Except it goes against their stated policy of providing enough Comms so that a single life of EH runs will get us pretty much there. Half way is not "pretty much there".
I would think 20 runs at level 28 is fine. Its about what we needed for Herioc TRs (if we didnt do 5 minute challenges over and over and over and over and over and over and over and over and over).
80 runs is not fine. Not even making it half way is not fine.
And the thing is, the XP buffs to the higher level Epics mean we will get even fewer Comms on our trip to 28. So this makes it even harder, meaning we are even more likely to have to buy Hearts.
yeah, Vargouille was only off by about a hundred or so![]()
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
Quote Originally Posted by Vargouille View Post[*]Our current plan is that Iconic and Epic Hearts of Wood each require 4200 Commendations of Valor. This is close to our estimate of how many Commendations of Valor you would get from playing Epic Hard, non-ransacked quests and usually taking Commendations as the end reward, based on how many quests characters would finish between levels 20-28 (again, on Epic Hard).
CURRENT PLAN....
But yeah, I can see how people got to be angry on the matter, since reality isn't matching their expectations. False hopes were given.
I bet there were no further posts from Devs on the matter afterwards? Anyway ... My feeling is that financial reality hit them after that said " current plan ".
There were replies afterward. I'm too bored to look them up, but the replies were basically that players who were complaining were playing it wrong because playing strictly Epic Elite without ransack results in close enough CoVs to get Epic and Iconic Hearts. So they moved the goalposts and didn't announce it until well after players found out about it, even though they assured us that we could gather almost enough CoVs by sticking to the Epic Hard non-ransack leveling.
BTW, financial reality had already hit them when they were scrambling about because of those plans. The whole statement that Varg's quote came was in response to a mass protest that went hand-in-hand with a mass subscription cancellation. So that whole post and thread was a response to calm players down over a series of year long horrible directions for the game, which came to a head when CoVs and Epic/Iconic Hearts were introduced.
just capped a epic life, all the quests done on EH no more then once per day.
von3 played twice a week, no more.
Von 5&6 only played once this life
Killed 2 optionals in EGH wilderness area
2000!!! commendations of vallor (failure) short to epic tr-ing again.
Turbine, why do you think people don't take you serious anymore?
Dev's, fix this vallor thing asap!
Last edited by lyrecono; 01-16-2014 at 05:04 AM. Reason: apperently, stuff is a bad word???
My feed back is that it is a bad idea to change the exp in von 3. It is a nice treat and a little motivating to be able to move the needle toward cap with a bigger exp quest. 6.6 million exp is a long way to go.
DDO continuously moves the goal posts, and it is becoming tedious to: adapt, ddo changes, adapt again, repeat. Leave this one alone.
Hello!
I know you are focusing on epic quests, however there are a few low to mid level heroics that I feel badly need an upgrade due to quest length/difficulty:
- Taming the Flames
- Caverns of Korromar
- Hiding in Plain Sight
- Freshen the Air
- Proof is in the Poison
On the subject of VoN III - I am not going to say I am happy that you are doing this, but I see why you are. If it were up to me, I'd wait on this one until there are enough quests in the epic lvl range to make up for it. As of right now, players have no choice but to repeat the same content over and over in order to cap, and having this extra boost in the mix really helps.
Leader of the Crusaders of Heaven, Khyber
Guild is currently Level 140 - We are always openly recruiting.
PM: Josetta / Sarahanne
"This is why we can't have nice things."
Please consider increasing the XP for *repeats* on epic challenges in both challenge packs. I enjoy doing these, but the repeat xp is too low now, IMO. I realize it was too high at one point, but a nice middle ground would be appreciated.
The optionals in the Phiarlan Carnival and Sentinels chain quests need a big buff, and the quests themselves could use a medium sized xp buff.
Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
Join Magefire Cannon on Thelanis!
Follow PB on Twitch!
PB's Youtube Channel
- travel time to the quest should be considered when considering 'how long to complete'. DQ1, Chains of Flame, Many 3BC, are just a few that should get a boost.
- optional xp needs to be boosted, especially for those more complicated than simple optional orange/red named bosses.
Cannith challenge xp was never too high. It was 3k/minute sustainable, less than a third of the 10k/minute sustainable in rusted blades. (Later eclipsed by Impossible Demands when people figured out how to bug the priestess to prevent her going through the first door.)
Running quests now, when you factor in running to the quest and taking periodic breaks/ship rebuffs, you can fairly easily maintain 3-4k/minute over a period of hours. The old 3k/minute from cannith challenges is what it should be restored to.
They nerfed cannith challenge xp because they designed eveningstar challenges poorly, and for whatever reason they married the two challenge systems together with a single xp formula. So when they were forced to scramble to fix the eveningstar challenge exploit they nerfed cannith challenges into oblivion as a side effect.
Cannith challenges have never recovered, and in all likelihood never will. Last year the devs implemented their promised xp buff for cannith challenges, if you can believe it. They are still around 800/minute if you're good. It's truly sad; that content was quite fun for some of us.
But alas, cannith challenges are now and forever more in the "don't ever buy this, the pack isn't worth even 25 TP" category. They are the least attractive content purchase in the entire game, and by a wide margin. I love running cannith challenges, and I actively discourage anyone and everyone from buying them.
That makes no sense at all. You can easily do one, or the other. Increase xp for quests based on 'total time' to complete including getting to the quest OR reduce the xp for quests based on 'total time' including getting to the quest.
You're making a huge error assuming you "have to" lower xp for all Quests that take no time to get to.