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— Char Builder Lite — Ron's Character Planner — Smithy Alliance —
— DDO-ML — A guide for DDO-ML — How to Access Lamannia —
Just returning to the game? Want to catch up? Click Here
More Bank Space? Leomund's Secret Chest — Guild Management System (GMS) — Demi-God Reincarnation
— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
I'll pass this on to PurpleFooz (Haunted Halls is his baby). You can also expect a longer post about design intentions for Haunted Halls from him.
5 hours is an extreme quoted from our first pass of internal testers. This weekend will give us a more realistic answer.
Primarily, there are just a lot of optional encounters. The dungeon is all indoors and will probably get you lost on the first run. Secret Doors and Traps will be a big deal. The kobolds with the poisoned, mounted gatling crossbow are a bit ridiculous. Enjoy!
I think they may have been referring to FoS. Rumor is that he got fired after his last post in the forums.
I don't see how he'd be controversial, though. FoS makes some very informative posts. It's Vargouille who tends to get bitten, so to speak, whenever he posts...
Another teasing spoiler!
greatly appreciated
and lay off the negative attacks; we don't know everything that happened or what Feather was instructed to do; just the result; so if you don't know the root causes to the result you CANNOT complain about one person in particular - rather just complain about the results, which Turbine has continued to address.
We want MORE communication not less. and attacking one particular dev because they were involved with something that was / is very unpopular won't help the lines of communication; if anything negativity will only spurn dev communication.
Last edited by UurlockYgmeov; 01-22-2014 at 03:27 PM. Reason: my kobold powered spell checker is on Union Break
Help us help the new players. Adopt a new player today!
Promote your guild the right way: Sponsor a Raid night on your server today!
— Char Builder Lite — Ron's Character Planner — Smithy Alliance —
— DDO-ML — A guide for DDO-ML — How to Access Lamannia —
Just returning to the game? Want to catch up? Click Here
More Bank Space? Leomund's Secret Chest — Guild Management System (GMS) — Demi-God Reincarnation
— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
I very much like the concept of having old D&D modules inside of DDO.
The problems I have with having one quest with an estimated duration of 1.5 - 5 hours to complete - assuming there is no mechanism in place for periodic "saving" of progress - are:
1) Not everybody is going to have that kind of time to just run one quest.
2) What happens if you're near the very end, but then you're DC'd for an extended period (i.e. longer than the 5 minute window)? You would now have to re-run the entire quest, no?
3) No matter how fun the quest may be, no matter how many times you'd *LIKE* to re-run it, unless you're running solo, it's going to be awfully hard to coordinate such a big chunk of time between multiple players.
I have no idea if it's possible or not, given the limitations of existing code, but if there were some "resting points" that had to be entered that essenitally are "public areas" where people could log out for extended periods of time and then "resume" from there would be close to "ideal".
Love the concept, but really could use some way of "saving" progress, periodically.
But then, my opinion is worth excatly what you paid for it.
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Edit: I also ment to mention that back in my PnP days, rarely would we have just one gaming session for a quest. Even with "marathon" gaming sessions, we would often take a couple of sessions to complete even just one quest (I am NOT taking about an entire campaing; I am talking one, single quest). So "requiring" one session to run a "marathon quest" inside of DDO is, as implied, not ideal.
Still, I know there are limitations to what can - or even should - be done, but if it is at all technically possible to provide some type of periodic progress saving, please consider adding it.
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Last edited by ComicRelief; 01-22-2014 at 03:31 PM.
"...At least it tells us they understand our language; they're just not willing to speak to us in it. -Who knew they were French?"
Very nice and long overdue, so I really like that change and look positive into the future!
I second this, as it help to create dedicated and qualitative feedback. Due to time constraints I didn't applied for the Council but I am sure in combination with it others may give quick and good feedback to achieve a qualitative better and stable final build for the whole player base on the live servers!
Help us help the new players. Adopt a new player today!
Promote your guild the right way: Sponsor a Raid night on your server today!
— Char Builder Lite — Ron's Character Planner — Smithy Alliance —
— DDO-ML — A guide for DDO-ML — How to Access Lamannia —
Just returning to the game? Want to catch up? Click Here
More Bank Space? Leomund's Secret Chest — Guild Management System (GMS) — Demi-God Reincarnation
— OzyMoronic Barbarian (INT Barb+Rog SK) — AirForged the last Firebender (BF Sorc 18 2 Pal) —
Spectacled Librarian with a BIG GIANT HUGE SWORD (INT Ftr+Wiz+Rog) — Koboldowar VetII Arty and Dog
The changes sound great! As for the upcoming Haunted Halls, I'm very excited. It will be like a PnP adventure of old. Though when I mentioned to my wife that I wanted to schedule a 5 hr play session (probably 6 so we can take breaks) she looked at me like I had two heads, and I will owe her big!Anyways, with a quest this long people (at least i will) will want to coordinate and schedule a group way in advance, just like we used to do back in my 'ol PnP days. Love it!
The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
"From a distance you thought this was a chocolate chip kookie. Now you're sad."
This quest is sounding much too good to be just LV 28 Epic. Is there any chance it could also have a heroic version?
Or better yet, a mechanic similar to Devil Assault with dynamic level ranges?
I suggest this because it sounds like a good, iconic module like this could attract back the PnP crowd, but they'll want to spend a relatively short time before actually getting to experience it. As well, if it turns out as fun as it's sounding, people will want to play it ASAP.
Last edited by LeoLionxxx; 01-22-2014 at 03:46 PM. Reason: Bold tag not working :(
That's not lag, it's just DDO trying to become turn-based again.
Feature wishlist: colour-coded HP bars; red/blue teams in raids; rez-timer in party menu
Bug report form link
If there are alot of optionals and many of them are on the main path to an end boss, the base XP doesn't need to be 500k to be worth while. The optionals on the way to the end boss need to be a nice chunk though, at least 25k worth if not more. This way even when players fail at this long quest, there is some progress. This should be incentive enough to peel a chunk of people away from current XP/min into the new quest.
As for the side optionals, those should have an even larger chunk of XP. Harder the objective, bigger the pay out. Further away from the main goal, bigger the pay out. More obsticles to bypass, bigger the payout. Plus the more of them the better for players, both in exploring and actually doing them.
But these are all common sense things that I've been saying for years and telling the Devs for years on Lamannia that have been gone unheard and unlistened to. Look at the various horrible quests that were released, especially in the past year, that could be semi-fixed if the Devs sprinkled in mandatory objectives that gave XP through the quest. All those minibosses thrown into the players' paths to slow us down but give no XP could have been giving decent XP like in quests like Von3 and Tears. Killing large numbers of mobs giving additional XP for hitting a certain quota could have been added to several quests, such as found in Framework and Stormcleave Outpost. There's just a ton of ways to prop up bad quests better via this way, while also increasing the incentive to run good quests by throw more bones to players like this.
Yeah theres more then a few sides to every dice !
I for one dont mind a super long quest with optionals to make it even longer !
And why shouldnt there be named loot in optional chests , Thats how you incentivise running those optionals !
And no there doesn't need to be a crafting system like lob , just make a few more variations into a barter window , with unique upgrades and abilities and such !!