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  1. #1
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    Default Human Pure Rogue Repeater build please

    I'm playing the free mode with no extra help, I have a lv 7 halfling rogue from years ago I can respec down the line if I decide I prefer to be a Halfling but for now I want to try a pure human repeating rogue.
    I need a build and advice on where to put stats, feats, what weapon to use during the lower levels etc... I haven't played since 2006 or so and I forgot everything. So please use plain English and not ddo abbreviations because I don't know what all that stuff means.

    I hope to group a lot but I guess I need to do some solo stuff too ;-)
    thanks

  2. #2

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    Quote Originally Posted by solchitlins View Post
    I'm playing the free mode with no extra help, I have a lv 7 halfling rogue from years ago I can respec down the line if I decide I prefer to be a Halfling but for now I want to try a pure human repeating rogue.
    I need a build and advice on where to put stats, feats, what weapon to use during the lower levels etc... I haven't played since 2006 or so and I forgot everything. So please use plain English and not ddo abbreviations because I don't know what all that stuff means.

    I hope to group a lot but I guess I need to do some solo stuff too ;-)
    thanks
    There is a thread that was very popular for a while called Rogue Repeaters UNITE. I believe it has not been updated in a while though.
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  3. #3
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    yeah I saw that
    https://www.ddo.com/forums/showthrea...r-Rogues-UNITE!!!
    the only activity in the last couple years was someone telling a guy he had too much con, figured I'd start a new thread because the game has changed alot

    I was thinking human would work best but if there's a reason dwarf or halfling would work better let me know
    Last edited by solchitlins; 01-11-2014 at 08:01 PM.

  4. #4

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    Quote Originally Posted by solchitlins View Post
    yeah I saw that
    https://www.ddo.com/forums/showthrea...r-Rogues-UNITE!!!
    the only activity in the last couple years was someone telling a guy he had too much con, figured I'd start a new thread because the game has changed alot

    I was thinking human would work best but if there's a reason dwarf or halfling would work better let me know
    I saw you got some advice here--https://www.ddo.com/forums/showthrea...ight=mechassin
    Was this not sufficient? Seems like some old vets gave great feedback--Katz posted a build too
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  5. #5
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    Quote Originally Posted by Saekee View Post
    I saw you got some advice here--https://www.ddo.com/forums/showthrea...ight=mechassin
    Was this not sufficient? Seems like some old vets gave great feedback--Katz posted a build too
    he gave me a halfling build, which I have been playing with, but others said Human were better and someone implied that there was bad advice being given and I don't know enough about the game to tell what is what, so I asked if human or dwarf would be better and no one really addressed my questions so I figured I'd start a new Human thread.

    If the build Katz gave me is better than a human build that's cool, I'll just continue with that
    Last edited by solchitlins; 01-12-2014 at 01:33 PM.

  6. #6

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    Quote Originally Posted by solchitlins View Post
    he gave me a halfling build, which I have been playing with, but others said Human were better and someone implied that there was bad advice being given and I don't know enough about the game to tell what is what, so I asked if human or dwarf would be better and no one really addressed my questions so I figured I'd start a new Human thread.

    If the build Katz gave me is better than a human build that's cool, I'll just continue with that
    Human would get the extra feat--in this case I would do Rapid Shot, which stacks with Rapid Reload. Halflings get the dragonmarks (Katz has that one at level 6) and additional sneak attack damage as well as bonuses to AC and stealth.
    Drow get a good starting score to INT (if you have drow unlocked), whereas Elves have a great dragonmark as well.

    It is up to your playstyle--all good--ultimately Human is the safest race to use since there are many flexible and useful enhancements (skill boosts, Greater Heroism, etc) as well as a bonus skill point per level and the extra feat.

    I am sure the build you have is fine! Have fun with it, see if you can TR it at level 20 and then, with that experience, you can consider your next life. You can always start up new characters and experiment as well--level 7 can be achieved very quickly.
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  7. #7
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    yeah, that's why I wanted to look at a human build, I wouldn't know what feats to take or where to put my points

  8. #8
    Community Member Bunker's Avatar
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    Quote Originally Posted by solchitlins View Post
    I'm playing the free mode with no extra help, I have a lv 7 halfling rogue from years ago I can respec down the line if I decide I prefer to be a Halfling but for now I want to try a pure human repeating rogue.
    I need a build and advice on where to put stats, feats, what weapon to use during the lower levels etc... I haven't played since 2006 or so and I forgot everything. So please use plain English and not ddo abbreviations because I don't know what all that stuff means.

    I hope to group a lot but I guess I need to do some solo stuff too ;-)
    thanks
    Solchitlins: Bunk here to add a few thoughts on Human Pure Rogue Repeater Builds.

    Yes, the Repeater Rogues Unite thread in my Sig. is rather old, and quite dead due to it's age. There have been leaps and bounds in regards to repeater users, gear, enhancement changes, feat changes and of course level increases (including epics) since that thread was active and relevant.

    Why human?

    Like many long time players, we like to stick with what works, and what we've always done. Katz's Halfling build is solid, and I think he chooses Halfling over other races cause that is his race flavor of choice. I've always been Human with my repeater builds because that is my race flavor of choice. I think him and I, along with any others make it work the best way we can.

    Humans are a bit more diverse, and the way I build up a repeater user, I think the human enhancement line works really well. The EXTRA Feat is nice (not necessary in all builds) to have since rogues do not get as many bonus feats as one might want.

    Pure Rogue?

    IMO, pure rogue has its strong and weak points. For advance players, there can be some tasty multiclass combinations out there. Including classes such as Artificer, Paladin, Ranger, Fighter, Barbarian in different ways can make for some interesting and strong builds. I didn't include monk, although many will say they are a good splash also, but until there is a way to make monks centered while holding a repeater, IMO it will never be a great multiclass option.

    I haven't used a character planner in a long while, so just going to wing it on build points. Here goes.

    Level 0 (28 points)

    Str: 10 (2 points)
    Dex: 16 (10 points)
    Con: 14 (6 points)
    Int: 16 (10 points)
    Wis: 8
    Cha: 8

    Notes: I never see the reason to max out any score, so if you TR, or have access to 32, 34 or 36 point builds, I still would not increase my Dex or Int above 16. Putting 3 starting points into any 1 stat simply to raise it 1 point is just a wasteful way to spend your points as a rogue. (unless it is necessary to reach a feat that has a high requirement, there is no reason to build like this) Strength is always nice to pump a few points in, because being burdened is a pain, and as a rogue, you never want this to happen. Charisma is always important, and should not be overlooked. And not just for UMD. As a 28 point build, putting a few points into charisma is tempting, but you are just starting out, so stick to the basic meat and potato setup.

    Level 20 (5 level up points)

    Str: 10
    Dex: 18 (2 lvl up points)
    Con: 14
    Int: 19 (3 lvl up points)
    Wis: 8
    Cha: 8

    Notes: You will want a dexterity of 21 from your base points + tomes. It will be fairly easy to get a +3 dex tome on your first leveling experience through trade or possible loots. So 18+3 gets you the 21 you will want. Int is your bread and butter, so putting the rest of the points in there is just logical. I would increase your Int at lvls 4, 8 and 12 simply because it will help increase your skill points as you level. Not by much, but ever point counts.

    Feats: (7+1+4 = 12)

    1. Point Blank Shot
    1. Rapid Reload(Light or Heavy Repeater till level 6)
    3. Rapid Shot
    6. Precise Shot
    9. Dodge or Toughness or Completionist or (pick something)
    10. Rogue Feat
    12. Imp. Crit. Ranged
    13. Rogue Feat
    15. Imp. precise shot
    16. Rogue Feat
    18. Precision
    19. Rogue Feat

    Notes: Take one of the Exotic Repeater feats at level 1. Before you take level 6, switch it out, and continue on. That way you will always be proficient in repeaters from level 1-20. Feat at level 9 is totally up to you. Pick one that is available. I know, what is the point of having the extra feat if there really isn't a good one to take. You might ask yourself why you went human in the first place. However, the reason for choosing human is not just for the feat, so pick one you like, and roll with it. (obviously completionist is out of the question, but all rogues must have a goal) The Rogue Feat list is small, so look them over, and pick which ones you like. Improved Evasion should be taken, and probably at level 10, but all others I leave to you.

    Skills and Enhancements: Lots of points, lots of choices. I will be back later to go over some choices, and what I would take. Please consider the importance of a few human selections for enhancements. Those included would be the Int Boost and Damage Boost, as well as the Sneak Attack and possible Skill selections. As far as skill points, pay close attention to the Charisma skills, as many of those will be important, and possibly more important than the "standard" of rogue skills.

    More to come.

    -Bunk
    Mothergoose - Kardinal - Bunks

  9. #9
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    thanks

    will a human be less squishy?

  10. #10
    Community Member Bunker's Avatar
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    Quote Originally Posted by solchitlins View Post
    thanks

    will a human be less squishy?
    I don't think so. There are very few differences between races and whether or not you will be squishy. The diversity of classes when it comes to being weak, or squishy, or survivable is far more extensive than between races.
    Mothergoose - Kardinal - Bunks

  11. #11
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    Sweet! This is very timely and useful thread to me - I'm in my epics on a pure artificer, and have started looking towards to TR'ing. He's currently on his first life. I had planned to go through some variation of ranger/rogue for a few lives to gain some range- and skill-based past life feats, and had assumed I wouldn't be using my repeating xbows too much once I TR'ed out of Arti (for some reason I had assumed other classes didn't really use them much [I'm also newly-returned to the game, so newbish in many respects]) - cool to see there are builds out there.

    So I normally play dwarves, but wanted to mix it up for a life or two and try something new - could you guys elaborate on the racial enhancements of the other races - specifically human vs. halfling (which I've never played) - and how they might benefit a rogue-ly repeater build? What about others? i.e., Drow, Helf, etc.?

    What about multi-class combinations? I was intending on going Ranger with a rogue splash (and becoming melee based), but with the idea of continuing my focus on repeaters coming about due to this thread, I might want to change that... not sure if too many ranger levels would have any real benefit...

    Anywy, any input would be welcome!

    Peace!
    Last edited by oaxadan; 01-23-2014 at 02:30 PM.

  12. #12
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    Quote Originally Posted by Bunker View Post
    Solchitlins: Bunk here to add a few thoughts on Human Pure Rogue Repeater Builds.



    Notes: Take one of the Exotic Repeater feats at level 1. Before you take level 6, switch it out, and continue on. That way you will always be proficient in repeaters from level 1-20. Feat at level 9 is totally up to you. Pick one that is available. I know, what is the point of having the extra f

    -Bunk
    how do you just drop a feat at level 6 and why do you do this? I'm new to this build as well and fairly new to the game, so maybe there's something obvious here that I'm missing. If so would you mind filling me in ? Thanks.
    ps. Also noticing this is an old thread, a lot are out of date here. Is there any current topic on repeater rogues? Thx

  13. #13
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    Quote Originally Posted by buttermilker View Post
    how do you just drop a feat at level 6 and why do you do this? I'm new to this build as well and fairly new to the game, so maybe there's something obvious here that I'm missing. If so would you mind filling me in ? Thanks.
    ps. Also noticing this is an old thread, a lot are out of date here. Is there any current topic on repeater rogues? Thx
    at level 6 rouge mechanic you get the repeater prof in the core enhancements but you dont want to wait for level 6 to use repeaters. thus you take the feat early on and swap it out when you get the core ehn. to swa out a feat you need a feat respec token, you can get one free from the solo quest next to the AH in the market place, some text to read and then some questions to awnser and you ge a free feat exchange token. in House J under the gardens you can find a Mindflair named fred talk to him to respec your feat. if you no longer have your free respec the cost for a feat change will be a type of syberis shard and some plat. usually if i know i have to respec early i will just pay the price as the price goes up with your level so I tend to keep my free option for whe i reach epics and maybe find out I have to respec another feat then.

    GL
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  14. #14
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    Replying to an old post:
    Quote Originally Posted by Bunker View Post
    Take one of the Exotic Repeater feats at level 1. Before you take level 6, switch it out, and continue on.
    Exotic weapon prof. req's BAB 1, which a pure rog doesn't have at lvl 1; so the earliest you can take it is lvl 3.
    Quote Originally Posted by buttermilker View Post
    ps. Also noticing this is an old thread, a lot are out of date here.
    The biggest changes since U19 which affects repeater rogues are (A) you can now take Overwhelming Crit feat, as Turbine dropped the STR and Gt Cleave pre-reqs on it and (B) with the addition of the Harper PrE, you can boost your ranged DPS by taking Know the Angles and Ranged Power (currently the only PrE with Ranged Power). [Note that Harper is the first (and so far only) P2P PrE; VIPs get it free, everyone else has to pay to unlock it. So it undermines one of the appeals of Mechanics vs arties, namely being F2P-friendly.]
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  15. #15
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    Quote Originally Posted by unbongwah View Post
    Replying to an old post:

    Exotic weapon prof. req's BAB 1, which a pure rog doesn't have at lvl 1; so the earliest you can take it is lvl 3.

    The biggest changes since U19 which affects repeater rogues are (A) you can now take Overwhelming Crit feat, as Turbine dropped the STR and Gt Cleave pre-reqs on it and (B) with the addition of the Harper PrE, you can boost your ranged DPS by taking Know the Angles and Ranged Power (currently the only PrE with Ranged Power). [Note that Harper is the first (and so far only) P2P PrE; VIPs get it free, everyone else has to pay to unlock it. So it undermines one of the appeals of Mechanics vs arties, namely being F2P-friendly.]
    I would also include (although I haven't tested it) is that they fixed conjure bolts scrolls.. so now pure rogues with UMD can do that....

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    Quote Originally Posted by RoguemcStabby View Post
    I would also include (although I haven't tested it) is that they fixed conjure bolts scrolls.. so now pure rogues with UMD can do that....
    It does work now. Without that a repeater build pre-u23 was pretty gimpy.

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