Goal:
Useful, almost entirely off-the-rack iconic that can run the agility, endurance and instinct trials. (The +wis in the enhancements can obviously be dropped but was thinking to rely on the reflex save and hit door 1 as much as needed, anyway)
Save v. traps needs to be high enough to allow all of us that do the swim or the jumping bits by crashing into everything with spikes or blades on the way to fail only on a 1. (That's the way I swim/jump, anyway.)
Monk run speed, obviously, for getting to the quest a bit faster.
Being able to shadow/phase to grab the endurance horn and run away.
Save v traps here, with the starter gear should hit 38 or 39.
Base reflex in this build
23
+5 resistance from iconic gear
+3 v. traps mechanic
+3 v. traps clever monkey
+4 master water stance
Total: 38
Useful BtA item for the +10 insight to jump in air stance:
Jidz-Tet'ka
So the BtC item for easier coin jumping that would need to be farmed:
Pendant of Time
(access to 30 min jump buff acquired on the way to 150 house P favor)
It is extremely likely this can be improved and the focus on high saves and dodge might be...overfocused. It would be nice if this could have a useful open locks/UMD as maybe some of the points in jump/swim are overkill. I've a couple of variants of this that give-up some dex for more wisdom and take stunning fist, but none that do power attack/cleave/great cleave as I expect lvl 16 to be the highest this particular toon should reach. Might be reworkable to do the same tasks for EE Crucible, but that's beyond my direct experience with monks or EE crucible.
Code:
Character Plan by DDO Character Planner Version 04.20.01
DDO Character Planner Home Page
Crucible Runner
Level 15 Lawful Neutral Shadar-Kai Male
(14 Monk \ 1 Rogue)
Hit Points: 183
Spell Points: 0
BAB: 10\10\15\20
Fortitude: 15
Reflex: 23
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 15)
Strength 14 15
Dexterity 20 23
Constitution 14 14
Intelligence 12 12
Wisdom 8 10
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 15)
Balance 9 27
Bluff -2 -2
Concentration 2 26
Diplomacy -2 -2
Disable Device 5 8
Haggle -2 1
Heal -1 0
Hide 5 6
Intimidate -2 -2
Jump 6 23
Listen -1 0
Move Silently 5 6
Open Lock 9 13
Perform n/a n/a
Repair 1 4
Search 5 5
Spellcraft 1 1
Spot 3 4
Swim 6 20
Tumble 9 23
Use Magic Device 2 2
Level 1 (Rogue)
Feat: (Selected) Lightning Reflexes
Level 2 (Monk)
Feat: (Monk Bonus) Dodge
Level 3 (Monk)
Feat: (Monk Bonus) Mobility
Feat: (Selected) Two Weapon Fighting
Level 4 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 5 (Monk)
Level 6 (Monk)
Feat: (Selected) Luck of Heroes
Level 7 (Monk)
Feat: (Monk Bonus) Weapon Finesse
Level 8 (Monk)
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Spring Attack
Enhancement: Shadar-Kai - Shadar-Kai Grit (Rank 1)
Enhancement: Shadar-Kai - Shadar-Kai Dexterity (Rank 1)
Enhancement: Shadar-Kai - Shadow Phase (Rank 1)
Enhancement: Shadar-Kai - Shadow Jaunt (Rank 1)
Enhancement: Shadar-Kai - Spiked Chain Attack (Rank 1)
Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
Enhancement: Mechanic (Rog) - Mechanics (Rank 2)
Enhancement: Mechanic (Rog) - Mechanics (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Way of the Clever Monkey (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
Enhancement: Shintao (Mnk) - Argent Fist (Rank 1)
Enhancement: Shintao (Mnk) - The Receptive Earth (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Restoring the Balance (Rank 1)
Enhancement: Shintao (Mnk) - Smite Tainted Creature (Rank 1)
Enhancement: Shintao (Mnk) - Fists of Iron (Rank 1)
Enhancement: Shintao (Mnk) - Conditioning (Rank 1)
Enhancement: Shintao (Mnk) - Conditioning (Rank 2)
Enhancement: Shintao (Mnk) - Conditioning (Rank 3)
Enhancement: Shintao (Mnk) - Lifting the Veil (Rank 1)
Enhancement: Shintao (Mnk) - Jade Strike (Rank 1)
Enhancement: Shintao (Mnk) - Dismissing Strike (Rank 1)
Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
Enhancement: Shintao (Mnk) - Difficulty at the Beginning (Rank 1)
Enhancement: Shintao (Mnk) - Tomb of Jade (Rank 1)
Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
Enhancement: Shintao (Mnk) - Rise of the Phoenix (Rank 1)
ETA: If I can give this build a name I'd go with something like Pinball Wizard as it should be a toon that can bounce off the spikes like a pinball and make it through despite that...except the wizard part would be confusing and I'm going to guess not everyone is familiar with "Tommy" anymore.