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  1. #1
    Community Member
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    Sep 2013
    Posts
    21

    Default Need help putting the pieces together

    I really like dual-wielding Paladins, especially if they're broadly self-sufficient and useful in a variety of situations (who doesn't?), but I've been convinced Paladins are sub-standard dps. The Noyellowbar build, especially the rogue-splash version, looks terrific and I'll probably build one down the road, but I really want to play another paladin.

    So I gave it some thought, and decided the best way to get a Paladin to do good dps was to include as little Paladin as possible (while still keeping it a Paladin). Since I intended to splash Rogue anyway for trapping, I decided that'd be the direction to go to find more dps. Someone in another thread mentioned (Ubongwah, perhaps) the idea of a dagger-wielding Paladin so I decided I'd take the ball and run with it. The current result is: Holycutpurse, an extremely Rogue-y Paladin (7 Paladin/7 Rogue/6 Ranger).

    The centerpiece of the plan is for him to pick up Knife Specialization (presumably with Kukris) which, during the 1/3 or so of his attacks for which Divine Sac is up, will give him roughly a 14-20/x4 Crit range. Then he's got solid but not excellent trapping skills, +10d6 SA damage, and good ranged. I'll put the full build below.

    A lot of the pieces are together, but I feel like I may be trying to do too much and things aren't as neatly tied together as they should be. Since he only gets CLW, healing will presumably be scroll-driven (which kinda sucks) so does he really need Empowered Healing? If he's going to get Impr Precise Shot and Combat Archer, shouldn't he really put more than 6 points into AA? I'm conflicted. Any input is welcome.

    Code:
    Character Plan by DDO Character Planner Version 04.20.01
    DDO Character Planner Home Page
    
    Holycutpurse 
    Level 28 Lawful Good Human Male
    (7 Paladin \ 7 Rogue \ 6 Ranger \ 8 Epic) 
    Hit Points: 402
    Spell Points: 178 
    BAB: 18\18\23\28\28
    Fortitude: 21
    Reflex: 22
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             16                    28
    Dexterity            16                    21
    Constitution         14                    18
    Intelligence         12                    16
    Wisdom                8                    12
    Charisma             14                    18
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    +5 Tome of Dexterity used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               7                    18
    Bluff                 6                    19
    Concentration         2                    32
    Diplomacy             2                    16
    Disable Device        5                    38
    Haggle                2                    13
    Heal                 -1                    33
    Hide                  7                    18
    Intimidate            2                    13
    Jump                  3                    18
    Listen               -1                    15
    Move Silently         7                    18
    Open Lock             7                    40
    Perform               n/a                  n/a
    Repair                1                    12
    Search                5                    40
    Spellcraft            1                    12
    Spot                  3                    38
    Swim                  6                    21
    Tumble                4                    15
    Use Magic Device      6                    36
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Cleave
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Power Attack
    
    
    Level 2 (Paladin)
    Feat: (Deity) Follower of the Sovereign Host
    
    
    Level 3 (Rogue)
    Feat: (Selected) Point Blank Shot
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 6 (Ranger)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 13 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 14 (Ranger)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Combat Archery
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Doubleshot
    Enhancement: Human - Human Versatility: Skill Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Human - Awareness (Rank 1)
    Enhancement: Human - Awareness (Rank 2)
    Enhancement: Human - Awareness (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Nimble Fingers (Rank 1)
    Enhancement: Human - Nimble Fingers (Rank 2)
    Enhancement: Human - Nimble Fingers (Rank 3)
    Enhancement: Human - Skill Mastery (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Heroism (Rank 1)
    Enhancement: Human - Greater Heroism (Rank 1)
    Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
    Enhancement: Assassin (Rog) - Dagger in the Back (Rank 1)
    Enhancement: Assassin (Rog) - Assassin's Trick (Rank 1)
    Enhancement: Assassin (Rog) - Heartseeker Poison (Rank 1)
    Enhancement: Assassin (Rog) - Shiv (Rank 1)
    Enhancement: Assassin (Rog) - Shiv (Rank 2)
    Enhancement: Assassin (Rog) - Shiv (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Venomed Blades (Rank 1)
    Enhancement: Assassin (Rog) - Bleed Them Out (Rank 1)
    Enhancement: Assassin (Rog) - Bleed Them Out (Rank 2)
    Enhancement: Assassin (Rog) - Bleed Them Out (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Critical Accuracy (Rank 1)
    Enhancement: Assassin (Rog) - Critical Accuracy (Rank 2)
    Enhancement: Assassin (Rog) - Critical Accuracy (Rank 3)
    Enhancement: Assassin (Rog) - Sneak Attack Training (Rank 1)
    Enhancement: Assassin (Rog) - Execute (Rank 1)
    Enhancement: Assassin (Rog) - Critical Damage (Rank 1)
    Enhancement: Assassin (Rog) - Critical Damage (Rank 2)
    Enhancement: Assassin (Rog) - Critical Damage (Rank 3)
    Enhancement: Assassin (Rog) - Killer (Rank 1)
    Enhancement: Assassin (Rog) - Killer (Rank 2)
    Enhancement: Assassin (Rog) - Killer (Rank 3)
    Enhancement: Assassin (Rog) - Knife Specialization (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
    Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
    Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
    Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Awareness (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Awareness (Rank 2)
    Last edited by Wrathharvest; 01-16-2014 at 02:10 PM.

  2. #2
    Community Member Ralmeth's Avatar
    Join Date
    Apr 2006
    Posts
    2,213

    Default

    I think you are trying to do too many things. 7 levels of Paladin is not that great IMO. If you want to primarily be a TWF Paladin then you should go with at least 15 levels so you pick up zeal and cure serious wounds. Your lay on hands should be fairly good as well, so your self healing is pretty good. Then add in your splash from there.
    The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
    "From a distance you thought this was a chocolate chip kookie. Now you're sad."

  3. #3
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    My view is if you're not going for at least pal lvl 14 (Zeal), you should stop at lvl 6 or earlier (unless you're doing it for a pally PL). The lvl 2 & 3 pally spells are all pretty blah, as are the lvl 12 core enhs. My dagger pally idea was rog 5 / pal 14 / ftr 1 or rog 5 / pal 15, depending on whether you'd rather have extra feat + extra action boost or 2nd lvl 4 spell (CSW or DW).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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