constitution 13 13 13
Intelligence 8 8 8
Wisdom 8 8 8
Charisma 14 14 14
Tomes Used
+1 Tome of Strength used at level 23
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 7 8 18
Bluff 2 2 10
Concentration 1 1 9
Diplomacy 2 2 10
Disable Device n/a n/a n/a
Haggle 2 2 10
Heal 0.5 10 18
Hide 3 3 16
Intimidate 2 2 10
Jump 3 7 17
Listen -1 -1 9
Move Silently 3 3 11
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 -1 7
Search -1 -1 9
Spellcraft -1 -1 7
Spot -1 -1 9
Swim 3 7 15
Tumble 4 4 14
Use Magic Device 4 13 21
Level 1 (Monk)
Skill: Balance (+4)
Skill: Heal (+1.5)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Power Attack
Feat: (Automatic) AC Bonus
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Martial Weapon Proficiency: Longbow
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) The Way of Air
Feat: (Automatic) The Way of Fire
Feat: (Automatic) The Way of Earth
Feat: (Automatic) The Way of Water
Feat: (Automatic) Unarmed Strike
Level 2 (Monk)
Skill: Balance (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Two Weapon Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 3 (Favored Soul)
Skill: Heal (+1)
Feat: (Selected) Empower Healing Spell
Feat: (Deity) Follower of the Undying Court
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Level 4 (Paladin)
Ability Raise: STR
Skill: Heal (+1)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Smite Evil
Level 5 (Paladin)
Skill: Heal (+1)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 6 (Favored Soul)
Skill: Heal (+1)
Feat: (Selected) Great Cleave
Level 7 (Monk)
Skill: Use Magic Device (+1.5)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Level 8 (Favored Soul)
Ability Raise: STR
Skill: Heal (+1)
Feat: (Automatic) Child of the Undying Court
Level 9 (Favored Soul)
Skill: Heal (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Favored Soul)
Skill: Heal (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Feat: (Automatic) Improved Heroic Durability
Level 11 (Monk)
Skill: Use Magic Device (+1.5)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Level 12 (Favored Soul)
Ability Raise: STR
Skill: Heal (+1)
Feat: (Selected) Least Dragonmark of Shadow
Feat: (Automatic) Undying Call
Level 13 (Favored Soul)
Skill: Heal (+1)
Level 14 (Favored Soul)
Skill: Use Magic Device (+0.5)
Level 15 (Monk)
Skill: Use Magic Device (+1.5)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Automatic) Purity of Body
Level 16 (Favored Soul)
Ability Raise: STR
Skill: Use Magic Device (+0.5)
Level 17 (Favored Soul)
Skill: Use Magic Device (+0.5)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Level 18 (Monk)
Skill: Use Magic Device (+1.5)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Adept of Forms
Level 19 (Favored Soul)
Skill: Use Magic Device (+0.5)
Level 20 (Favored Soul)
Ability Raise: STR
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Beloved of the Undying Court
Level 21 (Epic)
Feat: (Selected) Extend Spell
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Epic: Overwhelming Critical
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Epic Reflexes
Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Elusive Target
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 1)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 2)
Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 3)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Lesser Dragonmark of Shadow (Rank 1)
Enhancement: Elf - Valenar Weapon Training (Rank 1)
Enhancement: Elf - Greater Dragonmark of Shadow (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Shield of Condemnation (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Aura of Menace (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Summon Archon (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Articles of Faith (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Wand and Scroll Mastery (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Wand and Scroll Mastery (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Wand and Scroll Mastery (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Crown of Retribution (Rank 1)
Enhancement: Warpriest (Fvs) - Smite Foe (Rank 1)
Enhancement: Warpriest (Fvs) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Fvs) - Sanctuary (Rank 1)
Enhancement: Warpriest (Fvs) - War Domain: Blur (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Might (Rank 2)
Enhancement: Warpriest (Fvs) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Fvs) - Sacred Touch (Rank 1)
Enhancement: Warpriest (Fvs) - Sacred Touch (Rank 2)
Enhancement: Warpriest (Fvs) - Sacred Touch (Rank 3)
Enhancement: Warpriest (Fvs) - Smite Weakness (Rank 1)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Fvs) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Fvs) - Inflame (Rank 1)
Enhancement: Warpriest (Fvs) - Righteous Weapons (Rank 1)
Enhancement: Warpriest (Fvs) - Ameliorating Strike (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Eagle Claw Attack (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Shintao (Mnk) - Knock on the Sky (Rank 1)