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  1. #81
    Community Member enochiancub's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    fanfiction?
    What does this have at all to do with the new destiny?

    Main: 18 Artificer, Thelanis

  2. #82
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    Quote Originally Posted by Vellrad View Post
    IMO, this ability is full of meh.
    It completely duplicates warpriest enhancement, which is not cool.
    The Warpriest enhancement is tier 5 and costs 2 AP, this one is an autogrant. So you get 2 AP to put anywhere you want now, it's far from uber but it's not useless.

  3. #83
    Founder Rathic's Avatar
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    Quote Originally Posted by Gratch View Post
    If you include CHA for sorcs you need to include INT for Arties/Wizzies.... even if the intention is to include CHA for Palys that dump WIS (which most do).
    why do you need to include int? exaulted angel uses cha or wis and aimed at toons more likely to have a high wis, divine melee are more likely to pump cha for divine might, not just paladins, favored souls and clerics too.
    Formerly Rathic of harvestgain

  4. #84
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    Quote Originally Posted by FlaviusMaximus View Post
    Whoa boy.

    This is entrapment, I know it is. Well I'm not getting banned today.
    I'll bite. It was an inappropriate spam to a thread I was interested in, and uninteresting spam (to me). To make matters worse, it was quoted multiple times. I would prefer that garbage as posted someplace else.

  5. #85
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Ayseifn View Post
    The Warpriest enhancement is tier 5 and costs 2 AP, this one is an autogrant. So you get 2 AP to put anywhere you want now, it's far from uber but it's not useless.
    The point is, it eliminates need to go t5 into warpriest.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  6. #86
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    Quote Originally Posted by Ancient View Post
    I'll bite. It was an inappropriate spam to a thread I was interested in, and uninteresting spam (to me). To make matters worse, it was quoted multiple times. I would prefer that garbage as posted someplace else.
    Sorry about the quote man. I trimmed mine to help out a bit.

  7. #87
    The Hatchery thegreatfox's Avatar
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    It looks like it has some potential and I might use it on a character. But if this is supposed to be the melee tree then the sp costs of some of these abilities seem a little high. 100 sp for a paladin is a huge portion of their sp in most cases.

  8. #88
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    Quote Originally Posted by Vellrad View Post
    The point is, it eliminates need to go t5 into warpriest.
    So you you take tier 5 in Warpriest just for Divine Power, nothing else? You could do that right now and just cast Divine Power every ~2 mins the same as Divine Might, yes it's more busywork but it also eliminates the need for tier 5.

  9. #89
    Community Member Vellrad's Avatar
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    Quote Originally Posted by Ayseifn View Post
    So you you take tier 5 in Warpriest just for Divine Power, nothing else? You could do that right now and just cast Divine Power every ~2 mins the same as Divine Might, yes it's more busywork but it also eliminates the need for tier 5.
    I have more from t5, but without divine power, I woulnd't go that far into tree.
    25SP each 1minute48seconds would deplete my 1,7k mana really fast.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  10. #90
    Community Member FlaviusMaximus's Avatar
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    Quote Originally Posted by Ancient View Post
    I'll bite. It was an inappropriate spam to a thread I was interested in, and uninteresting spam (to me). To make matters worse, it was quoted multiple times. I would prefer that garbage as posted someplace else.
    Snipped

  11. #91
    Community Member Aerendil's Avatar
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    Quote Originally Posted by Ayseifn View Post
    So you you take tier 5 in Warpriest just for Divine Power, nothing else? You could do that right now and just cast Divine Power every ~2 mins the same as Divine Might, yes it's more busywork but it also eliminates the need for tier 5.
    Keep in mind, not everyone is going to have the APs to go full-on Warpriest, especially to T5. Caster FvSs who want full AoV line and only dabbling in Warpriest are just an example. Clerics have it worse as they have 3 PrEs to choose from. Same with the hybrids/splashes such as the Kensai Warpriest. It's nice to have the autogrant for those situations.

    And for those who are still going full Warpriest, as someone else mentioned you can just skip that 2 AP and spend it elsewhere. The synergies between WP and Divine Crusader (aka "DC"?) are still quite evident - bonuses to fire spell power, fire damage abilities (divine vessel, celestial bombardment), and boosts to melee damage (righteous weapons, inflame, and now all the DC goodies).

    Should make for an interesting combination. It'll be interesting to see the /monk splashes Paladins, Clerics, and FvS taking advantage of Henshin's +fire spell power, as well as the ability to debuff an enemy to take +10% fire damage combined with some of these abilities...

  12. #92
    Community Member HatsuharuZ's Avatar
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    My problem with this destiny is the fact that there is nothing here that benefits paladins over clerics and fvs.

    How about an increase in crit multiplier/range on all smite attempts, for example? Including the Smite Foe ability from the WP tree, Smite Evil and Exalted Smite.
    Last edited by HatsuharuZ; 01-31-2014 at 11:46 PM.

  13. #93
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    Yeah, Celestial Champion is kind of bad as it wont stack with the spell Zeal. Make it stack with Zeal if it doesn't already.

    Not enough SP to fuel those 100 SP abilities, nor the spellpower, nor the wis mod to make them relevant. Please either move them to EA or make them a toggle with something else, adding a cha mod if higher than wis for those abilities would be nice too.

    interrogation is useless as Pallys have no real offensive spells. Allow crits, or maybe Divine Sacrifice to increase stacks.

  14. #94
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    Fawn slowly pressed her hand against the wall.
    Rough shaped, it appears to have been created by arcane means.
    Bending forward, she examined the grass bent over by it, still green.

    Brushing her brown hair away from her face, she wonders, "This is new."

    A scratching noise above her head knocks some loose stone into her hair;
    scowling, Fawn turns upward and sees a small fury face upon the top of the wall,
    peeking down.

    "Oh, what a cute Panther Cub, with a glowing blue nose!"
    Fawn smiles and watches, then hesitantly looks around, "Where is the Mother Panther?"

    Shaking its black fur, the Panther Cub look behind Fawn at a gathering in the distance.
    Then a determined look comes into its eyes, as if having decided something important,
    very important.

    The Panther Cub takes a deep breath as if drawing inner reserves; its nose starting glowing
    vibrantly blue rays with just a hint of purple and black light wall and the grass clearing.
    Bending slightly, the Panther Cub touches the wall, casting a bluish spell upon it.
    Jumping down, the Panther Cub shrugs and glides thru the grass towards the gathering in the
    distance.

    Fawn watches the determined little Panther Cub go, shading her eyes towards the horizon.
    "Is that smoke I see? A little Panther Cub running toward the smoke? Curious."

    Turning back, Fawn gasped in amazement. The rock wall is no longer, but glass, pure glass.
    Touching the smooth edges, Fawn looks right thru the Transparent glass, and sees more
    Panther Cubs trotting as fast as their little legs can run.

    Three, four, five, even more come straight for the wall.
    Reaching the wall, the lead Panther Cub stretches its rust brown furry legs and bounds to the top
    of the wall, the jumps to the over side, moving quickly towards the smoke in the distance.

    One by one other Panther Cubs follow, each gauging the wall, the surmounting it with grace.
    All but the last one, a Panther Cub with brown and white stripes. Fawn tried hard not to chuckle
    but failed (what a strange looking Panther Cub, whoever heard of brown stripes?); her chuckle
    stopped when the Brown and White Panther Cub bounced against the wall, sprawling on the grass.

    Three more times, the little Panther Cub attempted the wall, and three more times, it bounced off.
    The last time, it just sat there sprawled on the grass, big solemn eye gazing at fey-touched Fawn.

    "Aww, poor thing, you want to go with your friends. Let me help you." Digging into her backpack,
    Fawn pulled out a grappling rope. A few swings and a bit of straining then she over the wall, gently
    whispering to the Panther Cub, taking it in her arms. The Panther Cub snuggled up against her as
    Fawn felt something hard underneath the Panther Cub's neck. Examining this collar with a strange
    runic inscription upon it, Fawn tried to interpret it, "One is mine?" No that is not right, "Four is one?",
    hmm...better consult with a master on the subject, ruinic translation is not easy, even "Be mine" was
    a possibility?

    The brown and white Panther Cub began to struggle, and Fawn reached way up, and placed it upon
    the glass wall. She could see right thru the Transparent wall to the distant smoke; was that smoke growing
    or was it her imagination?

    The Panther Cub leaped down from the wall with a clumsy tumbling landing and started moving thru the grass
    to follow the other Panther Cubs. Then it hesitated, turning back, its eyes big pools of lonely moonlight,
    yearning.

    Fawn stared into the Cub's eyes feeling her heartstrings tug, a gentle breeze ruffled her brown hair, blowing it
    over her face. "Aww, you want me to follow? Ok, young one, I will follow."

    Brushing her hair aside, Fawn smoothed out her red robe, and took up the grappling hook, swinging it in a circle,
    the looping it over the wall. Climbing up, the breeze was strong here; sniffing heavily Fawn nodded "That is smoke
    and its getting worse."

    A few minutes later, Fawn and her "Be Mine" Panther Cub, strode around some rocky outcropping, to find a number of
    Horses gathered around a pile of scrolls. They were pawing thru them, as if searching for something? The Panther Cubs
    moved among them, grabbing scrolls with their teeth and opening them up. The Panther Cubs took care that the Horses
    did not step upon them, but the Horsed seemed intent upon their searching.

    Fawn looked around, no one seems worried about the scrolls to guard them, and there were so many, scattered everywhere.
    Fawn's stripped Panther Cub searching among the scrolls, picking on up in its mouth and set it at Fawn's leather boots.
    It sat there looking up at Fawn with those deep beseeching eyes then begin slowly tearing the ribbon holding the scroll closed.

    Smiling and wondering what is going on, Fawn untied the ribbon and unrolled the scroll for her "Be Mine" Panther Cub,
    thinking to herself, "Maybe I should call it Valentine? But maybe not, it will probably wander off."

    Glancing down as the scroll, Fawn was startled at the great detail of it - blueprints? what ever it is, someone placed a lot of work here.

    Looking back at the huge scroll pile, she hesitated. Three rhinos approached the pile, trampling scrolls kicking them around, scooping up
    in big heaps then walking off. Glancing in the direction the rhinos went, she noticed the smoke getting blacker. Some village building
    obscured the actual fire if fire it be, but the pillar of smoke was unmistakable now.

    A bit upset, Fawn rushed over to the scroll pile gathering up several armfuls hoping to protect them. As she passed by a Rust furred
    Panther Cub, Fawn noticed a gleam in its eye as the Panther Cub watched the rhinos, was that approval? "What is going on here?"
    Fawn thought to herself?

    Sitting upon a glass rock and wondering if the blue nosed Panther Cub spell Translucented that rock too, Fawn began studying the scrolls
    in detail. Her brown and white striped Panther Cub curled up in her lap purring softly.

    Scroll upon scroll, she opened studying them intently. Wonder, looking...

    Much puzzled, a bit later, she wondered out loud, "How do I find the Dojo Master? I need to speak with him about many things."
    A tall shadow loomed over her, as a green metal sign and a calendar dropped at Fawn's feet. Picking up the green metal sign,
    she found a mix of arrows pointing in a crazy circle. Standing up, Fawn curtseyed to the Giraffe, and called out "Thank you!".
    The Giraffe nodded to Fawn as it sedately strode off towards the woods opposite the village quite confident in its bearings.
    Smiling Fawn flipped thru the calendar, it was for this year, and full of Horse pictures.

    Sitting back down, Fawn set her "Four is one/Be mine/??" Panther Cub back upon her lap, picking up a new scroll and studying it
    slowly. "Was this aura's radius 50% bigger than the width of a dragon? What of a clump of giants, was this aura's radius bigger
    than that? 100 plat says its too small, what do you think Panther Cub? Want to bet me?"

    But the Brown and White Panther Cub stretched, yawned, and rolled over as if to say, "I'm not taking any foolish bets."
    Smiling, Fawn scratched her Panther Cub's ears deeply reading, while the Panther Cub purred. Fawn shook her head as smiled,
    then glanced at her pile of scrolls, so much to read and so little time to think it over.


    Metal clanged and rattled , startling Fawn. Jumping up with a start, Fawn looked noticed the setting sun.
    "Four is one" Panther Cub continued slumbering. In front of her, a dozen kobolds scurried about a wagon loaded down.
    Two owlbears paused from pulling the wagon, as the Kobold atop the driver's seat swacked and quippled with a heavy
    draconic accent, "Pick them up, all the pitchfolks - don't leave any behind."

    Three kobolds gathered the pitchfolks up, tossing them high upon the wooden wagon. Fawn overhead the closest one
    say, "Kobold eats fresh rats tonight." Another one proudly held a pitchfolk over his head, "My pitchfolk is bigger than your
    pitchfolk." The third one smiled craftily, "Foreman know best, we make big profit selling pitchfolks in village! Foreman
    see smoke and hear the whispers. Soon, he say, soon, Foreman get promotion."

    Fawn watched in amazement as the Owl Bear drawn carriage lumped on. Was it her imagination, or did a Kobold whisper,
    "Shinnies, we get shinnies later, much later during the confusion.

    The Rhinos returned for more scrolls, scoping them up, then stamping back to the pillar of fire in the distance.
    It was larger now, much larger, she was sure of it! Yawn, she glanced at the moon overhead, and laid upon the pile
    of scrolls beside her, "I will sleep just a minute or two." Beside her, "Four is one", her Panther Cub purred...
    I did not read this gibberish. Thanks for trying. Good luck.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  15. #95
    FreeDeeOh PsychoBlonde's Avatar
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    Quote Originally Posted by HatsuharuZ View Post
    My problem with this destiny is the fact that there is nothing here that benefits paladins over clerics and fvs.

    How about an increase in crit multiplier/range on all smite attempts, for example?

    And on a related note, the U.S. destiny doesn't give any divine caster levels. So sad ;_;
    U.S. grants cleric, favored soul, and paladin caster levels. Read Vigor of Battle again.
    Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
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  16. #96
    Founder Matuse's Avatar
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    I did not read this gibberish. Thanks for trying. Good luck.
    Which didn't stop you from quoting the entire thing. Go away, spammer.
    Kobold sentient jewel still hate you.

  17. #97
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Matsu_Ieyasu View Post
    ...snip...
    Wow if Wrath of Righteous is correct, who would use it, I solo and kill 100 mobs in 30 minutes I'd be down 210 Maximum HP at the end of the quest at least.
    Not disappointed by it, and even at a penalty to max hp, it wasn't severe. And the benefits are really good.

  18. #98
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    Quote Originally Posted by Book_O_Dragons View Post
    I believe that all the DCs in this tree should remain wis only. Going back to the D&D 3.5 rulebooks the saves of almost all divine spells are wisdom based (spirit shaman and shugenja from complete divine are the only exceptions I can find but they have radically different systems of magic) and arcane spells may use either intelligence or charisma based on whether the spells are prepared in advance or spontaneously cast. Spells per day usually use the same ability as DCs except for spontaneously cast divine spells which use charisma.
    I just feel it to be going too far from the game's PnP roots to add charisma to the save DCs.
    The problem, as others have pointed out, with going just Wis based is that it cuts Paladins out of this ED since Paladins are more likely to be CHA based. As people have repeatedly said, Paladins with more than 4 levels (and quite arguably even just 2 levels) haven't been in a very good spot for quite awhile. It doesn't make sense to cut Paladins out of a chunk of this tree that is also Melee based.

    If this was strictly a DC caster tree, there might be some argument to limit it to just Wis based DCs. Unfortunately the Devs refuse to listen to players about redoing this whole sphere so that there are definite lines on what each sphere is suppose to be, instead of the iffy-squishy-sorta-fits two opposite things in each sphere.

    Besides, leaving it as just Wis-based only, do we really need Monks to not only out perform Paladins in their own sphere but to trounce them from orbit? Even with the Cha-based, Paladins will be lagging behind Monks in this sphere.

    Besides some of the argument against Cha-based is that Sorcs can utilize it. Who cares? So another class can use this ED without much trouble, if only more EDs were created so that more than a handful of builds could use them. Would it really hurt if a chunk of Sorcs would drop Sharadi for this ED?

  19. #99
    Community Member Deamus's Avatar
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    Overall the destiny seems real good .

    But it misses the wisdom to hit and damage that was promised , to make absolutely perfect.
    Please developers consider to implement this .
    One Monk To Gimp Them All
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  20. #100
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    Quote Originally Posted by Deamus View Post
    Overall the destiny seems real good .

    But it misses the wisdom to hit and damage that was promised , to make absolutely perfect.
    Please developers consider to implement this .
    I have high hopes for the missing Tier 3 Enhancement in this regard.

    And even as a player who has no desire to ever play a toon with higher Charisma than Wisdom, the DCs should be both, like almost all other EDs (the arcane ones are generally Int/Cha, and Exalted is Wis/Cha).

    To those wanting specific improvements for Paladins or Clerics, I think that's a bad way to look at things. Trees too narrowly focused on one class (GMoF, Fatesinger for example) become completely useless outside that class. Besides, US has enough of that nonsense already, and look how that worked out.

    I'm reasonably excited by it as-is. I do think the shiradi-like stacking of hits might be an issue though.

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