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  1. #41
    Community Member Nestroy's Avatar
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    1st, DDO will not invest in 4 new servers. This is just too cost intensive.
    2nd, since they introduced crushing lag on Wayfinder some time ago, I am not sure if DDO still is on physically different machines. When they last time switched ware houses (last year, I think) I am sure they virtualized the servers.
    3rd, joining servers would be admitting defeat. So this is only the way of last resort.

    Therefore, do not expect anything from them in that department soon, and if it is comming, expcet DDO to die within 1/2 year.

    @ Deadlock

    Thank you for the information. this greatly helps! Another big fail from Turbine to communicate appropriately.

  2. #42
    Community Member humbleroller's Avatar
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    Quote Originally Posted by Hafeal View Post
    Op -
    ...
    So, there have been more than 2 quests released in the last 6 months, you are just upset one was a paid expansion. *shrug* Everyone wants something for free. Complain about the 'fail" of the expansion but more than 2 quests have been released - the fact that they may not have been available to you without spending some cash, is a different issue.
    as i said, VIPs should have got it for free.
    Real join date: Update 7

  3. #43
    Community Member Sokól's Avatar
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    Quote Originally Posted by Teh_Troll View Post
    When comm drops were "doubled" pugging was AWESOME. EE groups for everything, filled fast and was a ton of fun.

    Do something like that again.
    This was also the case on Argo.
    Argonnessen: Hilmir - Purkilius - Jinu - Vignir @ Blood Assassin´s

  4. #44
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    DDO is instanced. Quests are private instances, and public areas spawn additional instances as needed. So why do we even have separate servers at all?

    I rather doubt that one "server" actually corresponds to a single physical machine. I'd assume they have farms of machines, load balance across them, etc.. Couldn't they just do that on a bigger scale with a single, integrated world?

    It it just to increase the character name space?

  5. #45
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    Quote Originally Posted by Hafeal View Post
    there have been more than 2 quests released in the last 6 months
    You are so right. Pardon him for imprecise dates, as the truth is it's only been a 4.9-month stretch with only those 2 quests, not 6 months.

    (But how long until more show up? Next update is not even on Lama yet. It may well be 6 months by then.)
    Last edited by SirValentine; 01-15-2014 at 05:40 AM.

  6. #46
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    Quote Originally Posted by humbleroller View Post
    as i said, VIPs should have got it for free.
    Again, a different issue. I am not saying your concern is invalid or your criticism unwarranted.

    Quote Originally Posted by SirValentine View Post
    You are so right. Pardon him for imprecise dates, as the truth is it's only been a 4.9-month stretch with only those 2 quests, not 6 months.

    (But how long until more show up? Next update is not even on Lama yet. It may well be 6 months by then.)
    Based on the history of updates since the launch of EU, I would guess an update for mid to late February around DDO's 8th birthday.
    The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
    -1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
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  7. #47
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    Quote Originally Posted by humbleroller View Post
    as i said, VIPs should have got it for free.
    Poorly stated.

    "It should have been made part of the subscription" is what you wanted to say. VIPs don't get anything for free, they pay for all of it on a subscription basis.

    Also, I agree with you. It seems that things are so tight that both new adventure packs developed in 2013 were simply lumped together and called an expansion to allow them to be relatively overpriced and not part of the VIP subscription. Other than that we got an epic retread of GH a couple short lead in quests to that expansion and two stand alone quests near the end of the year.

  8. #48
    Community Member Chai's Avatar
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    Quote Originally Posted by Hafeal View Post
    Op -

    No, not feeling the need.



    So, there have been more than 2 quests released in the last 6 months, you are just upset one was a paid expansion. *shrug* Everyone wants something for free. Complain about the 'fail" of the expansion but more than 2 quests have been released - the fact that they may not have been available to you without spending some cash, is a different issue.
    Historically content updates have been more than 2 quests. It shows the lack of focus on content, with the rise of focus on systems to provide the time sync. Instead of getting new content to play through, we get a new system to grind for, in the same old content.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  9. #49
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by Chai View Post
    Historically content updates have been more than 2 quests. It shows the lack of focus on content, with the rise of focus on systems to provide the time sync. Instead of getting new content to play through, we get a new system to grind for, in the same old content.
    Funny thing about this "content" is I've run both the quests once on EE . . . an haven't bothered running them again. I forget they exist.

  10. #50
    Community Member Robai's Avatar
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    • Remove scaling (totally)
    • +10% Flawless Victory Bonus (= no death) should be per person, not per party
    • Give +10% xp bonus for full parties (no hirelings)
    • Server merge would be nice, but only if possible to avoid noticeable additional lag (some lag is better than ghost towns, but ghost towns is better than huge lag)
    Loot Design, S/S/S system, TR Cache Button, The exact trap DCs in EE HH, A guide for DDO-ML, Unknown Heroes: 3rd place, Welcome to Orien: /joinchannel Titan
    Quote Originally Posted by Certon View Post
    This is the most perfect suggestion in the history of suggestions, and it is full of upsides for both players and servers.

  11. #51
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by TheRobai View Post
    • Remove scaling (totally)
    • +10% Flawless Victory Bonus (= no death) should be per person, not per party
    • Give +10% xp bonus for full parties (no hirelings)
    • Server merge would be nice, but only if possible to avoid noticeable additional lag (some lag is better than ghost towns, but ghost towns is better than huge lag)
    *And go back to the era of Soloing being Impossible? No thanks!
    *Absolutely! /Signed
    *No No No! Why would you give MORE XP to the Party without the Intentional Gimping?
    Seriously - You put in an XP Bonus for No Hirelings and Players who use Hires will become Pariahs!
    Just NO!
    P.S. Every Single One of My IP LFMs starts {and 99% of the time finishes} with a Hire - I have no problems with joiners also pulling Hires! - Yet how many people would join, see hire, Leave if your suggestion was acted upon by the Devs?
    *Give the Devs SOME Credit at least! - They MUST Realise that delivering Server Merges that Produce MOAR Lag would be a BAD thing to do and therefore if they were to Server Merge would be Unlikely to do so!

  12. #52
    2015 DDO Players Council Seikojin's Avatar
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    Server merges are a death rattle sign. So no merges.

  13. #53
    Community Member Nayus's Avatar
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    I don't think removing it would be a good idea but vastly decreasing how dungeon scaling works would work out pretty well, you would need to reduce Trap Damage and maybe Caster damage in the other hand.

  14. #54

    Default Not sure a server is the solution

    I'm not sure a merging of the servers is going to solve any of the plugging issues. I frequently see a large number of groups in LFM panel during my play times on Thelanis. I have started to put up my own LFM as well, but most of the time these dont't fill but I do get a few folks to join. I think the issue is more centered around the incentive to group as opposed to low population size. I would try increasing the benefits to grouping, as suggested by many others, prior to another server merge.

  15. #55
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    Quote Originally Posted by Nayus View Post
    I don't think removing it would be a good idea but vastly decreasing how dungeon scaling works would work out pretty well, you would need to reduce Trap Damage and maybe Caster damage in the other hand.
    Decreasing dungeon scaling??? Sorry, " vastly decreasing " ...

    No, no and no.

    Simple Math here.... party of 6 instead of 1. Boss has lets say 300k HP rather than 210k HP. ..... that's 50k per person, rather than 210k for one person. How is scaling even an issue?! Even if you had 2 PROFESSIONAL PIKERS who can't DPS AT ALL... that's 4 DPS... Hence 75k HP to remove from boss per person, instead of 210k.

    So either way, scaling is already a joke in comparison to how much more easier it gets by adding people.

  16. #56
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    Quote Originally Posted by Chai View Post
    Historically content updates have been more than 2 quests. It shows the lack of focus on content, with the rise of focus on systems to provide the time sync. Instead of getting new content to play through, we get a new system to grind for, in the same old content.
    *shrug* Some people want a content free update dedicated only to fixing bugs.

    It isn't the first time they have issued a content with only a couple of free quests. The last 2 years have certainly been spent on Reincarnation, Augments and 2 paid expansions. So, perhaps you are right. Of course, between the layoffs in 2012 and the plain turn-over, apparently, of most of the known (on the forums) dev staff, I am not so sure your point of focus isn't dead on.
    The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
    -1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
    From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker


  17. #57
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    Quote Originally Posted by Nayus View Post
    Turbine:
    Admit we lost players...
    Admit DDO is not the same when you can't barely join a group...
    Admit a group is not the same when it only has 2 or 3 people...
    Admit a group is not the same when we're all but soloists gathered together...
    Admit you gave self-healing and survivability to everyone but Fighters so no one absolutely needs to join a group...
    Admit even Fighters can multi-class and get some self-healing (Barbarians can't by the way)...
    Admit that hirelings exist...
    Admit even if you hadn't done that, we would still be better off solo'ing because Heroics are mostly easy for a veteran as long as they take it cool...

    Admit we lost players (again)...
    Admit DDO is not the same when there are so few PUGs... again...


    Merge some servers for the sake of Lady Vol... Pretty please... do it :/
    Dont worry, many more players will be leaving for upcoming big named games. Good thing is that it will get rid of the noobs infesting my server.

  18. #58
    Community Member Robai's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    *And go back to the era of Soloing being Impossible? No thanks!
    *Absolutely! /Signed
    *No No No! Why would you give MORE XP to the Party without the Intentional Gimping?
    Seriously - You put in an XP Bonus for No Hirelings and Players who use Hires will become Pariahs!
    Just NO!
    P.S. Every Single One of My IP LFMs starts {and 99% of the time finishes} with a Hire - I have no problems with joiners also pulling Hires! - Yet how many people would join, see hire, Leave if your suggestion was acted upon by the Devs?
    *Give the Devs SOME Credit at least! - They MUST Realise that delivering Server Merges that Produce MOAR Lag would be a BAD thing to do and therefore if they were to Server Merge would be Unlikely to do so!
    Soloing Elites at level should be very hard! That's the point!
    Soloing would still be easy on Normal or being higher lvl than quest lvl.

    You got me wrong, I quite often use hirelings on my Barbarian/Fighter. Hirelings are good for that! But the 'full party' bonus should apply only for full party of real persons (it's just an additional BONUS, to encourage grouping).
    For example, 3 persons + 3 hirelings = no ' full party' bonus.
    And you can always dismiss hire if anyone wants to join.
    Last edited by TheRobai; 01-15-2014 at 03:58 PM.
    Loot Design, S/S/S system, TR Cache Button, The exact trap DCs in EE HH, A guide for DDO-ML, Unknown Heroes: 3rd place, Welcome to Orien: /joinchannel Titan
    Quote Originally Posted by Certon View Post
    This is the most perfect suggestion in the history of suggestions, and it is full of upsides for both players and servers.

  19. #59
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    Again, for people that want to see dungeon scaling done away with, you don't fully understand what you're asking. Good players will continue to solo and pugs will be noob-central even more so than now.

  20. #60
    Community Member Robai's Avatar
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    Quote Originally Posted by jalont View Post
    Good players will continue to solo
    and it will be a lot slower to solo elites at level (as it should!).
    Quote Originally Posted by jalont View Post
    pugs will be noob-central even more so than now.
    Why? In full groups it won't make any difference.
    If new players prefer to solo easily then there is Normal/Casual for that.

    Even I very often solo or duo with a guildier since putting lfm now = increased scaling and high chance of -10% xp death penalty.
    At least I will always put lfm if scaling will be removed (even -10% xp death penalty would be worth that if quest will be completed at least 15% faster).
    Loot Design, S/S/S system, TR Cache Button, The exact trap DCs in EE HH, A guide for DDO-ML, Unknown Heroes: 3rd place, Welcome to Orien: /joinchannel Titan
    Quote Originally Posted by Certon View Post
    This is the most perfect suggestion in the history of suggestions, and it is full of upsides for both players and servers.

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