The reason shiradi is so popular is because it's the only effective way to kill things without chugging massive pots.
Why don't we get some synergy across the board on caster trees.
Every tree in the sorc tree should be geared to a specific element and also have a universal
fire tree .75 fire for each point spent and .50 universal
ice tree .75 cold for each point spent and .50 universal
Ek tree .75 force for each point spent and .50 universal
and so on
The wiz trees are good as is
am getting 1 universal and 2 sp per point is great allowing them the best of both worlds
and pm getting .75 neg and .75 uni is also good tho to even out maybe drop them to .50 uni or up the rest to .75 uni and give am 1.25
Granted this doesn't fix the sp issue but it starts to help.
Enhancments that drop the cost of spells should be buffed and just put a hard cap of being able to lower a spell cost no lower than the base cost of the spell if you put 18 ap(2 per tierx3 emp max heighten) in your tree into lowering the cost of spells it should make a significant difference.
capstones for the sorc trees need a rework they penalize wf without giving much of a benefit to fleshies how about you get healed by aoe spells of your chosen element and opposite elements you have -5% resist twords.
Ek top tier eldrich tempest needs sp cost toned down and cooldown lowered as well all other caster trees get low cost damage spell sla's lower it to 10 sp 6 sec cooldown and up the knockdown to at least 3 seconds 1 second doesn't do anything they bounce back up and cast spells as if they were never down.
eldrich strike tier 1 core should be 6 sp 6 seconds and upped to a 2w the spell damage on weapons should be -10% max sp while active with no continuous cost per hit.
Thoughts?