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Thread: Holy Shadow

  1. #1
    The Mad Multiclasser Failedlegend's Avatar
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    Default Holy Shadow

    So my friend and I have been running our Master of Saves and Mistress of Storms duo for a while now and whilst my Monk has no issues with traps the Sorc was getting obliterated and I couldn't find any way to fit Trap skills into the Master of Saves nor did I want to waste a massive amount of T-Points constantly purchasing rogue hirelings. So I wanted to create a similar character as the Master but fit in trap skills.

    I'm actually quite happy with the results the only real complaints are that I lose stunning fist and Defender stance is delayed until Lvl 10 instead of lvl 9 but its minor...this build also has alot more DPS (it can switch between tank&dps using different monk stances and CE or Precision) so holding aggro will be a bit easier especially since any time I lose aggro the SA kicks in. Also I like the q-staff attack animation much better than the punching so that's nice.


    Anyway I'd love to hear your thoughts on my "Holy Shadow"

    "Holy Shadow" Halfling Rogue8/Monk6/Paladin6

    Dex 18 (Lvl ups here)
    Con 16
    Int 14
    Cha 14

    Level Order: Rogue 1, Monk2-4, Paladin5-10, Rogue 11- 14, Monk 15 - 17, Rogue 18-20

    Skills: Search,Disable Device, Concen, UMD, Spot, OL

    1 FoP
    2M Combat Expertise
    3 DM of Healing
    3M Precision
    4M Light Path
    6 SF: Concen
    9 Empowered Healing
    12 IC: Blunt
    15 SF: UMD
    17M Toughness
    18 Master of Forms
    ED Unyielding Sentinel
    21 Grandmaster of Forms
    24 Bulwark of Defense or Improved Feint
    26 Epic Mage Armor
    27 Epic Reflexes
    28 Holy Strike
    Note: I might change what Class I take at 19-20 simply to get a different past life
    Last edited by Failedlegend; 04-30-2014 at 10:43 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  2. #2
    Build Constructionist unbongwah's Avatar
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    Unless you really want Wholeness of Body (or monk PL), I suggest rog 8 / monk 6 instead of Imp Uncanny Dodge & a few more skill pts.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by unbongwah View Post
    Unless you really want Wholeness of Body (or monk PL), I suggest rog 8 / monk 6 instead of Imp Uncanny Dodge & a few more skill pts.
    Partially after Monk PL hence why I'm actually thinking of Monk8/Rogue6/Paladin6 b changing Lvl 19 & 20 but Improved Uncanny Dodge is very tempting
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  4. #4
    The Mad Multiclasser Failedlegend's Avatar
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    anyone else?
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  5. #5
    The Mad Multiclasser Failedlegend's Avatar
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    Considering dropping Paladin down to 3 levels since the stance has been shifted to level 3 and the paladin aura change (see lammania known issues) since this builds charisma will be relatively low. (compared to a Sorc18/Pally2)

    The likely build will be Rogue11/Monk6/Pally3 for the extra SA, skill points and the special rogue feat (likely opportunist)

    Level Order: Rogue 1, Monk2-4, Paladin5- 7, Rogue 8 - 11, Monk 12 - 14, Rogue 15-20
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  6. #6
    Community Member Munkenmo's Avatar
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    Why not 4 paladin? you'll qualify for turn undead (ie. divine might) & metamagics with 4 pally levels.

    If you want the monk pastlife :
    A 9monk (improved evasion) 7rogue, 4paladin seems like a pretty good split.

    If you wanted to lean more towards rogue:
    10rogue (bonus feat) 6monk, 4paladin seems good too.

    I was tempted to stop at 3 pally, but 11th rogue vs 4 paladin is effectively 1d6 sneak attack vs divine might & metas.
    Last edited by fTdOmen; 09-26-2014 at 06:38 PM.

  7. #7
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by fTdOmen View Post
    Why not 4 paladin? you'll qualify for turn undead (ie. divine might) & metamagics with 4 pally levels.

    If you want the monk pastlife :
    A 9monk (improved evasion) 7rogue, 4paladin seems like a pretty good split.

    If you wanted to lean more towards rogue:
    10rogue (bonus feat) 6monk, 4paladin seems good too.

    I was tempted to stop at 3 pally, but 11th rogue vs 4 paladin is effectively 1d6 sneak attack vs divine might & metas.
    If it was only divine might vs 1d6 sneak attack it would be a no brainer since this build has no use for strength that said I don't want to lose empowered healing so Rogue10/Monk6/Pally4 is likely the way I'm gonna go, thanks for pointing that out
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  8. #8
    Community Member Blackheartox's Avatar
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    If going dex based, you could drop your 2 skill focuses and get some ranged power and take shuri expertise from monk feats and 10k.
    Seems overall to have multiple feats that seem like a poor choice

    Also, from personal testing and playing of dex based mell builds i can tell that they are really weak.
    I would go halfling, but dex based and look at halfling only as source of heals.
    Better would be human, get a free feat str based heal amp etc etc.
    But halflings are super cute so yea i prefer halfie as well, just not as a dex based melle

  9. #9
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Blackheartox View Post
    If going dex based, you could drop your 2 skill focuses and get some ranged power and take shuri expertise from monk feats and 10k.
    Seems overall to have multiple feats that seem like a poor choice

    Also, from personal testing and playing of dex based mell builds i can tell that they are really weak.
    I would go halfling, but dex based and look at halfling only as source of heals.
    Better would be human, get a free feat str based heal amp etc etc.
    But halflings are super cute so yea i prefer halfie as well, just not as a dex based melle
    Sorry but what would 10k stars/shuri expertise do for me...I can't throw my staff?

    If you mean to suggest that I should use 10kstars every time it;s off cool down between melee, I view that as abusing the feat so I won't build a character that way.

    As for Dex-Based, I've played several lives as non-str based builds, damage wise its a bit behind yes but gains enhanced defense in exchange. (not to mention TA abilities are dex based)

    Otherwise feel free to suggest feats relevant to the build
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  10. #10
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Failedlegend View Post
    If you mean to suggest that I should use 10kstars every time it;s off cool down between melee, I view that as abusing the feat so I won't build a character that way.
    Err, why would it be "abusing the feat" to use it as intended? It's no different from a Tempest who whips out a bow to take advantage of Manyshot, then switches back to TWF while it's on CD.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  11. #11
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by unbongwah View Post
    Err, why would it be "abusing the feat" to use it as intended? It's no different from a Tempest who whips out a bow to take advantage of Manyshot, then switches back to TWF while it's on CD.
    Yes and imo it shouldn't work that way so I don't want to make builds that use that, it doesn't feel right to me and if a build doesn't feel right its not fun for me to play
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

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