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  1. #1
    Community Member
    Join Date
    Dec 2009
    Posts
    9

    Default Wizard 18/ rogue2 build

    Ok so i need to tr a toon of mine and was looking at this build but before i build it i wanted to see if anyone had other ideas bout this. in that regard i will tell u that i don't have Wf, H/E, H/O, monk, artificer or druid, but working on getting them. Be honest i don't care if it is bad or good criticism for that is what makes the builds good. thank you before hand.


    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page

    mori
    Level 28 Lawful Good Drow Female
    (2 Rogue / 18 Wizard / 8 Epic)
    Hit Points: 436
    Spell Points: 1880

    BAB: 10/10/15/20
    Fortitude: 10
    Reflex: 12
    Will: 13

    Starting Ending Feat/Enhancement
    Abilities Base Stats Base Stats Modified Stats
    (32 Point) (Level 1) (Level 28) (Level 28)
    Strength 10 12 12
    Dexterity 11 14 16
    Constitution 14 18 18
    Intelligence 20 32 34
    Wisdom 11 14 14
    Charisma 10 12 12

    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +4 Tome of Intelligence used at level 15
    +5 Tome of Intelligence used at level 19

    Starting Ending Feat/Enhancement
    Base Skills Base Skills Modified Skills
    Skills (Level 1) (Level 28) (Level 28)
    Balance 4 7 15
    Bluff 4 5 13
    Concentration 4 25 33
    Diplomacy 2 3 11
    Disable Device 9 31.5 44.5
    Haggle 4 16.5 24.5
    Heal 0 2 10
    Hide 0 3 11
    Intimidate 0 1 9
    Jump 4 5 13
    Listen 4 6 22
    Move Silently 0 3 11
    Open Lock 4 25.5 38.5
    Perform n/a n/a n/a
    Repair 5 12 23
    Search 9 29 45
    Spellcraft 5 12 20
    Spot 4 23 39
    Swim 4 5 13
    Tumble 2 5 13
    Use Magic Device 4 17 25

    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Concentration (+2)
    Skill: Diplomacy (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Nimble Fingers
    Feat:: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Automatic) Attack
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shuriken Expertise
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Trapfinding

    Level 2 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Haggle (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Inscribe Wizard Scroll
    Feat: (Automatic) Magical Training

    Level 3 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Haggle (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip

    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Haggle (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+1)

    Level 5 (Rogue)
    Skill: Concentration (+1)
    Skill: Disable Device (+2)
    Skill: Haggle (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)
    Feat: (Automatic) Evasion

    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Haggle (+0.5)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Focus: Enchantment
    Enhancement: Drow - Spell Resistance (Rank 1)
    Enhancement: Drow - Drow Dexterity (Rank 1)
    Enhancement: Drow - Keen Senses (Rank 1)
    Enhancement: Drow - Keen Senses (Rank 2)
    Enhancement: Drow - Keen Senses (Rank 3)
    Enhancement: Drow - Nothing is Hidden (Rank 1)
    Enhancement: Drow - Nothing is Hidden (Rank 2)
    Enhancement: Drow - Nothing is Hidden (Rank 3)
    Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)

    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Haggle (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Mental Toughness
    Feat: (Automatic) Improved Heroic Durability

    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Haggle (+0.5)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)

    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Enchantment

    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Haggle (+0.5)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Drow - Spell Resistance (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
    Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
    Enhancement: Pale Master (Wiz) - Necrotic Touch (Rank 1)
    Enhancement: Pale Master (Wiz) - Necrotic Touch (Rank 2)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
    Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)

    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Search (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)

    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Haggle (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Improved Mental Toughness
    Feat: (Selected) Toughness
    Enhancement: Drow - Drow Dexterity (Rank 1)
    Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)

    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+0.5)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)

    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Haggle (+0.5)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Archmage (Wiz) - Transmutation I: Jump (Rank 1)
    Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 1)
    Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 2)
    Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 3)
    Enhancement: Archmage (Wiz) - Wand Heightening (Rank 1)
    Enhancement: Archmage (Wiz) - Wand Heightening (Rank 2)
    Enhancement: Archmage (Wiz) - Wand Heightening (Rank 3)
    Enhancemeent: Archmage (Wiz) - Wand and Scroll Mastery (Rank 1)

    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1.5)
    Skill: Open Lock (+1)
    Skill: Search (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Quicken Spell

    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+0.5)
    Skill: Open Lock (+1.5)
    Skill: Search (+0.5)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)

    Level 17 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+0.5)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Heighten Spell
    Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 2)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 3)
    Enhancement: Mechanic (Rog) - Awareness (Rank 1)
    Enhancement: Mechanic (Rog) - Awareness (Rank 2)
    Enhancement: Mechanic (Rog) - Awareness (Rank 3)
    Enhancement: Mechanic (Rog) - Improved Traps (Rank 1)
    Enhancement: Mechanic (Rog) - Improved Traps (Rank 2)
    Enhancement: Mechanic (Rog) - Improved Traps (Rank 3)
    Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 1)
    Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 2)
    Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 3)
    Enhancement: Archmage (Wiz) - Intelligence (Rank 1)
    Enhancement: Pale Master (Wiz) - Necrotic Touch (Rank 3)
    Enhancement: Pale Master (Wiz) - Efficient Quicken (Rank 1)
    Enhancement: Pale Master (Wiz) - Necrotic Bolt (Rank 1)
    Enhancement: Pale Master (Wiz) - Necrotic Bolt (Rank 2)
    Enhancement: Pale Master (Wiz) - Necrotic Bolt (Rank 3)

    Level 18 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+0.5)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness

    Level 19 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Haggle (+0.5)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)

    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Haggle (+0.5)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)

    Level 21 (Epic)
    Feat: (Selected) Epic: Great Constitution
    Feat: (Automatic) Epic: Epic Skills

    Level 22 (Epic)

    Level 23 (Epic)

    Level 24 (Epic)
    Ability Raise: INT
    Feat: (Selected) Epic: Great Dexterity

    Level 25 (Epic)

    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Epic Skill Focus (Arcane)

    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Reflexes

    Level 28 (Epic)
    Ability Raise: INT
    Moriginna, Faydra, Lafela, Ysandra ~Orien~

  2. #2
    Community Member parowan's Avatar
    Join Date
    Feb 2010
    Posts
    497

    Default

    What's your desired playstyle? Pale master CC with traps?

    In skills I would add to move silently - hide you can cover with invis, but ms is needed if you ever actually plan to sneak. If you can spare the points, bluff and diplo are nice for several quest optionals. But you're mostly ok. 1st priorities are: search, dd, spot, spellcraft, concentration. 2nd: open lock (unless you can cover it all with knock), umd. 3rd: MS, balance, bluff, diplo, with enough jump to get to 10 (+30 from spell) and a single point in tumble if you desire.

    Nimble fingers is a subpar feat choice. Many better options. Generally, you should be able to attain all your goals for skills without burning feats on them. And toughness is entirely optional, especially the second toughness.

    Why the Great Dex and Great Con? If taking a great ability it should be Int. And forget epic reflexes. Reflexes should be fine if you take insightful reflexes. Instead of those 3 epic feats take things like Epic Spell Focus or even ruin. Even watchful eye would give you more utility.

    I haven't really played a wiz since before MOTU, so don't rely too heavily on my advice. But for feats I'd go:
    1 insightful reflex
    2 maximize
    3 empower
    6 toughness or spell pen
    7 sf: enchant
    9 gsf: enchant
    12 quicken
    12 sf: necro
    15 gsf: necro or spell pen
    18 heighten
    21 epic sf:enchant
    24 gsf: necro or greater spell pen
    27 epic sf:necro or epic spell pen

    Probably worth consulting some of the builds out there, like the Pale Trapper.

    In general, build your wiz how you want, just make sure you take insightful reflexes so that evasion works, and put points in search, spot, and dd. That's the only absolutely necessary investment for the rogue/trapper side.

  3. #3
    Community Member
    Join Date
    Dec 2009
    Posts
    9

    Default anwser

    yes Necro/ cc trapper if poss.
    Moriginna, Faydra, Lafela, Ysandra ~Orien~

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