Unyielding Sentinel
NEW: Text clarified in some cases to make the benefits for each rank of Epic Destiny Abilities more clear.
NEW: Undying Vanguard no longer requires charging up, can be used once per rest, and has a two minute cooldown.
NEW: Ward Against Evil's 20% chance to trigger has been raised to 100%.
NEW: Intolerant Blows has been reworked: "Expend one use of Smite Evil: For 60 seconds you gain +200% Sacred bonus to threat generation and deal +1[W] damage."
NEW: Purify Weapon no longer has a stance requirement.
Thoughts.
Ward Against Evil
10d6 Good Damage comes to 35 damage returned per hit against you.
Against Turigulon's 130,000 hit points in EE Devil's Assault and attack you once per second...
Before
You deal 1500 dps. Monster dies in 87 seconds. (130,000 / 1500 = 87)
After
You deal 1500 dps + 35 dps. Monster dies in 85 seconds. (130,000 / 1535 = 85)
Result
No discernible difference
Intolerant Blows
Exalted Smite: You deal +67 dmg, +2 critical threat range, +2 critical multiplier.
Balizard 15-20/x3
Before
Exalted Smite Damage
167*0.6+167*5*0.4-100*0.6-100*3*0.3 = 284 damage bonus
After
Intolerant Blows Damage
5.85 damage * 1.8 hits per second * 60 seconds = 631 damage bonus
Net Gain: 347 damage per minute. or 5.7 DPS
Result
No discernible difference
Undying Vanguard
Before
3-4 uses per Fall of Truth
After
1 use per Fall of Truth
Result
No discernible difference
This ability will see more use in CitW but will generally be less useful in FoT and LoB due to the once/rest restriction. This current nerf will make it slightly worse than the Sun Elf Tier 1 Rejuvenation at Dawn and moderately worse than Unyielding Sovereignty. Why? Because the rest shrine limitation makes it less useful the more difficult the content is.
Epic Moment vs Level 6 Paladin Ability. Unyielding Sovereignty wins.
Epic Moment vs Level 1 Sun Elf Ability. Rejuvenation at Dawn wins, but it is close.
Net Effect:
You gain about 40 extra DPS in exchange for losing multiple uses of your epic moment in raids.