I was reading about a Cleric build earlier today - Clr17/Mnk2/Rog1. The Rogue level was taken first, and 4 ranks put in the Rogue skills (Open Lock, Disable Device, etc.) The poster of the build said that with four ranks in the skills, and maximum level-appropriate skill-booster items, he could get through just about any trap.
The build was posted almost three years ago, and I'm considering a similar 1-level Rogue splash and wondering if that's still the case. I know there are a few traps with unusually high DCs, but could I, say, get through Hard with only four points invested, or would it be necessary to throw some cross-class points into Disable Device and/or Open Lock to stay capable?