![Quote](images/misc/quote_icon.png)
Originally Posted by
Michele
Feralthyrtiaq, you should try to solo epic elite gianthold tor with this build just to realize that you will burn all your spell points without even finishing the first ambush part... I have 3500+ spell points and I have to pay attention to how I spend my spell points... how many spell points has your druid? I guess less than 2000 (especially since you wasted 2 levels with monk levels).
hamstring dps without metamagic? so, how much damage per second (dps) do you do with your empowered and maximized 15 seconds cooldown word of balance and 8 seconds cooldown call lightning single target SLAs?
I wrote in a previous post the difference of damage between spells with and without metamagic, and doesn't make the difference when playing in epic elite content.
Word of Balance DOESN'T hit 80-90% of mobs in game for 2 ticks: I say 31% of them are hit twice because many of them are lawful evil, neutral evil, pure neutral, etcetera, and those are hit once or are not damaged at all.
Read "http://ddowiki.com/page/Category:Monsters_by_alignment" if you want to be more accurate:
Chaotic Evil monsters? (595)
Lawful Evil monsters? (602)
Neutral Evil monsters? (256)
Chaotic Good monsters? (11)
Lawful Good monsters? (7)
Neutral Good monsters? (4)
Chaotic Neutral monsters? (47)
Lawful Neutral monsters? (25)
True Neutral monsters?? (388)
1935 : 602 = 100 : x
x = 31%
Sunbeam deals about the same damage if you have all 20 druid levels and a primal epic destiny (sunbeam and WoB deal about 500 damage without metamagic and without critical when cast at level 25), and against undeads it deals double damage (1000+ damage without critical and without metamagic, but usually WoB hits twice against undead).
Finger of death is absolutely useless in epic elite content because mobs will save 80-90% of times with or without considering spell penetration check, and in epic hard content is useless because mobs usually go down with 1 WoB + 1 call lightning + 1 sunbeam without metamagic.
Also, if you need an epic past life different from a primal one, your spells will deal less damage because you have only 18 druid levels and you are running an epic destiny that doesn't give you additional druid caster levels.
Spell penetration line is absolutely useless for a druid because finger of death is useless (for the reasons I mentioned above) and word of balance can be replaced by other spells (sunbeam, call lightning, creeping cold spells, body of the sun, wall of fire, etcetera).
Druid shine when a lot of mobs are packed together in an earthquake with body of the sun and shiradi that procs a lot with these 2 spells, otherwise epic elite mobs will laugh on your single target damage with huge cooldown SLAs.
Try "Breaking the Ranks" epic elite and tell me how many kills you do with your single target SLAs, and how many kills you would do with my build when using earthquake and body of the sun, in a group with melee and arcane shiradi casters.
say goodbye to mantle of icy soul if you want body of the sun, and just focus on evocation DC: my crowd control dominated in every epic elite stormhorns content when I was in fire elemental form (even against epic elite shadar-kai assassins)... I don't need icy mantle debuff or any other debuffs to crowd control with earthquake (of course you need to heavily invest in evocation DC, and you didn't).
Your feat selection doesn't include past life wizard feat, nor completionist feat, nor great ability wisdom, "maybe" epic spell focus evocation...
Tell me, what's your base evocation DC without debuffs? because many mobs don't wait that you debuff them, or they don't stand still in your "very slow to cast solid fog clicky", your earthquake have to crowd control RIGHT NOW or you and your group are dead.
you didn't mentioned your epic destiny twists choice: I hope at least magister evocation specialist + draconic precise casting evocation + magister evocation augmentation, otherwise I really don't know how useful you are in epic elite stormhorns quests.
There are many reasons for not splashing monk levels in a caster druid: unbalanced when wearing scepters, unbalanced if you wear armors because you want prr, hundreds less spell points, less caster levels for sunbeam/regenerate mass/creeping doom etcetera...
You said: Those are the "Basics" for me.
I say: these are the "Basics" to make a "gimp druid".