Went shopping and had a brainstorm, probably something the devs have already thought about:
Take this:
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Ascendance: Active Ability: (Cooldown 5mins) Transformation Assume angelic form (type outsider good, angel) . Any time you cast light damage spell, chance to gain temporary spell points. Any time you cast single target cure spells on a target, chance to give the target temporary HP. Any time you smite an enemy, chance to gain temporary HP. Your Angelic Presence and Astral Vibrance abilities do not have health requirements while in Angelic form. Astral Vibrance has no spell point drain while you are in Angelic form. Duration 2 minutes. Costs 50SP.
EDP Cost: 0 Ranks: Automatic Progression: 20 No requirements
and change one small part of the code:
Duration 2 minutes become duration 10 minutes
Ascendance: Active Ability: (Cooldown 5mins) Transformation Assume angelic form (type outsider good, angel) . Any time you cast light damage spell, chance to gain temporary spell points. Any time you cast single target cure spells on a target, chance to give the target temporary HP. Any time you smite an enemy, chance to gain temporary HP. Your Angelic Presence and Astral Vibrance abilities do not have health requirements while in Angelic form. Astral Vibrance has no spell point drain while you are in Angelic form. Duration 10 minutes. Costs 50SP.
Suddenly, you can have astral vibrance on all the at time.
This should grant a light and heal type archon effect, gaining stacks in a passive manner.
I think that should solve the stack problem.
This would help with spell points.
This would grant a power boost.
This would leave you with following to consider:
Divine Wrath tends to lose its target due to extreme slow casting time.
Solution, allow targeting allies/ground/self and~or allow quicken to be applied.
The capstone needs work.
Simply changing the capstone to have a cool down of 5~10 minutes would greatly help.
There is no spell pen or dc boosts in the epic destiny.
Not sure what to say here.
For reference:
Astral Vibrance: Active Ability: (Cooldown 10 seconds) Toggle While you are above 50% Health enemies below 50% health take 1d4 light damage every 2 seconds, increasing by 1d4 every 2 seconds they remain in your aura (up to 20d4 per 2 seconds), and nearby allies below 50% health receive 1d4 positive healing every 2 seconds increasing by 1d4 every 2 seconds they remain in your aura (up to 20d4 per 2 seconds). Costs 1 sp per 2 second, increasing by 1 every 2 seconds when active.
EDP Cost: 0 Ranks: Automatic Progression: 8 No requirements
I have actually finished out of a quest, forgot to turn this off and found myself almost completely without spell points while selling, repairing, and buffing as an epic character. Its quite a hassle turning it on and off in combat at the same time as ascendance, sometime the clicks are on cool down.
Also for reference:
Reborn in Light Epic Moment: Active Ability: (Cooldown 30mins) Each time you gain Endless Ardor or Righteous Fervor you gain a counter. When it reaches 50, ability becomes available. Epic Moment Transformation: You are healed to full health and activate Ascendance, Angelic Presence, and Astral Vibrance--even if they are currently on cooldown. For 2 minutes (or until you leave Angelic form), you are immune to light damage, gain 50% Incorporeality, and gain +100 Light and Healing Power. This ability can be used while dead, bringing you back at full health and in addition to the above benefits, the cooldowns of Light and Positive Energy spells are reduced to 1/5th normal, all spells cost 50% spell points. All of your physical attacks gain On Hit 100 Light damage and On Critical destroy evil undead or evil outsiders under 1000 hit points.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: Blood and Radiance 1
My recommendations,
Ascendance duration raised from 2 to 10 minutes, allowing Astral Vibrance to be useful and become a hallmark of the destiny.
Quicken applied to Divine Wrath, allowing it to be consistent.
Reborn in light cool down dropped from 30 to 5 minutes, granting a power boost and gaining a hallmark trait for this destiny.
This quickly and easily trundles up Exalted Angel, imho...
As far as anyone worrying that this will make the epic destiny a agro magnet, Favored Souls are very, very used to that. When Fawn is in the Fall of Truth raid, she naturally drifts to the center when the spectral dragons appear, knowing her auras will attract them anyway.
Last edited by Silverleafeon; 01-16-2014 at 06:44 PM.
I am going to assume that the new warpriest type epic destiny has something very hot in it like:
Level 3 innate: Any weapons you wield are considered your diety's favored weapon.
Thereby addressing the whole cleric lore situation in one fell swoop.
My toon often forgets to push Ascendancy.
Why?
Healers are very distracted.
They spend most of their time watching red bars, which leave far less time than normal for looking at cool downs.
Therefore a more forgiving approach to cool down in Exalted Angel would be appreciated.
I would be the first to admit I would love to see a DC boost in angel, but having a 4~5 minute cool down on reborn would
make the epic destiny more like a sorcerer. I like the suggestion of lower spell point costs, perhaps a tier 5 ~ 10% discount?
Seriously, take care what you do with Exalted Angel here. While I whole-heartedly agree it needs some work, please remember that there are some Paladins out there using this destiny for Melee, Healing & Utility. And what's cooler than being a Paladin that can change into an Angel, leap about with Wings, 'Strike Down' his enemies with glorious Light-powered strikes and healing with Renewal? Seriously. My ESOS Paladin really enjoys some of the aspects of this destiny.
I'll take some time to think through and post some suggestions on improvements for Exalted Angel, but this is my kneejerk reaction![]()
Testing out Astral Vibrance
Every two seconds it costs 1+x sp where x is the last cost.
It got up to -75 per two second before it turned itself off because of zero sp.
It does not damage foes over half health, and it does not heal allies over half health.
Its hard to test it, turning it off and on with the terrible spell cost.
In that case, I respectfully request that you shelve plans for a third divine destiny altogether until you do have enough time to give the sphere a proper re-work. This new direction you've described, where you're turning Exalted Angel from the de-facto divine DC destiny into a healbot tree and then creating a new third caster/melee hybrid tree, this direction sounds poor. What's worse, implementing this new hybrid tree will further entrench the divine sphere, meaning it would take even more work to properly fix than it would take now. Which means it will never be properly fixed.
This is an unfortunate, disheartening update, but I appreciate the communication at least. Very sad panda. (And the cynic in me expects that this new destiny will fail to include both wisdom as a stat choice and spell penetration per tier for divines. Both are of course required for any caster destiny, which is why Exalted is the de-facto divine caster destiny. It's the only one that offers both.)
So if I'm understanding this concept, you want the divine characters to work as follows:
DC casters use this new destiny
Melee use this new destiny
Healbots use Exalted Angel
Tanks use Unyielding Sovereignty
?
There are a lot of things I would say, but I promised a better outlook for a full year. So I will limit myself to saying that this design concept is...suboptimal.
I'm going to play "Let's Assume." even though Katherine Hepburn would advise against it...
There is something big ahead to do.
Let us assume that is raising the epic destiny levels from 5 to 10 by the time the level cap goes to 30.
You want the new tree usable by melee and casters.
Let us assume that is making off destiny farming easier.
You want to wait on completely redoing any epic destinies.
Let us assume that is because with the upcoming power boost all epic destinies with transform.
You have no inclination to work on the Sorcerer capstone.
Let us assume that Draconic Fury duration will be increased in the future transformation, fixing the epic moment.
You have waited forever to even consider reducing the cool down of Reborn in Light.
Let us assume you knew epic destinies were increasing to level 10, and it could be dealt with at that time.
You see that the divine sphere is lacking, and are moving to work on that.
Let us assume you intend to balance out the two most lacking epic destinies before the power surge.
You are trying to keep balance in the epic destinies.
Let us assume you know that increasing the levels will increase power on its own.
You are aware that divine DCs are well below normal and need attention.
Let us assume you will address that within both Exalted Angel in minor ways and in the new ED in major ways.
You realize that Exalted Angel and Unyielding Sentinel are both highly dependent upon favored soul and paladin respectively.
Let us assume you realize smite evil and lay on hand are based on paladin levels, and only certain favored souls get archons.
Realizing you want to make off destiny experiences (ode) more friendly in the new epic destiny, you look at the old as well.
Let us assume you will adjust certain aspects to make more classes be able to use these destinies.
Great to see progress here, but what we'd really like to see is fixes to existing BROKEN enhancements like eldritch knight's scroll mastery. Please don't neglect the sorcerer, she's already hugely underpowered and barely made it into the enhancement pass to begin with. Right now the overly-nerfed sorc is what needs attention.
I agree, it need genius, the kind of genius that brought us Divine Disciple thru a combined dev effort.
I'm having trouble testing astral vibrance with all its tangles, and its complex.
The sp cost increasing +1 per use is ridiculous.
Turning on Ascendancy every 5 minutes leaves me with places were the party is not doing much at times.
Party members under half health get healed quickly from afar.
Monster under half health die fairly quickly.
Perhaps more EE questing would help, but that is were one hardly has any time to watch cool down counters.
Sigh...
I like the idea of some SLAs in the new divine destiny.
Please include a light SLA that we can twist into Exalted Angel.
Two would be even better, particularly if one was area of effect.
Please consider including other SLAs that are wisdom or charisma based.
Tsuanmi has a downfall, in that it gets rid of most debuffs and crowd control.
So the divine sphere needs more twistable SLAs.
Consider carefully a third healing SLA somewhere, twistable or not.
http://ddowiki.com/page/Druid_spells
Earthquake
Evocation
Summons an earthquake beneath your enemies' feet. Enemies within the area of effect have an additional 30% spell failure chance, and every three seconds they are knocked down and take 2 to 16 points of damage. A successful reflex save vs. the damage halves the damage, and a reflex save vs. the knockdown negates it. Flying enemies are immune. D&D Dice: Deals 2d8 level bludgeoning damage.
http://www.d20srd.org/srd/spellLists/clericSpells.htm
It is found in the sdr {D&D 3rd edition public domain} under cleric spells level 8, right beside firestorm.
Bringing this spell into the cleric/favored soul spell book would be earthshaking (pardon the pun) akin to divine punishment being added.
Fawngate's final build might be a druid, partly because of this spell.
Even if it is added to the cleric spell book, druids will be more effective using it, because they have
water elemental form and the spells: sleet storm and ice storm.
http://www.d20srd.org/srd/spells/earthquake.htm
Originally Posted by SDR
This actually would be a huge bone to throw the divine right now, let them chew on that till December...
Last edited by Silverleafeon; 01-17-2014 at 05:29 AM.