Have you ever discussed that, rather than immediately binding the quiver upon acquire, that it would be better to just leave it unbound for now? I can definately see you are having trouble making it properly bind as in the release notes, but I believe it is a bit too harsh to just automatically bind it upon acquire due to the uncommon drop rate, the benefits it provides and the difficulty in getting this kind of product. If you want to argue about them being 'too common' by making them unbound, know this:
- Before, despite the bug affecting them, you could sell these on the auction house or shard exchange if you never equipped them. Even if you equipped them, you could sell them on the shard exchange despite the bigger cut in fees.
- The damage isn't really that great on them, even on epic settings; on heroic, it deals 1d2 - 1d4 damage depending on the product, and on epic, it deals 1d6 - 1d10 damage. When you consider that monsters have hundreds, maybe thousands of hit points in heroic, and tens to hundreds of thousands of hitpoints on epic, the damage is quite miniscale.
- Have you carefully considered looking at your binding rules for creating loot, if you have any? Bind to Character on Equip is a mediocre way of trying to make a item slightly less common, because you can still sell the item for astral shards. Sure, it may take a bigger cut from the shard exchange, but selling a bound item is still selling a bound item.
Discuss.