The idea behind this build was an EE trash mob tank. I almost exclusively pug and i always take anyone that joins. When inexperianced players get in over their heads they tend to panic and their contribution tends to fall to 0. This is the build that can rush in the middle of the group of ee mobs, get their attention and keep that trash ocupied long enough for less experianced players to take a deep breath and figure out how they can contribute.
It has full BAB, ee effective saves, knockdown immunity, makes good use of defensive roll rogue feat with it's large hp pool, has quickened, extended 1min displacement and can use imp. uncunny dodge to make itself pretty much temporarily invincible in a tough situation.
13 Rogue / 5 Wizard / 2 Paladin
RRWWWWWPPRRRRRRRRRRR
DWARF
Past lives: 36 point build prefered.
Tomes: not rly needed but suggested +3 str for the whole thf line
Attributes:
starting attributes 36pt:
str 14
dex 14
con 20
int 10
wiz 8
cha 12
with +5 dex tome to qualify for imp. sneak attack (also +4 str tome for thf):
str 13
dex 16
con 19
int 10
wiz 8
cha 12
-> All lvl-ups in con.
Feats:
1) Power Attack
3) Cleave 3w)Extend
6) Force of personality
7w) Quicken
8p) whatever
9) G. cleave
12) THF
15) Imp. crit Slashing
17r) Defensive roll
18) iTHF
20r) Opportunist
21) gTHF
24) Dodge (imp. sneak attack)
26ed) Perfect thf
27) Epic prr
28ed) Elusive target
Skills:
rogue: max intimidate, max umd, max search, max dd, max open lock, point in tumble, rest heal/move silently.
wizard: all in concentration
pally: all in heal
Spells:
1) Prot. from evil, Tumble, Jump, FF
2) Invisibility, Ghust of Wind, Blur
3) Displacement, Rage
Enhancements:
Dwarf 18ap:
-all cores
-all axe training
-child of the mountain 1/3
-TYWA
Acrobat 27ap:
-cores to lvl12 (kip up)
-charming 3/3
-faster sneaking 3/3
-haste boost 3/3
-improved glancing blows 3/3
-dex or str to make even
-no mercy 3/3
-improved defensive roll 3/3
Eldrich knight 35ap:
-cores to lvl3
-improved mage armor 3/3
-toughness 2/3
-battlemage 3/3
-improved shield 3/3
-martial training
-wand and scroll mastery 3/3
-arcane barrier 3/3
-elemental resistance 3/3
-critical accuracy 3/3
-critical damage 3/3
-tenser's transformation
-doublestrike 2/3
-eldrich tempest 1/3
Group destiny: Fury of the wild
Tunnel vission 3/3
Primal scream 3/3
Injury 1/3
Acute instincts 3/3
Insult 1/1
Ward agains weird 2/3
Sence weakness 3/3
Owerwhelming force 3/3
Fury Eternal 1/1
Unbriddled Fury 1/1
Twists:
t1 Endless Faith / t2 Improved power attack
t1 Brace for Impact
t1 Rejuvenation Cacoon
Solo destiny: Legendary dreadnaught
Extra Action Boost 2/3
Constitution
Momentum swing 3/3
Improved Power Attack 1/1
Lay Waste 1/1
Critical Damage 3/3
Anvil Of Thunder 1/1
Advancing Blows 1/1
Devastating Critical 1/1
Masters Blitz 1/1
Headmans Chop 1/1
Twists:
t4 Sence Weakness
t1 Brace for Impact
t1 Rejuvenation Cacoon
Gear atm:
Googles: Charismatic +10 googles of Accuracy +10
Headgear: EE Helm of the White dragon con+8 (resistance +7 & draconic soul gem)
Necklace: Deadly +10 necklace of Intimidation +19
Trinket: Planar focus of Prowess con+3
Cloak: Cloak of Night lvl24
Belt: GS Conc. op, +6 cha skills, +4 concentration, +2 str skills, +100sp, +15hp, +10hp, +6 wisdom, +10 diplo, +10 haggle
Ring1: Seal of house Avithoul 7dex
Gloves: Epic gloves of the Claw
Boots: EH Goatskin Boots 115% forty (+30 false life)
Ring2: Canith crafted with colorless and yellow - Mobile ring of Good luck +2 (+200sp, Vitality +20)
Bracers: Convalescent bracers of sup. parring
Armor: Flawless white dragonscale (+12 prr)
Weapon:
Cleaver primary
eAGA dr braker
Unbuffed stats:
82 unbuffed intimidate without gear switches
15% dodge with the dodge feat. Could get 4% higher with different gear setup.
I consider main strenght of this build, apart from it's survivability, it's practicality. No running arround scrolling tenser and displace. DPS obviously was not the focus of the build. So far build does very nicely in ee solos, here is a link of what i did so far on a not entirely prefected 3rd lifer with no ePLs and no fancy consumable ussage: LINK