I'm tring my favored soul in a bit and I'm trying to decide which way to go. I split my time between soloing and playing in groups. This will be a melee divine (WIS dumped) STR and CON pumped, with as much CHR as I can spare. I won't go into feats here. Assume "standard" melee divine with monk splash feats. These are some pros/cons I see:
17 CLR / 2 MNK / 1 FTR
*aura and burst healing (this would make group play easier as my aura would be healing others and I could focus mostly on beating stuff down)
*extra feat from fighter
*could use all martial weapons if desired (though would become uncentered)
*access to fighter enhancements (there is some nice low-hanging fruit there...)
18 FVS / 2 MNK
*better reflex saves to go with evasion
*wings
*more spell points
*would gain haste from Warpriest enhancement tree
*one less feat (would probably lose extend here)
*limited to monk or FVS weapons (not a big deal, really, as I'll be using sticks primarily)
*no aura healing
Does anyone have any thoughts on which is "better"?
I wonder if doing 18 FVS / 2 MNK / 1 FTR would be worth it. I'm not sure how much I'd miss mass heal. Right now in FOT and CITW, I never us mass heal anyway. It's all coccoon or renew or normal heal since people don't cluster like in the old school raids.