#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
You are wrong... how much exp a quest is worth is nearly 100% of why people run a certain quest over others... Loot may make up 10% of that.
Your own post proves it... You mention Shadow Crypt, which many people have to have a wiki page open to do, and people still run it because the exp is so good...
All those other quests you mention are very good quests... Give them more xp and people will run them.
I can't believe you just asked for more straightforward run to the boss fight quests... All those quests you mentioned that have hoops to jump through, puzzles, etc. are what make this game FUN (for most of us). You'd be happy with a single room with a chest and boss that you run over and over and over.
I like to zerg and i usually assume it's the default in any group, but if i'm asked to slow down i would just slow down, finish the quest following PL desires and then leave. So, have you tried to ask them to slow down? It usually works
About Madstone: madstone is similar to wiz king; if there are 3 people you can have 1 person on each seer and complete in a decent amount of time. Invis is still working on Heroic, so just invis the giant and kill mobs.
If you don't like zerging just put "no zerg--healer needed" in the lfm: most zergers would never join such a group, so you can do both them and yourself a favor
@OP: Can you please increase the xp in evening star heroic quests as well? Considering at almost the same lvl you can run litany, missing, running with the devils, sane asylum there's really no reason to run those quests for xp.
Cannith: Hazrael--Nyal--Thalax
A really great idea that. Just park your character in good XP quest in some room you can close the door of, leave for work and when you come home you will earn a couple of lvls in one go! I really do not think that is a good game mechanic, because it takes away the enjoyment of the zerger of being able to get things done fast. The flowersniffer does not need a XP/min because that is not their motivation for running the quest at all.
I like how some assume that if Turbine change the way I play I should just give up my playstyle and enjoyment and do it their way because they created an abnoxious system. I pay Turbine for my entertainment. I don't pay them to make my entertainment a boring chore.
Do I have to do it? How about I don't pay at all and leave? How will that help you in the long run? Why not argue for a better system that retain you and me and a healthy player base instead of arguing to maintain a ****** system just because you can't imagine something better for all of us?
My argument is about retention of people like me that want to reward Turbine for great content. Your argument is for me to bend over and just try to enjoy it.
And given the shrinking player base I think your argument quickens the end. I did not create the ****** off destiny karma system. Turbine did. But lets answer your question simply - what else is there? Just doing the same quests over and over for no reason what so ever? No goal - none in regards to loot or even achievements? Just because I'm at cap with my destiny and should just run a quest? Do I need to be more powerful than anyone else? I honestly don't care - I want a achievable goal. Something to look forward to, to notice an improvement for my own reasons. I don't care how 'powerful' anyone else is - I just want to be able to do harder content, achieve a few more goals and see some changes in progression.
Most people (maybe not you) do things because of progression. Regression drives people away and flat lining eventually bores people and they leave. If there's no goal there's no reason. I doubt it's in the best interest of a company like Turbine to hope that it can retain people by making their entertainment experience suck or not progress.
Because as far as the numbers shows it's not exactly the greatest idea so far. I don't know if this answers your 'I don't get it' question but there you have it.
You just said triple them and it still wouldn't be worth it. Now you say the opposite. You are an excellent troll.
And many of those Wheelon and Stormhorn quests are super fast if you know how to run them... Surely, you've run with some powergamers who can show you how, right?
(The correct answer to that question is "Don't call me Shirley")
How about Cannith Challenges get some love? Specifically filling them out to lvl28 and boosting the woeful heroic xp...
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
My trolling is stream of consciousness. Don't expect me to remember what I trolled 5 minutes ago.
I don't run these EH, ever. The only one that can't be run quick is WGU. But they are a pain to get to for some people and the Wheloon explorer area is broken.
But in looking for XP . . . these are a waste of time as there are much better options. In fact . . . I'm pretty sure VON3 was the only thing that was more than Impossible Demands at 80% ransack.
I can do an ok job of getting to the prison quests... but then I have to try to rescue party members who can't. The zone is ugly and annoying.
I haven't ran many of the stormhold quests because I got sick of running 10+ minutes to find a quest while I was playing ever quest. The ruins of karnak expansion bragged about "remote locations". EQ quickly figured out that was a horrible idea and went the other way.
Time spent traveling to and from the quest is wasted time in my book. I don't mind getting explorers as a pseudo quest, but the more difficult it is to get someplace, the less interested I am in doing it for "fun".
- Nova Soul: (a U24 NovaSoul - Survivalist Palemaster Direct Damage that can raid heal)
- Starter Sorcerer Playstyle Videos:
- My answer to your BYOH post.
Back in 2010 NO-ONE thought Zerg was the "Default"
This is one of those things that has changed over time - and it's NOT a good change!
As I said in my post - I was in a bit of a rush mysefl and was not overly bothered at the Zerging itself OR the people doing it {Both Very Well known Completionists!}
Heck I knew as soon as they hit the LFM that we were going to be moving a heck of a lot faster than I'm used to!
My Issue is that according to these forums {and tbh In-Game Chat Channels like Cannithtrade or Defense (Sarlona)} This is Making the Quest easier!
It's NOT - What it IS doing is "Making the Quest FASTER"
Easier and Faster are two different things!
And for me {and the Monk who was the only person to join while I was running Cabal - everyone else joined for PoP} A Certain Completionist and Cannithtrade Alumni Joining Quest and Proceeding to Go Solo the Beholder/Marilith etc. DID NOT make the Quest Easier {Nor Faster as we still had to wait for the other two to enter before completing!}.
Now I'll give him his due...He did say after I'd typed in that we were at Law Room to leave him an Orb and He'd do a Room by himself - Silly me however thought he meant ONE room before joining up with us!
Somehow {with only Cure Light - Ranger 10/Ftr 5 Tempest} I managed after losing Hire at start of fight to Kill Efreeti and Fire Eles {Fire Eles after running round the room like a loon Healing up and Swapping to Bow/Clicking Manyshot - Funny how the Tempest does MORE Dmg with the Bow!}.
So NO The Quest Was NOT made Easier!
Hey...I believe I stated that the Wizard did NOT Invis the 1st Giant {I actually don't know about the second or 3rd Giant as I had to catch up.}
If he had {OR If I'd had a Clickie rather than Pots} I wouldn't even have mentioned said 1st Giant!
NO!
I won't Put No Zerg as I feel this IS the Default {and Frankly anyone saying otherwise is being incredibly Selfish and Inconsiderate of "Supposed" Lesser Players!}.
AND
I Certainly will NOT put Healer Needed as I carry a Hireling Cleric/FvS at all times anyway and am quite happy to provide Healing {or Ressing} thru them to anyone who needs such!
I may Put TRAPPER Needed BUT Only if I don't want to pay for a Hireling {Which in Many Cases of Late has been More Likely to Get the Bleedin' Traps!}.
I LIKE INGENIOUS DEBILITATION bonus Before You tell me that No Quest needs a Trapper!
/Signed!
Frankly pHo3nix I well remember you being the person who took time out to show me how to run Temple of Vol after I'd complained on these forums about EVERY SINGLE Group being Zerg BYOH Know It etc.
I know you're better than Makes you sound!
Many Many Players out there would NEVER join a Group Labelled Zerg BYOH Know it etc. Yet I see these Labels on LFMs All day Every day!
I've Personally HAD to join such groups from time to time {as I at the time Had no Hope of Soloing Said Quests and Despite what these forums think Grouping Up can STILL make Quests Easier for those of us who aren't able to Solo everything in the game even without a Hireling!}.
So Yes I've Enabled the Zerg BYOH Know It Mentality from time to time myself {Just by joining those Groups!}.
What I DON'T Get is Why you seem to think that Despite these Groups filling fast anyway EVERY Group that DOESN'T specifically State NO ZERG also means Zerg Ahead!
Don't make Us "Lesser Players" out to be the Bad Guys when you want to Both have Your Zerg AND Eat it!!!!!
Last edited by FranOhmsford; 01-09-2014 at 02:34 PM.