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  1. #1
    Community Member DrawingGuy's Avatar
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    Feb 2008
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    Default Suggested Balance Changes

    Time to create a popcorn thread.

    What I think should have been done instead of screwing QP over to help balance:
    - REMOVE Monk Forms as a selectable feat and make it auto-grant ONLY at the appropriate Monk levels. This shaves off some of the crit profile of Centered Kensei making monk splash more of a survivability choice rather than survival AND DPS.

    - Fix Fury Epic Moment to only build with melee like the description states.

    - Increase the "shared" cooldown of Manyshot and 10k Stars from 30s to 60s. This effectively takes the overpowered uptime of multishot with only 10 or 30s gaps to 30 or 40s gaps (IE 50s of multishots in a 2 min span instead of the current 1 min 20s in a 2 min span).

    - Take a close look at all classes capstones. Many are just pulled from the old capstones that have since been made (or always been) weak and negligable by the power creep. Some classes' capstones are so bad, such as the Barbarian Frenzied, they are actually detrimental and make your character WORSE. A cross class should NOT be able to do what a pure class is designed to do better than that pure class. I have a thousand ideas on how they could be buffed, or completely scrapped and redone... but the key factor is they need to be worked on.

    - Pull the Class Enhancement tiers further out of reach - preferrably doubling past the first (so 1 > 4 > 6 > 8 > 10 levels in that class). Part of what made cross classing so immensely more powerful is that you can reach many of their powerful abilities with just a little splash, leaving only a few core moves as the incentives of staying pure. Yes it's true that as you level up you could no longer dive straight through a single tree with minimum level investment... but why is that a bad thing? Diversify a bit and hit what helps you as you level and then respec once you unlock that tear - we've done it for years in the old enhancement pass as we waited for expensive specializations to be unlocked the respending. This change won't kill diversity in builds or multiclassing, it instead would make multiclassing a choice of utility/purpose rather than required since all the power is low hanging fruit.
    Last edited by DrawingGuy; 01-24-2014 at 10:34 PM.

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