I have recently built a turning cleric...have lots of fun but recently saw a real bottleneck to this build. While on an epic hard Fall of truth I happy turned 2 of the undead (even though there were more that was my maxed hit dice allowed) fortunately the wizard had undeath to death and made wave after wave of undead disappear, while the turning cleric continued to turn only two at a time.
I believe the old D&D hold back of max hit dice should be removed.
It takes a fair bit of effort to be a turning cleric and this limit should be removed.
I would like to also see some items (epic) as in end reward based on class to include turning effects, and a cleaned up system on what stacks and what does not (name convention)