The current new crafting system as it appears in Lamannia. The associated crafting device is called the Magma Forge, located in the Lower Ruins of Thunderholme.
Tier 0
Costs:20 Wyrm-wrought Dwarven Ingots
15 Commendations of Valor
Choices:Bastard Sword (BDR: 30.80, 3.5[1d10] + 9 Slash 19-20 x2)
Battle Axe (BDR: 26.95, 3.5[1d8] + 9 Slash 20 x3)
Dagger (BDR: 19.25, 3.5[1d4] + 9 Pierce 19-20 x2)
Dwarven Waraxe (BDR: 30.80, 3.5[1d10] + 9 Slash 20 x3)
Hand Axe (BDR: 23.10, 3.5[1d6] + 9 Slash 20 x3)
Handwraps (Specifics Unknown)
Heavy Mace (BDR: 25.73, 3.5[1d8] + 9 Bludgeon 20 x2)
Heavy Pick (BDR: 24.15, 3.5[1d6] + 9 Pierce 20 x4)
Kama (BDR: 22.05, 3.5[1d6] + 9 Slash 20 x2)
Khopesh (BDR: 29.40, 3.5[1d8] + 9 Slash 19-20 x3)
Kukri (BDR: 20.13, 3.5[1d4] + 9 Slash 18-20 x2)
Light Mace (BDR: 22.05, 3.5[1d6] + 9 Bludgeon 20 x2)
Longsword (BDR: 26.95, 3.5[1d8] + 9 Slash 19-20 x2)
Morningstar (BDR: 25.73, 3.5[1d8] + 9 Bludgeon 20 x2)
Rapier (BDR: 24.15, 3.5[1d6] + 9 Pierce 18-20 x2)
Scepter (BDR: 22.05, 3.5[1d6] + 9 Bludgeon 20 x2)
Scimitar (BDR: 24.15, 3.5[1d6] + 9 Slash 18-20 x2)
Shortsword (BDR: 23.10, 3.5[1d6] + 9 Piece 19-20 x2)
Sickle (BDR: 22.05, 3.5[1d6] + 9 Slash 20 x2)
Warhammer (BDR: 26.95, 3.5[1d8] + 9 Bludgeon 20 x3)
Falchion (BDR: 30.48, 3.5[2d4] + 9 Slash 18-20 x2)
Great Axe (BDR: 34.65, 3.5[1d12] + 9 Slash 20 x3)
Greatsword (BDR: 36.85, 3.5[2d6] + 9 Slash 19-20 x2)
Quarterstaff (BDR: 22.05, 3.5[1d6] + 9 Bludgeon 20 x2)
Maul (BDR: 30.80, 3.5[1d10] + 9 Bludgeon 20 x3)
Great Crossbow (BDR: 46.58, 3.5[2d8] + 9 Pierce 18-20 x2)
Repeating Heavy Crossbow (BDR: 30.80, 3.5[1d10] + 9 Pierce 19-20 x2)
Longbow (BDR: 26.95, 3.5[1d8] + 9 Pierce 20 x3)
Orb (BDR: 12.60, 3.5[1d6] + 0 20 x2)
Additional:All of the above bypass (Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk)
+9 Enhancement / Orb Bonus
Empty Red Augment Slot
Wyrm-wrought (Tier 0): This weapon has been made from Wyrm-wrought Alloys in Thunderholme. Reforging the weapon with certain ingredients could unleash more power.
Tier 1
Costs:1 One-handed Wyrm-wrought Alloy Weapon (Tier 0) / 1 Two-handed Wyrm-wrought Alloy Weapon (Tier 0) / 1 Wyrm-wrought Alloy Orb (Tier 0)
60 Wyrm-wrought Dwarven Ingots
45 Commendations of Valor
Choices:Blinding Fear: On Hit: 10% Chance Blind 3 sec (DC 55 Will Save vs. Fear), 5 sec cool down.
Touch of Shadows: On Hit: 8 to 48 Negative Energy Damage.
Wyrmic Potency: Passive: +100 Equipment Bonus to Universal Spell Power.
Wyrmic Minor Focus: Passive: +1 Unique Bonus to the DC to resist your spells. (DC Boost Available on Two Handers Only)
Wyrmic Combustion: Passive: +150 Equipment Bonus to Fire Spell Power.
Wyrmic Minor Focus: Passive: +1 Unique Bonus to the DC to resist your spells. (DC Boost Available on Two Handers Only)
Wyrmic Nullification: Passive: +150 Equipment Bonus to Negative Energy Spell Power.
Wyrmic Minor Focus: Passive: +1 Unique Bonus to the DC to resist your spells. (DC Boost Available on Two Handers Only)
Wyrmic Radiance: Passive: +150 Equipment Bonus to Light and Alignment Spell Power.
Wyrmic Minor Focus: Passive: +1 Unique Bonus to the DC to resist your spells. (DC Boost Available on Two Handers Only)
Wyrmic Devotion: Passive: +150 Equipment Bonus to Healing Spell Power.
Wyrmic Minor Focus: Passive: +1 Unique Bonus to the DC to resist your spells. (DC Boost Available on Two Handers Only)
Wyrmic Glaciation: Passive: +150 Equipment Bonus to Cold Spell Power.
Wyrmic Minor Focus: Passive: +1 Unique Bonus to the DC to resist your spells. (DC Boost Available on Two Handers Only)
Wyrmic Resonance: Passive: +150 Equipment Bonus to Sonic Spell Power.
Wyrmic Minor Focus: Passive: +1 Unique Bonus to the DC to resist your spells. (DC Boost Available on Two Handers Only)
Wyrmic Corrosion: Passive: +150 Equipment Bonus to Acid Spell Power.
Wyrmic Minor Focus: Passive: +1 Unique Bonus to the DC to resist your spells. (DC Boost Available on Two Handers Only)
Wyrmic Impulse: Passive: +150 Equipment Bonus to Force Spell Power.
Wyrmic Minor Focus: Passive: +1 Unique Bonus to the DC to resist your spells. (DC Boost Available on Two Handers Only)
Wyrmic Magnetism: Passive: +150 Equipment Bonus to Electric Spell Power.
Wyrmic Minor Focus: Passive: +1 Unique Bonus to the DC to resist your spells. (DC Boost Available on Two Handers Only)
Wyrmic Reconstruction: Passive: +150 Equipment Bonus to Repair Spell Power.
Wyrmic Minor Focus: Passive: +1 Unique Bonus to the DC to resist your spells. (DC Boost Available on Two Handers Only)
Touch of Flames: On Hit: 10 to 60 Fire Damage.
1st Degree Burns: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.) This effect may only occur on-hit once every two seconds. Also 5 to 30 Fire Damage.
Additional:+10 Enhancement / Orb Bonus
Epic Bane of Dragons: Against dragons, this weapon has an additional + 8 to hit. It deals an extra 5 to 30 points of damage against this foe.
Wyrm-wrought (Tier 1): This weapon has been made from Wyrm-wrought Alloys in Thunderholme. Though it has been reforged once, there is room to make the weapon even stronger.
Tier 2
Costs:1 One-handed Wyrm-wrought Alloy Weapon (Tier 1) / 1 Two-handed Wyrm-wrought Alloy Weapon (Tier 1) / 1 Wyrm-wrought Alloy Orb (Tier 1)
320 Wyrm-wrought Dwarven Ingots
240 Commendations of Valor
Choices:Dragon's Blessing: On Friend-Targeted Spell Cast: 5% chance of AOE Healing Effect (~100HP) centered on target (AOE is size of Mass Cure spells).
Additional Cost: 75 Fire Dragon Scales, 25 Shadow Dragon Scales
2nd Degree Burns: On Hit: 10% chance to slow 50% (No Save) for 10 sec (non-bosses only).
Additional Cost: 100 Fire Dragon Scales
Wyrmic Focus: Passive: +2 Bonus to all Spell DCs.
Additional Cost: 50 Fire Dragon Scales, 50 Shadow Dragon Scales
Wyrmic Spell Penetration: Passive: +7 Bonus to Spell Penetration.
Additional Cost: 50 Fire Dragon Scales, 50 Shadow Dragon Scales
Paralyzing Fear: On Hit: 10% chance to Paralyze (DC 50 Will Save vs. Fear) for 5 sec.
Additional Cost: 100 Shadow Dragon Scales
Wrath of Flames: On Hit: 5% Chance AOE 410 to 600 fire damage (DC 50 Reflex Save for half).
Additional Cost: 100 Fire Dragon Scales
Wrath of Shadows: On Hit: 5% Chance AOE 228 to 380 negative energy damage (DC 50 Fortitude Save for half).
Additional Cost: 100 Shadow Dragon Scales
Dragon's Edge: Passive: Armor-Piercing 35%. On Crit: 33 to 105 Bleeding Damage.
Additional Cost: 25 Fire Dragon Scales, 75 Shadow Dragon Scales
Wyrmic Abjuration Focus: Passive: +6 Equipment Bonus to the DC to resist your Abjuration spells.
Additional Cost: 50 Fire Dragon Scales, 50 Shadow Dragon Scales
Wyrmic Conjuration Focus: Passive: +6 Equipment Bonus to the DC to resist your Conjuration spells.
Additional Cost: 50 Fire Dragon Scales, 50 Shadow Dragon Scales
Wyrmic Enchantment Focus: Passive: +6 Equipment Bonus to the DC to resist your Enchantment spells.
Additional Cost: 50 Fire Dragon Scales, 50 Shadow Dragon Scales
Wyrmic Evocation Focus: Passive: +6 Equipment Bonus to the DC to resist your Evocation spells.
Additional Cost: 50 Fire Dragon Scales, 50 Shadow Dragon Scales
Wyrmic Illusion Focus: Passive: +6 Equipment Bonus to the DC to resist your Illusion spells.
Additional Cost: 50 Fire Dragon Scales, 50 Shadow Dragon Scales
Wyrmic Necromancy Focus: Passive: +6 Equipment Bonus to the DC to resist your Necromany spells.
Additional Cost: 50 Fire Dragon Scales, 50 Shadow Dragon Scales
Wyrmic Transmutation Focus: Passive: +6 Equipment Bonus to the DC to resist your Transmutation spells.
Additional Cost: 50 Fire Dragon Scales, 50 Shadow Dragon Scales
Orange Augment Slot
Additional Cost: 400 Wyrm-wrought Dwarven Ingots
Purple Augment Slot
Additional Cost: 400 Wyrm-wrought Dwarven Ingots
Additional:+11 Enhancement / Orb Bonus
Greater Epic Bane of Dragons: Against dragons, this weapon has an additional + 8 to hit. It deals an extra 8 to 48 points of damage against this foe.
Wyrm-wrought (Tier 1): This weapon has been made from Wyrm-wrought Alloys in Thunderholme. Though it has been reforged twice, there is room to make the weapon even stronger.
Tier 3
Cost:1 One-handed Wyrm-wrought Alloy Weapon (Tier 2) / 1 Two-handed Wyrm-wrought Alloy Weapon (Tier 2) / 1 Wyrm-wrought Alloy Orb (Tier 2)
800 Wyrm-wrought Dwarven Ingots
600 Commendations of Valor
Choices:Eternal Scorching Light: On Light / Fire Spell Damage: +50 temp SP 30 seconds (triggers once per 45 seconds).
Additional Cost: 200 Fire Dragon Scales, 25 (or 30 typo?) Fire Dragon Souls
Eternal Chilling Darkness: On Negative / Cold Spell Damage: +50 temp SP 30 seconds (triggers once per 45 seconds).
Additional Cost: 200 Shadow Dragon Scales, 25 (or 30 typo?) Shadow Dragon Souls
Crippling Flames: On Crit: 135 to 325 Fire Damage. On Vorpal: Inflict a Negative Level (DC 50 Fortitude Save).
Additional Cost: 200 Fire Dragon Scales, 25 (or 30 typo?) Shadow Dragon Souls
Burning Emptiness: On Vorpal: 55 to 110 Fire Damage every 2 seconds for 10 seconds. On Crit: 108 to 260 Negative Energy Damage.
Additional Cost: 200 Shadow Dragon Scales, 25 (or 30 typo?) Fire Dragon Souls
Mortal Fear: On Hit: 8 to 64 Force Damage (DC 45 Will negates). On Vorpal: Inflicts Phantasmal Killer (DC 45 Will/Fortitude Save vs. Fear)
Additional Cost: 200 Shadow Dragon Scales, 25 (or 30 typo?) Shadow Dragon Souls
Wyrmic Fire Lore: Passive: Your Fire spells gain a +22% Equipment Bonus to their chance to Critical Hit.
Additonal Cost: 200 Fire Dragon Scales, 25 (or 30 typo?) Fire Dragon Souls
Wyrmic Void Lore: Passive: Your Negative Energy spells gain a +22% Equipment Bonus to their chance to Critical Hit.
Additonal Cost: 200 Shadow Dragon Scales, 25 (or 30 typo?) Shadow Dragon Souls
Wyrmic Radiance Lore: Passive: Your Light and Alignment spells gain a +22% Equipment Bonus to their chance to Critical Hit.
Additonal Cost: 200 Fire Dragon Scales, 25 (or 30 typo?) Fire Dragon Souls
Wyrmic Healing Lore: Passive: Your Healing spells gain a +22% Equipment Bonus to their chance to Critical Hit.
Additonal Cost: 200 Fire Dragon Scales, 25 (or 30 typo?) Fire Dragon Souls
Wyrmic Ice Lore: Passive: Your Cold spells gain a +22% Equipment Bonus to their chance to Critical Hit.
Additonal Cost: 200 Shadow Dragon Scales, 25 (or 30 typo?) Shadow Dragon Souls
Wyrmic Sonic Lore: Passive: Your Sonic spells gain a +22% Equipment Bonus to their chance to Critical Hit.
Additonal Cost: 200 Shadow Dragon Scales, 25 (or 30 typo?) Fire Dragon Souls
Wyrmic Acid Lore: Passive: Your Acid spells gain a +22% Equipment Bonus to their chance to Critical Hit.
Additonal Cost: 200 Fire Dragon Scales, 25 (or 30 typo?) Shadow Dragon Souls
Wyrmic Kinetic Lore: Passive: Your Force spells gain a +22% Equipment Bonus to their chance to Critical Hit.
Additonal Cost: 200 Shadow Dragon Scales, 25 (or 30 typo?) Shadow Dragon Souls
Wyrmic Lightning Lore: Passive: Your Electric spells gain a +22% Equipment Bonus to their chance to Critical Hit.
Additonal Cost: 200 Shadow Dragon Scales, 25 (or 30 typo?) Fire Dragon Souls
Wyrmic Repair Lore: Passive: Your Repair spells gain a +22% Equipment Bonus to their chance to Critical Hit.
Additonal Cost: 200 Shadow Dragon Scales, 25 (or 30 typo?) Fire Dragon Souls
Wyrmic Lore: Passive: All your spells gain a +17% Equipment Bonus to their chance to Critical Hit.
Additonal Cost: 200 Shadow Dragon Scales, 25 (or 30 typo?) Shadow Dragon Souls
Body Breaker: On Hit: 5% Chance Fortitude Save -5, Sunder Attempt.
Additional Cost: 200 Shadow Dragon Scales, 25 (or 30 typo?) Shadow Dragon Souls
Leg Breaker: On Hit: 5% Chance Reflex Save -5, Trip Attempt.
Additional Cost: 200 Fire Dragon Scales, 25 (or 30 typo?) Fire Dragon Souls
Mind Breaker: On Hit: 5% Chance Will Save -5, Hold Monster Attempt.
Additional Cost: 200 Fire Dragon Scales, 25 (or 30 typo?) Shadow Dragon Souls
Draconic Reinvigoration: Passive: +1 use/rest to Action Boost, Rallying Cry, Smite Evil, Turn Undead and Bard Songs. On Damage or Spell Damage: 2% chance to generate 1 Action Boost, Rallying Cry, Smite Evil, Turn Undead, and Bard Songs (triggers once per 100 seconds).
Additional Cost: 200 Shadow Dragon Scales, 25 (or 30 typo?) Fire Dragon Souls
Dragon Storm: On Use: 160 to 300 Damage Fire Breath then 160 to 30 Damage Cold Breath then 160 to 300 Damage Acid Breath (3 Uses per Rest) (Moving will disrupt the action, but the counter will still be used).
Additional Cost: 200 Fire Dragon Scales, 25 (or 30 typo?) Shadow Dragon Souls
3rd Degree Burns: On Vorpal: 85 to 195 Fire Damage every 2 seconds for 10 seconds. On Hit: 10% Chance Stuns non-bosses 1 sec (DC 45 Fortitude Save).
Additional Cost: 200 Fire Dragon Scales, 25 (or 30 typo?) Fire Dragon Souls
Additional:+12 Enhancement / Orb Bonus
Empty Colorless Augment Slot